Eduardo Reck Miranda
Biographic Data
| ID | 3684916 |
|---|---|
| NAME | Eduardo Reck Miranda |
| GIVEN NAMES | Eduardo Reck |
| FAMILY NAME | Miranda |
| SIGNATURE | MIRANDA E R |
| AFFILIATIONS | University of Plymouth |
| ORCID | 0000-0002-8306-9585 |
| VERIFIED | Yes |
| TOTAL WORKS | 21 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 21 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1994 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 1 |
Introduction
December 01 2019 Introduction: Leonardo Music Journal 29 Eduardo R. Miranda Eduardo R. Miranda Editorial Board, Leonardo Music Journal, Email: [email protected] Search for other works by this author on: This Site Google Scholar Author and Article Information Eduardo R. Miranda Editorial Board, Leonardo Music Journal, Email: [email protected] Online Issn: 1531-4812 Print Issn: 0961-1215 ©2019 ISAST2019ISAST Leonardo Music J…
Understanding biomechanical constraints for modelling expressive performance
Computer-generated musical performances are often criticised for being unable to match the expressivity found in performances by humans. In this paper, we discuss the role of errors when modelling expressive music performance, which concerns the physical manipulation of the instrument by the performer. In addition, a study on the motor and biomechanical processes of the guitar performance is presented. Some findings on the speed, precision, and f…
A Multi-Agent Emotional Society Whose Melodies Represent its Emergent Social Hierarchy and Are Generated by Agent Communications
In this article a multi-agent system is presented which generates melody pitch sequences with a hierarchical structure. The agents have no explicit melodic intelligence and generate the pitches as a result of artificial emotional influence and communication between agents, and the melody's hierarchical structure is a result of the emerging agent social structure. The system is not a mapping from multi-agent interaction onto musical features, but …
Real-Time Hallucination Simulation and Sonification through User-Led Development of an iPad Augmented Reality Performance
The simulation of visual hallucinations has multiple applications. The authors present a new approach to hallucination simulation, initially developed for a performance, that proved to have uses for individuals suffering from certain types of hallucinations. The system, originally developed with a focus on the visual symptoms of palinopsia experienced by the lead author, allows real-time visual expression using augmented reality via an iPad. It a…
Fi-Sci
Cloud Chamber
‘Cloud Chamber’ - a composition by Alexis Kirke, Antonino Chiaramonte, and Anna Troisi - is a live performance in which the invisible quantum world becomes visible as a violinist and subatomic particle tracks interact together. An electronic instrument was developed which can be “played” live by radioactive atomic particles. Electronic circuitry was developed enabling a violin to create a physical force field that directly affects the ions genera…
A emergência na física da matéria condensada e as quebras espontâneas de simetria
Evaluación de dos pruebas de inmunoblot con antígeno hidatídico de caprino y ovino para el diagnóstico de equinococosis humana
To estimate the diagnosis value of goat and ovine antigen for echinococcosis immunoblot test, 135 serums were used, of which 70 were coming from patients with hydatid disease confirmed by the finding of proto scolex and membrane in the pathology study of surgical piece, 45 from patients with other parasitic diseases and 20 apparently healthy people. The sensitivity, the specificity, positive and negative predictive value of immunoblot test, with …
Prevalencia de teniosis y seroprevalencia de cisticercosis humana en Pampa Cangallo, Ayacucho, Perú 2008
To estimate the taeniosis prevalence and human cysticercosis seroprevalence in a rural town from the Peruvian central Andes (Pampa Cangallo, Ayacucho), we performed a cross sectional study in 2008, included 368 people between 5 and 70 years. Fast sedimentation technique and direct examination of stool samples were used to taeniosis diagnosis, and ELISA are used as screening test to cysticercosis, positives cases were confirmed with immunoblot. We…
Interfacing Manual and Machine Composition
Computer-aided composition (CAC) is situated somewhere in the middle between manual composition and automated composition that is performed autonomously by a computer program. Computers cannot make aesthetic decisions in their own right. They can only follow orders. Aesthetic decisions are made by composers, both via the design of computer programs and by manually controlling these programs. The latter plays an important part in CAC. The composit…
Music Neurotechnology for Sound Synthesis
Music neurotechnology is a new research area emerging at the crossroads of neurobiology, engineering sciences and music. Examples of ongoing research into this new area include the development of brain-computer interfaces to control music systems and systems for automatic classification of sounds informed by the neurobiology of the human auditory apparatus. The authors introduce neurogranular sampling, a new sound synthesis technique based on spi…
Artificial Phonology
This paper examines some of the core techniques used to create an artificial phonologi-cal system for Sacra Conver-sazione, a short opera in five acts featuring human singers, artificially synthesized voices and complementary electro-acoustic sounds. It introduces some of the most significant techniques for computer simula-tion and manipulation of voice used to produce materials for the piece, namely physical modeling, additive re-synthesis, PROS…
