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Victoria Bellotti

Biographic Data

ID3567214
NAMEVictoria Bellotti
GIVEN NAMESVictoria
FAMILY NAMEBellotti
SIGNATUREBELLOTTI V
AFFILIATIONSPalo Alto Research Center
ORCID0009-0000-8062-3061
VERIFIEDYes
TOTAL WORKS16
TOTAL CITATIONS2
AUTHOR COUNT16
EDITOR COUNT0
FIRST PUBLICATION YEAR1991
LATEST PUBLICATION YEAR2012
H-INDEX1
  • Tokyo youth at leisure

    Diane J Schiano, Ame Elliott et al.•BOOK•The Oxford Handbook Of Internet…•2012

    This article describes some suggestive findings on how young adults in Tokyo use mobile- and PC-based Internet resources outside of work or school. The primary interest is to explore leisure activities – and most notably, leisure outings – and how they are supported online. The findings presented here are initial results from an extensive research project designed to explore how Tokyo youth spend leisure time, and how they tend to coordinate, pla…

  • The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior

    Open Access•Nicolas Ducheneaut, Nicholas Yee et al.•ARTICLE•Ethnographic Praxis in Industry…•2010•Cited by: 2•References: 14

    In recent years, many ethnographers have conducted participant observation studies in virtual worlds, whether in games like World of Warcraft or user-generated environments like Second Life. However, the acceptance of digital fieldwork as a legitimate form of ethnography does not make it strictly identical to its physical counterpart. In particular, the logistics of virtual ethnography offer both opportunities and pitfalls that practitioners must…

  • A Look at Tokyo Youth at Leisure: Towards the Design of New Media to Support Leisure Outings

    Open Access•Diane J Schiano, Ame Elliott et al.•ARTICLE•Computer Supported Cooperative…•2007

  • Between Cram-School and Career in Tokyo

    Open Access•Diane J Schiano, Ame Elliott et al.•ARTICLE•Ethnographic Praxis in Industry…•2006•References: 2

    In a series of studies (including interviews, observations, surveys and focus groups), we explored the leisure practices of young adults in Tokyo. After initial fieldwork with a wide age-range of participants, we narrowed our focus to 19-25 year olds, who have more leisure time and for whom leisure activities hold greater significance. In this paper, we briefly characterize these transitional “golden years” between cram school and career in Japan…

  • Quality Versus Quantity: E-Mail-Centric Task Management and Its Relation With Overload

    Victoria Bellotti, Nicolas Ducheneaut et al.•ARTICLE•Human-Computer Interaction•2005

    It is widely acknowledged that many professionals suffer from “e-mail overload.” This articlepresents findings fromin-depth fieldwork that examined thisphenome-non, uncovering six key challenges of task management in e-mail. Analysis of quali-tativeandquantitativedata suggests that it is not simply thequantitybut also thecol

  • Introduction to This Special Issue on Revisiting and Reinventing E-Mail

    Steve Whittaker, Victoria Bellotti et al.•ARTICLE•Human-Computer Interaction•2005

    is a cognitive psychologist with interests in the application of cognitive science principles and methods to the design of systems for computer mediated communication, collaborative systems, information retrieval, and personal information management; he is Chair of Information Retrieval at University of Sheffield

  • Ceci n'est pas un Objet? Talking About Objects in E-mail

    Nicolas Ducheneaut, Victoria Bellotti•ARTICLE•Human-Computer Interaction•2003

    E-mail, far from being a poor, technically limited substitute for face-to-face communication, has some unique and compelling properties that make it ideally suited for talking about objects. In this article we show how e-mail users have evolved new forms of electronic deictic references to refer to work objects and have taken full advantage of the fluid boundaries between the different roles that e-mail can assume. We also illustrate how e-mail u…

  • E-mail as habitat: An Exploration of Embedded Personal Information Management

    Nicolas Ducheneaut, Victoria Bellotti•ARTICLE•interactions•2001

    article Share on E-mail as habitat: an exploration of embedded personal information management Authors: Nicolas Ducheneaut Xerox's Palo Alto Research Center (PARC) Xerox's Palo Alto Research Center (PARC)View Profile , Victoria Bellotti Computer Science Laboratory at Xerox PARC Computer Science Laboratory at Xerox PARCView Profile Authors Info & Claims InteractionsVolume 8Issue 5Sept./Oct. 2001 pp 30–38https://doi.org/10.1145/382899.383305Online:…

