Camille Dickson-Deane
Biographic Data
| ID | 327013 |
|---|---|
| NAME | Camille Dickson-Deane |
| GIVEN NAMES | Camille |
| FAMILY NAME | Dickson-Deane |
| SIGNATURE | DICKSON-DEANE C |
| AFFILIATIONS | University of Technology Sydney |
| ORCID | 0000-0002-5504-7856 |
| VERIFIED | Yes |
| TOTAL WORKS | 16 |
| TOTAL CITATIONS | 37 |
| AUTHOR COUNT | 16 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Young children's Internet of Toys play at home
Contemporary children are growing up with Internet-connected playthings, often referred to as the Internet of Toys (IoToys), which can extend physical play into the virtual realm. Thus, it is important for parents, educators, and policymakers to understand the possible influences that the IoToys might bring to young children's learning and development. The present study examined 730 Chinese children's (5–8 years old) IoToys play at home from thre…
Academic Women Co-designing Education Futures in a Postdigital World
This paper draws on the collective knowledge-building of nine women from diverse disciplines, roles, cultures, and institutions in Australasian women in leadership programme. Brought together during Covid-19 through a shared interest and purpose concerning current and future developments in digital education, we offer knowledge and insight from our perspective as women leaders in academia, on co-designing futures in a postdigital world. Drawing o…
Valuing Diverse Learning Ecologies and Climates
Generative AI in the Australian education system
The launch of new tools in late 2022 heralded significant growth in attention to the impacts of generative AI (GenAI) in education. Claims of the potential impact on education are contested, but there are clear risks of inappropriate use particularly where GenAI aligns poorly with learning aims. In response, in mid-2023, the Australian Federal Government held an inquiry, calling for public submissions. This inquiry offers a lens onto the policy f…
Influencing the design outcome
Moving practical learning online
The student as customer and quality in higher education
Purpose This paper explores some management concepts and how applying these concepts from business to higher education can be problematic, let alone incompatible, particularly in relation to measuring quality in higher education. Design/methodology/approach It provides a conceptual understanding of the literature on quality in the higher education context. It does so by examining the literature on students as customers, customer expectations, cus…
Where Do we Go from Here
Avoiding Educational Technology Pitfalls for Inclusion and Equity
Recognizing the Inseparability of Culture, Learning, and Technology
Undisclosed stories of instructional design female scholars in academia
The Zone learning community
Assisting doctoral students with developing teaching skills along with providing effective instruction is a common dilemma in academia. We propose a model for developing skill sets of two audiences, doctoral teaching assistants and students. For the teaching assistants, or ZONE mentors, they gain valuable and meaningful skills in course design, online feedback and evaluation, and demonstration of course concepts. For students, the ZONE model enco…
Computers in developing nations
In 1976, Edward L. Robertson was part of a panel that discussed the overarching topic of Computers in Developing Nations. At the time, computers were slowly being introduced into mainstream society and thoughts of access or even use was the focus of many discussions. Today, not only has computers and its associated technology evolved but so too has the descriptor "developing nations". Since 1976, computers have moved from being desktops, to being…
E-Learning, online learning, and distance learning environments
Eugene Spafford
No abstract available
Ben Shneiderman
research-article Share on Ben Shneiderman: making a difference 2001 Author: Camille Dickson-Deane University of Missouri-Columbia University of Missouri-ColumbiaView Profile Authors Info & Claims ACM SIGCAS Computers and SocietyVolume 39Issue 2September 2009 pp 24–26https://doi.org/10.1145/1621918.1621926Online:01 September 2009Publication History 0citation109DownloadsMetricsTotal Citations0Total Downloads109Last 12 Months2Last 6 weeks0 Get Citat…
Eugene Spafford
No abstract available
Ben Shneiderman
research-article Share on Ben Shneiderman: making a difference 2001 Author: Camille Dickson-Deane University of Missouri-Columbia University of Missouri-ColumbiaView Profile Authors Info & Claims ACM SIGCAS Computers and SocietyVolume 39Issue 2September 2009 pp 24–26https://doi.org/10.1145/1621918.1621926Online:01 September 2009Publication History 0citation109DownloadsMetricsTotal Citations0Total Downloads109Last 12 Months2Last 6 weeks0 Get Citat…
Computers in developing nations
In 1976, Edward L. Robertson was part of a panel that discussed the overarching topic of Computers in Developing Nations. At the time, computers were slowly being introduced into mainstream society and thoughts of access or even use was the focus of many discussions. Today, not only has computers and its associated technology evolved but so too has the descriptor "developing nations". Since 1976, computers have moved from being desktops, to being…
E-Learning, online learning, and distance learning environments
The Zone learning community
Assisting doctoral students with developing teaching skills along with providing effective instruction is a common dilemma in academia. We propose a model for developing skill sets of two audiences, doctoral teaching assistants and students. For the teaching assistants, or ZONE mentors, they gain valuable and meaningful skills in course design, online feedback and evaluation, and demonstration of course concepts. For students, the ZONE model enco…
Avoiding Educational Technology Pitfalls for Inclusion and Equity
Recognizing the Inseparability of Culture, Learning, and Technology
Undisclosed stories of instructional design female scholars in academia
The student as customer and quality in higher education
Purpose This paper explores some management concepts and how applying these concepts from business to higher education can be problematic, let alone incompatible, particularly in relation to measuring quality in higher education. Design/methodology/approach It provides a conceptual understanding of the literature on quality in the higher education context. It does so by examining the literature on students as customers, customer expectations, cus…
Where Do we Go from Here
Influencing the design outcome
Moving practical learning online
Generative AI in the Australian education system
The launch of new tools in late 2022 heralded significant growth in attention to the impacts of generative AI (GenAI) in education. Claims of the potential impact on education are contested, but there are clear risks of inappropriate use particularly where GenAI aligns poorly with learning aims. In response, in mid-2023, the Australian Federal Government held an inquiry, calling for public submissions. This inquiry offers a lens onto the policy f…
Academic Women Co-designing Education Futures in a Postdigital World
This paper draws on the collective knowledge-building of nine women from diverse disciplines, roles, cultures, and institutions in Australasian women in leadership programme. Brought together during Covid-19 through a shared interest and purpose concerning current and future developments in digital education, we offer knowledge and insight from our perspective as women leaders in academia, on co-designing futures in a postdigital world. Drawing o…
Valuing Diverse Learning Ecologies and Climates
Young children's Internet of Toys play at home
Contemporary children are growing up with Internet-connected playthings, often referred to as the Internet of Toys (IoToys), which can extend physical play into the virtual realm. Thus, it is important for parents, educators, and policymakers to understand the possible influences that the IoToys might bring to young children's learning and development. The present study examined 730 Chinese children's (5–8 years old) IoToys play at home from thre…
Computer Science (11 works) · Sociology (10 works) · Psychology (8 works) · Educational technology (6 works) · Mathematics education (6 works) · Political science (6 works) · Engineering (5 works) · Multimedia (5 works) · Pedagogy (5 works) · Business (4 works)