Artificial Phonology
This paper examines some of the core techniques used to create an artificial phonologi-cal system for Sacra Conver-sazione, a short opera in five acts featuring human singers, artificially synthesized voices and complementary electro-acoustic sounds. It introduces some of the most significant techniques for computer simula-tion and manipulation of voice used to produce materials for the piece, namely physical modeling, additive re-synthesis, PROS…
Interfacing the Brain Directly with Musical Systems
The authors discuss their work on developing technology to interface the brain directly with music systems, a field of research generally known as Brain-Computer Interfacing (BCI). The paper gives a brief background of BCI in general and surveys various attempts at musical BCI, or Brain-Computer Music Interface (BCMI) - systems designed to make music from brain signals, or brainwaves. The authors present a technical introduction to the electroenc…
On the Music of Emergent Behavior
In this article, the author focuses on issues concerning musical composition practices in which emergent behavior is used to generate musical material, musical form or both. The author gives special attention to the potential of cellular automata and adaptive imitation games for music-making. The article begins by presenting two case-study systems, followed by an assessment of their role in the composition of a number of pieces. It then continues…
On Computational Models of the Evolution of Music
Evolutionary computing is a powerful tool for studying the origins and evolution of music. In this case, music is studied as an adaptive complex dynamic system and its origins and evolution are studied in the context of the cultural conventions that may emerge under a number of constraints (e.g. psychological, physiological and ecological). This paper introduces three case studies of evolutionary modelling of music. It begins with a model for stu…
Modelling the Development of Mirror Neurons for Auditory-Motor Integration
In this paper we present a model of the integration of motor commands with their associated perceived sounds in vocal production. The model is neurobiologically plausible and is inspired by the development of vowels in an infant’s babbling phase, wherein perceptual and action prototypes develop concurrently. When the model is exposed to external sounds, the perceptual prototypes develop culturally specific categories that coincide with these soun…
Electroacoustic Samba I
December 01 2000 Electroacoustic Samba I Eduardo Reck Miranda Eduardo Reck Miranda Sony CSL-Paris, 6, rue Amyot, 75005 Paris, France. E-mail: . Website: . Search for other works by this author on: This Site Google Scholar Author and Article Information Eduardo Reck Miranda Sony CSL-Paris, 6, rue Amyot, 75005 Paris, France. E-mail: . Website: . Online Issn: 1531-4812 Print Issn: 0961-1215 © 2000 ISAST2000 Leonardo Music Journal (2000) 10: 74–75. h…
Machine Learning and Sound Design
The author discusses the role of Machine Learning (ML) in sound design, focusing on the modeling of a particular aspect of human intelligence that is believed to play an important role in musical creativity: the Generalization of Perceptual Attributes (GPA). GPA is the process by which a listener tries to find common sound attributes when confronted with a series of sounds. The basics of GPA and ML are introduced in the context of ARTIST (ARTific…
Granular Synthesis of Sounds by Means of a Cellular Automaton
Chaosynth is a new sound synthesis system being developed by the author and others working at Edinburgh University. Chaosynth functions by generating a large amount of short sonic events, or particles, in order to form larger, complex sound events. This synthesis technique is inspired by granular synthesis. Most granular synthesis techniques, however, use stochastic methods to control the formation of sound events, while Chaosynth uses a cellular…
From symbols to sound
In this paper we investigate the possibility of an intelligent system for sound synthesis that would allow composition with sounds thought of in terms of abstract descriptions and operations rather than low level computer programing. Our research work is aimed at looking for plausible guidelines and strategies to map a composer's intuitive notion of sound structure to the parametric control of electronic sound synthesis. This paper shows how we a…
Interfacing the Brain Directly with Musical Systems
The authors discuss their work on developing technology to interface the brain directly with music systems, a field of research generally known as Brain-Computer Interfacing (BCI). The paper gives a brief background of BCI in general and surveys various attempts at musical BCI, or Brain-Computer Music Interface (BCMI) - systems designed to make music from brain signals, or brainwaves. The authors present a technical introduction to the electroenc…
On Computational Models of the Evolution of Music
Evolutionary computing is a powerful tool for studying the origins and evolution of music. In this case, music is studied as an adaptive complex dynamic system and its origins and evolution are studied in the context of the cultural conventions that may emerge under a number of constraints (e.g. psychological, physiological and ecological). This paper introduces three case studies of evolutionary modelling of music. It begins with a model for stu…