  • Intelligibility and Accountability: Human Considerations in Context-Aware Systems

    Victoria Bellotti, Keith Edwards•ARTICLE•Human-Computer Interaction•2001

    This essay considers the problem of defining the context that context aware systems should pay attention to from a human perspective. In particular, we argue that there are human aspects of context that cannot be sensed or even inferred by technological means, so context aware systems cannot be designed simply to act on our behalf. Rather they will have to be able to defer to users in an efficient and non-obtrusive fashion. Our point is particula…

  • Telework: When Your Job Is on the Line

    Open Access•Jean Scholtz, Victoria Bellotti et al.•ARTICLE•interactions•1998

    article Free Access Share on Telework: when your job is on the line Authors: Jean Scholtz National Institute of Standards and Technology National Institute of Standards and TechnologyView Profile , Victoria Bellotti Xerox PARC, Palo Alto, CA Xerox PARC, Palo Alto, CAView Profile , Leslie Schirra Atlanta Gas Light Co. Atlanta Gas Light Co.View Profile , Thomas Erickson Apple Computer Apple ComputerView Profile , Jenny DeGroot Ameritech AmeritechVi…

  • Grounding blue-sky research: How Can Ethnography Help

    Yvonne Rogers, Victoria Bellotti•ARTICLE•interactions•1997

    article Free Access Share on Grounding blue-sky research: how can ethnography help? Authors: Yvonne Rogers Sussex Univ., Brighton, UK Sussex Univ., Brighton, UKView Profile , Victoria Bellotti Apple Computer, Inc., Cupertino, CA Apple Computer, Inc., Cupertino, CAView Profile Authors Info & Claims InteractionsVolume 4Issue 3May/June 1997 pp 58–63https://doi.org/10.1145/255392.255404Published:01 May 1997Publication History 25citation1,160Downloads…

  • Graphical Argumentation and Design Cognition

    Simon Buckingham Shum, Allan MacLean et al.•ARTICLE•Human-Computer Interaction•1997

    Many efforts have been made to exploit the properties of graphical notations to support argument construction and communication. In the context of design rationale capture, we are interested in graphical argumentation structures as cognitive tools to support individual and collaborative design in real time. This context of use requires a detailed understanding of how a new representational structure integrates into the cognitive and discursive fl…

  • Interpersonal Access Control in Computer-Mediated Communications: A Systematic Analysis of the Design Space

    Victoria Bellotti, Ann Blanford et al.•ARTICLE•Human-Computer Interaction•1996

    Certain design projects raise difficult user-interface problems that are not easily amenable to designers' intuition or rapid prototyping due to their novelty, conceptual complexity, and the difficulty of conducting appropriate user studies. Interpersonal access control in computer-mediated communication (CMC) systems is just such a problem. We describe a collection of systematic theory-based analyses of a system prototype that inherited its cont…

  • Your place or mine? Learning from long-term use of Audio-Video communication

    Open Access•Paul Dourish, Annette Adler et al.•ARTICLE•Computer Supported Cooperative…•1996

  • Awareness and coordination in shared workspaces

    Open Access•Paul Dourish, Victoria Bellotti•CONFERENCE•Proceedings of the 1992 ACM…•1992

    and group activities is critical to successful collaboration and is commonly supported in CSCW systems by active, information generation mechanisms separate from the shared workspace. These mechanisms pena~ise information providers, presuppose relevance to the recipient, and make access difficult, We discuss a study of shared editor use which suggests that awareness information provided and exploited passively through the shared workspace, allows…

  • Questions, Options, and Criteria: Elements of Design Space Analysis

    Allan MacLean, R A Young et al.•ARTICLE•Human-Computer Interaction•1991

    Design Space Analysis is an approach to representing design rationale. It uses a semiformal notation, called QOC (Questions, Options, and Criteria), to represent the design space around an artifact. The main constituents of QOC are Questions identifying key design issues, Options providing possible answers to the Questions, and Criteria for assessing and comparing the Options. Design Space Analysis also takes account of justifications for the des…

  • The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior

    Open Access•Nicolas Ducheneaut, Nicholas Yee et al.•ARTICLE•Ethnographic Praxis in Industry…•2010•Cited by: 2•References: 14