Modelling the Development of Mirror Neurons for Auditory-Motor Integration
In this paper we present a model of the integration of motor commands with their associated perceived sounds in vocal production. The model is neurobiologically plausible and is inspired by the development of vowels in an infant’s babbling phase, wherein perceptual and action prototypes develop concurrently. When the model is exposed to external sounds, the perceptual prototypes develop culturally specific categories that coincide with these soun…
Granular Synthesis of Sounds by Means of a Cellular Automaton
Chaosynth is a new sound synthesis system being developed by the author and others working at Edinburgh University. Chaosynth functions by generating a large amount of short sonic events, or particles, in order to form larger, complex sound events. This synthesis technique is inspired by granular synthesis. Most granular synthesis techniques, however, use stochastic methods to control the formation of sound events, while Chaosynth uses a cellular…
From symbols to sound
In this paper we investigate the possibility of an intelligent system for sound synthesis that would allow composition with sounds thought of in terms of abstract descriptions and operations rather than low level computer programing. Our research work is aimed at looking for plausible guidelines and strategies to map a composer's intuitive notion of sound structure to the parametric control of electronic sound synthesis. This paper shows how we a…
Granular Synthesis of Sounds by Means of a Cellular Automaton
Chaosynth is a new sound synthesis system being developed by the author and others working at Edinburgh University. Chaosynth functions by generating a large amount of short sonic events, or particles, in order to form larger, complex sound events. This synthesis technique is inspired by granular synthesis. Most granular synthesis techniques, however, use stochastic methods to control the formation of sound events, while Chaosynth uses a cellular…
Machine Learning and Sound Design
The author discusses the role of Machine Learning (ML) in sound design, focusing on the modeling of a particular aspect of human intelligence that is believed to play an important role in musical creativity: the Generalization of Perceptual Attributes (GPA). GPA is the process by which a listener tries to find common sound attributes when confronted with a series of sounds. The basics of GPA and ML are introduced in the context of ARTIST (ARTific…
Electroacoustic Samba I
December 01 2000 Electroacoustic Samba I Eduardo Reck Miranda Eduardo Reck Miranda Sony CSL-Paris, 6, rue Amyot, 75005 Paris, France. E-mail: . Website: . Search for other works by this author on: This Site Google Scholar Author and Article Information Eduardo Reck Miranda Sony CSL-Paris, 6, rue Amyot, 75005 Paris, France. E-mail: . Website: . Online Issn: 1531-4812 Print Issn: 0961-1215 © 2000 ISAST2000 Leonardo Music Journal (2000) 10: 74–75. h…
Modelling the Development of Mirror Neurons for Auditory-Motor Integration
In this paper we present a model of the integration of motor commands with their associated perceived sounds in vocal production. The model is neurobiologically plausible and is inspired by the development of vowels in an infant’s babbling phase, wherein perceptual and action prototypes develop concurrently. When the model is exposed to external sounds, the perceptual prototypes develop culturally specific categories that coincide with these soun…
On the Music of Emergent Behavior
In this article, the author focuses on issues concerning musical composition practices in which emergent behavior is used to generate musical material, musical form or both. The author gives special attention to the potential of cellular automata and adaptive imitation games for music-making. The article begins by presenting two case-study systems, followed by an assessment of their role in the composition of a number of pieces. It then continues…
On Computational Models of the Evolution of Music
Evolutionary computing is a powerful tool for studying the origins and evolution of music. In this case, music is studied as an adaptive complex dynamic system and its origins and evolution are studied in the context of the cultural conventions that may emerge under a number of constraints (e.g. psychological, physiological and ecological). This paper introduces three case studies of evolutionary modelling of music. It begins with a model for stu…
Artificial Phonology
This paper examines some of the core techniques used to create an artificial phonologi-cal system for Sacra Conver-sazione, a short opera in five acts featuring human singers, artificially synthesized voices and complementary electro-acoustic sounds. It introduces some of the most significant techniques for computer simula-tion and manipulation of voice used to produce materials for the piece, namely physical modeling, additive re-synthesis, PROS…
Artificial Phonology
This paper examines some of the core techniques used to create an artificial phonologi-cal system for Sacra Conver-sazione, a short opera in five acts featuring human singers, artificially synthesized voices and complementary electro-acoustic sounds. It introduces some of the most significant techniques for computer simula-tion and manipulation of voice used to produce materials for the piece, namely physical modeling, additive re-synthesis, PROS…
Interfacing the Brain Directly with Musical Systems