    In recent years, many ethnographers have conducted participant observation studies in virtual worlds, whether in games like World of Warcraft or user-generated environments like Second Life. However, the acceptance of digital fieldwork as a legitimate form of ethnography does not make it strictly identical to its physical counterpart. In particular, the logistics of virtual ethnography offer both opportunities and pitfalls that practitioners must…

  • Questions, Options, and Criteria: Elements of Design Space Analysis

    Allan MacLean, R A Young et al.•ARTICLE•Human-Computer Interaction•1991

    Design Space Analysis is an approach to representing design rationale. It uses a semiformal notation, called QOC (Questions, Options, and Criteria), to represent the design space around an artifact. The main constituents of QOC are Questions identifying key design issues, Options providing possible answers to the Questions, and Criteria for assessing and comparing the Options. Design Space Analysis also takes account of justifications for the des…

  • Awareness and coordination in shared workspaces

    Open Access•Paul Dourish, Victoria Bellotti•CONFERENCE•Proceedings of the 1992 ACM…•1992

    and group activities is critical to successful collaboration and is commonly supported in CSCW systems by active, information generation mechanisms separate from the shared workspace. These mechanisms pena~ise information providers, presuppose relevance to the recipient, and make access difficult, We discuss a study of shared editor use which suggests that awareness information provided and exploited passively through the shared workspace, allows…

  • Interpersonal Access Control in Computer-Mediated Communications: A Systematic Analysis of the Design Space

    Victoria Bellotti, Ann Blanford et al.•ARTICLE•Human-Computer Interaction•1996

    Certain design projects raise difficult user-interface problems that are not easily amenable to designers' intuition or rapid prototyping due to their novelty, conceptual complexity, and the difficulty of conducting appropriate user studies. Interpersonal access control in computer-mediated communication (CMC) systems is just such a problem. We describe a collection of systematic theory-based analyses of a system prototype that inherited its cont…

  • Your place or mine? Learning from long-term use of Audio-Video communication

    Open Access•Paul Dourish, Annette Adler et al.•ARTICLE•Computer Supported Cooperative…•1996

  • Grounding blue-sky research: How Can Ethnography Help

    Yvonne Rogers, Victoria Bellotti•ARTICLE•interactions•1997

    article Free Access Share on Grounding blue-sky research: how can ethnography help? Authors: Yvonne Rogers Sussex Univ., Brighton, UK Sussex Univ., Brighton, UKView Profile , Victoria Bellotti Apple Computer, Inc., Cupertino, CA Apple Computer, Inc., Cupertino, CAView Profile Authors Info & Claims InteractionsVolume 4Issue 3May/June 1997 pp 58–63https://doi.org/10.1145/255392.255404Published:01 May 1997Publication History 25citation1,160Downloads…

  • Graphical Argumentation and Design Cognition

    Simon Buckingham Shum, Allan MacLean et al.•ARTICLE•Human-Computer Interaction•1997

    Many efforts have been made to exploit the properties of graphical notations to support argument construction and communication. In the context of design rationale capture, we are interested in graphical argumentation structures as cognitive tools to support individual and collaborative design in real time. This context of use requires a detailed understanding of how a new representational structure integrates into the cognitive and discursive fl…

  • Telework: When Your Job Is on the Line

    Open Access•Jean Scholtz, Victoria Bellotti et al.•ARTICLE•interactions•1998

    article Free Access Share on Telework: when your job is on the line Authors: Jean Scholtz National Institute of Standards and Technology National Institute of Standards and TechnologyView Profile , Victoria Bellotti Xerox PARC, Palo Alto, CA Xerox PARC, Palo Alto, CAView Profile , Leslie Schirra Atlanta Gas Light Co. Atlanta Gas Light Co.View Profile , Thomas Erickson Apple Computer Apple ComputerView Profile , Jenny DeGroot Ameritech AmeritechVi…

  • E-mail as habitat: An Exploration of Embedded Personal Information Management

    Nicolas Ducheneaut, Victoria Bellotti•ARTICLE•interactions•2001

    article Share on E-mail as habitat: an exploration of embedded personal information management Authors: Nicolas Ducheneaut Xerox's Palo Alto Research Center (PARC) Xerox's Palo Alto Research Center (PARC)View Profile , Victoria Bellotti Computer Science Laboratory at Xerox PARC Computer Science Laboratory at Xerox PARCView Profile Authors Info & Claims InteractionsVolume 8Issue 5Sept./Oct. 2001 pp 30–38https://doi.org/10.1145/382899.383305Online:…