The authors discuss their work on developing technology to interface the brain directly with music systems, a field of research generally known as Brain-Computer Interfacing (BCI). The paper gives a brief background of BCI in general and surveys various attempts at musical BCI, or Brain-Computer Music Interface (BCMI) - systems designed to make music from brain signals, or brainwaves. The authors present a technical introduction to the electroenc…
Interfacing Manual and Machine Composition
Computer-aided composition (CAC) is situated somewhere in the middle between manual composition and automated composition that is performed autonomously by a computer program. Computers cannot make aesthetic decisions in their own right. They can only follow orders. Aesthetic decisions are made by composers, both via the design of computer programs and by manually controlling these programs. The latter plays an important part in CAC. The composit…
Music Neurotechnology for Sound Synthesis
Music neurotechnology is a new research area emerging at the crossroads of neurobiology, engineering sciences and music. Examples of ongoing research into this new area include the development of brain-computer interfaces to control music systems and systems for automatic classification of sounds informed by the neurobiology of the human auditory apparatus. The authors introduce neurogranular sampling, a new sound synthesis technique based on spi…
Evaluación de dos pruebas de inmunoblot con antígeno hidatídico de caprino y ovino para el diagnóstico de equinococosis humana
To estimate the diagnosis value of goat and ovine antigen for echinococcosis immunoblot test, 135 serums were used, of which 70 were coming from patients with hydatid disease confirmed by the finding of proto scolex and membrane in the pathology study of surgical piece, 45 from patients with other parasitic diseases and 20 apparently healthy people. The sensitivity, the specificity, positive and negative predictive value of immunoblot test, with …
Prevalencia de teniosis y seroprevalencia de cisticercosis humana en Pampa Cangallo, Ayacucho, Perú 2008
To estimate the taeniosis prevalence and human cysticercosis seroprevalence in a rural town from the Peruvian central Andes (Pampa Cangallo, Ayacucho), we performed a cross sectional study in 2008, included 368 people between 5 and 70 years. Fast sedimentation technique and direct examination of stool samples were used to taeniosis diagnosis, and ELISA are used as screening test to cysticercosis, positives cases were confirmed with immunoblot. We…
Fi-Sci
Cloud Chamber
‘Cloud Chamber’ - a composition by Alexis Kirke, Antonino Chiaramonte, and Anna Troisi - is a live performance in which the invisible quantum world becomes visible as a violinist and subatomic particle tracks interact together. An electronic instrument was developed which can be “played” live by radioactive atomic particles. Electronic circuitry was developed enabling a violin to create a physical force field that directly affects the ions genera…
A emergência na física da matéria condensada e as quebras espontâneas de simetria
A Multi-Agent Emotional Society Whose Melodies Represent its Emergent Social Hierarchy and Are Generated by Agent Communications
In this article a multi-agent system is presented which generates melody pitch sequences with a hierarchical structure. The agents have no explicit melodic intelligence and generate the pitches as a result of artificial emotional influence and communication between agents, and the melody's hierarchical structure is a result of the emerging agent social structure. The system is not a mapping from multi-agent interaction onto musical features, but …
Real-Time Hallucination Simulation and Sonification through User-Led Development of an iPad Augmented Reality Performance
The simulation of visual hallucinations has multiple applications. The authors present a new approach to hallucination simulation, initially developed for a performance, that proved to have uses for individuals suffering from certain types of hallucinations. The system, originally developed with a focus on the visual symptoms of palinopsia experienced by the lead author, allows real-time visual expression using augmented reality via an iPad. It a…
Introduction
December 01 2019 Introduction: Leonardo Music Journal 29 Eduardo R. Miranda Eduardo R. Miranda Editorial Board, Leonardo Music Journal, Email: [email protected] Search for other works by this author on: This Site Google Scholar Author and Article Information Eduardo R. Miranda Editorial Board, Leonardo Music Journal, Email: [email protected] Online Issn: 1531-4812 Print Issn: 0961-1215 ©2019 ISAST2019ISAST Leonardo Music J…
Understanding biomechanical constraints for modelling expressive performance
Computer-generated musical performances are often criticised for being unable to match the expressivity found in performances by humans. In this paper, we discuss the role of errors when modelling expressive music performance, which concerns the physical manipulation of the instrument by the performer. In addition, a study on the motor and biomechanical processes of the guitar performance is presented. Some findings on the speed, precision, and f…
Computer Science (16 works) · Art (11 works) · Music Technology and Sound Studies (11 works) · Human–computer interaction (8 works) · Psychology (8 works) · Visual arts (7 works) · Artificial Intelligence (6 works) · Musical (6 works) · Acoustics (5 works) · Cognitive science (5 works)