  • Intelligibility and Accountability: Human Considerations in Context-Aware Systems

    Victoria Bellotti, Keith Edwards•ARTICLE•Human-Computer Interaction•2001

    This essay considers the problem of defining the context that context aware systems should pay attention to from a human perspective. In particular, we argue that there are human aspects of context that cannot be sensed or even inferred by technological means, so context aware systems cannot be designed simply to act on our behalf. Rather they will have to be able to defer to users in an efficient and non-obtrusive fashion. Our point is particula…

  • Ceci n'est pas un Objet? Talking About Objects in E-mail

    Nicolas Ducheneaut, Victoria Bellotti•ARTICLE•Human-Computer Interaction•2003

    E-mail, far from being a poor, technically limited substitute for face-to-face communication, has some unique and compelling properties that make it ideally suited for talking about objects. In this article we show how e-mail users have evolved new forms of electronic deictic references to refer to work objects and have taken full advantage of the fluid boundaries between the different roles that e-mail can assume. We also illustrate how e-mail u…

  • Quality Versus Quantity: E-Mail-Centric Task Management and Its Relation With Overload

    Victoria Bellotti, Nicolas Ducheneaut et al.•ARTICLE•Human-Computer Interaction•2005

    It is widely acknowledged that many professionals suffer from “e-mail overload.” This articlepresents findings fromin-depth fieldwork that examined thisphenome-non, uncovering six key challenges of task management in e-mail. Analysis of quali-tativeandquantitativedata suggests that it is not simply thequantitybut also thecol

  • Introduction to This Special Issue on Revisiting and Reinventing E-Mail

    Steve Whittaker, Victoria Bellotti et al.•ARTICLE•Human-Computer Interaction•2005

    is a cognitive psychologist with interests in the application of cognitive science principles and methods to the design of systems for computer mediated communication, collaborative systems, information retrieval, and personal information management; he is Chair of Information Retrieval at University of Sheffield

  • Between Cram-School and Career in Tokyo

    Open Access•Diane J Schiano, Ame Elliott et al.•ARTICLE•Ethnographic Praxis in Industry…•2006•References: 2

    In a series of studies (including interviews, observations, surveys and focus groups), we explored the leisure practices of young adults in Tokyo. After initial fieldwork with a wide age-range of participants, we narrowed our focus to 19-25 year olds, who have more leisure time and for whom leisure activities hold greater significance. In this paper, we briefly characterize these transitional “golden years” between cram school and career in Japan…

  • A Look at Tokyo Youth at Leisure: Towards the Design of New Media to Support Leisure Outings

    Open Access•Diane J Schiano, Ame Elliott et al.•ARTICLE•Computer Supported Cooperative…•2007

  • The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior

    Open Access•Nicolas Ducheneaut, Nicholas Yee et al.•ARTICLE•Ethnographic Praxis in Industry…•2010•Cited by: 2•References: 14

    In recent years, many ethnographers have conducted participant observation studies in virtual worlds, whether in games like World of Warcraft or user-generated environments like Second Life. However, the acceptance of digital fieldwork as a legitimate form of ethnography does not make it strictly identical to its physical counterpart. In particular, the logistics of virtual ethnography offer both opportunities and pitfalls that practitioners must…

  • Tokyo youth at leisure

    Diane J Schiano, Ame Elliott et al.•BOOK•The Oxford Handbook Of Internet…•2012

    This article describes some suggestive findings on how young adults in Tokyo use mobile- and PC-based Internet resources outside of work or school. The primary interest is to explore leisure activities – and most notably, leisure outings – and how they are supported online. The findings presented here are initial results from an extensive research project designed to explore how Tokyo youth spend leisure time, and how they tend to coordinate, pla…

Computer Science (15 works) · Psychology (8 works) · Usability and User Interface Design (8 works) · World Wide Web (8 works) · Personal Information Management and User Behavior (7 works) · Engineering (6 works) · Artificial Intelligence (5 works) · Human–computer interaction (5 works) · Sociology (5 works) · Impact of Technology on Adolescents (4 works)

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