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Mauro Henrique André

Biographic Data

ID3872247
NAMEMauro Henrique André
GIVEN NAMESMauro Henrique
FAMILY NAMEAndré
SIGNATUREANDRÉ M H
AFFILIATIONSLeeds Beckett University
ORCID0000-0001-8830-0216
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Criação de jogos na Educação Física

    Open Access•Mauro Henrique André, Ronê Paiano•ARTICLE•Motrivivência•2026

    A criação de jogos como prática educacional tem se destacado na literatura acadêmica nacional e internacional. No entanto, barreiras linguísticas ainda limitam o diálogo entre produções brasileiras e estudos em língua inglesa, restringindo a circulação de abordagens empíricas no Brasil. Este ensaio tem como objetivo apresentar duas metodologias de ensino reconhecidas internacionalmente: o livro Student-Designed Games, e a metodologia dos cinco es…

  • Learn-Teach-Play (LTP)

    Mauro Henrique André•ARTICLE•Journal of Physical Education…•2023

    Teaching new games among children should not be a new practice to many of students and yet, it does not mean that they will be able to do it well. Therefore, the teaching strategy of Learn-Teach-Play (LTP) seeks to create a simple three stage process in which students will practice their teaching and watch others model the same practice, facilitating their understanding and ability to disseminate their ideas

  • A aprendizagem do modelo de criação de jogos na formação inicial em um curso superior de Educação Física

    Open Access•Mauro Henrique André, Mariana Harumi Cruz Tsukamoto et al.•ARTICLE•Pensar a Prática•2020

    O presente estudo analisou a aprendizagem do modelo de criação de jogos no ensino superior. Na educação física, a criação de jogos refere-se ao processo em que alunos criam e praticam seus próprios jogos com auxílio do professor. A unidade de criação de jogos foi implementada com 45 alunos de um curso superior de educação física. O estudo de caso analisou: i) as impressões dos alunos; ii) as aprendizagens dos alunos; iii) as aspirações em utiliza…

  • That is like a 24 hours-day tournament!’

    Carla Luguetti, Carla Nascimento Luguetti et al.•ARTICLE•Sport Education and Society•2017•References: 10

    Several studies demonstrate that Sport Education supports the development of an authentic experience of sport. Social media has the potential to further the development of an authentic sport experience since it is a key aspect of contemporary sport culture and can be a space for individuals to interact during the Sport Education. Yet the evidence-base on the use of social media within Sport Education is limited. The purpose of this study was to e…

  • Comparing teaching approaches in two student-designed games units

    Open Access•Mauro Henrique André, Mauro Andre et al.•ARTICLE•European Physical Education Review•2016•References: 1

    A student-designed games (SDG) teaching unit could be described as the process in which students create, organise, practice and refine their own games within certain limits established by the teacher. This study compared how two different teaching approaches had an impact on students and their teacher. The researcher taught two SDG units to junior high school students. The information and communication technology (ICT) teaching approach provided …

  • Beyond the Game

    Open Access•Mauro Henrique André, James Lloyd Mandigo et al.•ARTICLE•Pensar a Prática•2013

    The current paper provides a reflection about games’ ‘power’ to promote both ‘good’ and ‘bad’ learning. The study is organized in three sections. First, the complexity of games’ nature is briefly introduced within diverse perspectives in order to provide an understanding why games are highly empowered. Second, an analysis of historical events and academic references show how games have been used to promote both good and bad events. Finally, two l…

  • Game appreciation through student designed games and game equipment

    Peter A Hastie, Mauro Henrique André•ARTICLE•International Journal of Play•2012•References: 11

    The purpose of this study was to examine the processes through which a cohort of 50 fifth-grade students designed a batting and fielding game in which they were also required to make the equipment used in that game. Through extensive observations and interviews, six major themes were generated which demonstrated that the pathway to a final game is different for both boys and girls, and is also influenced by the students' previous history and skil…

No prominent works on this page.

  • Game appreciation through student designed games and game equipment

    Peter A Hastie, Mauro Henrique André•ARTICLE•International Journal of Play•2012•References: 11

    The purpose of this study was to examine the processes through which a cohort of 50 fifth-grade students designed a batting and fielding game in which they were also required to make the equipment used in that game. Through extensive observations and interviews, six major themes were generated which demonstrated that the pathway to a final game is different for both boys and girls, and is also influenced by the students' previous history and skil…

  • Beyond the Game

    Open Access•Mauro Henrique André, James Lloyd Mandigo et al.•ARTICLE•Pensar a Prática•2013

    The current paper provides a reflection about games’ ‘power’ to promote both ‘good’ and ‘bad’ learning. The study is organized in three sections. First, the complexity of games’ nature is briefly introduced within diverse perspectives in order to provide an understanding why games are highly empowered. Second, an analysis of historical events and academic references show how games have been used to promote both good and bad events. Finally, two l…

  • Comparing teaching approaches in two student-designed games units

    Open Access•Mauro Henrique André, Mauro Andre et al.•ARTICLE•European Physical Education Review•2016•References: 1

    A student-designed games (SDG) teaching unit could be described as the process in which students create, organise, practice and refine their own games within certain limits established by the teacher. This study compared how two different teaching approaches had an impact on students and their teacher. The researcher taught two SDG units to junior high school students. The information and communication technology (ICT) teaching approach provided …

  • That is like a 24 hours-day tournament!’

    Carla Luguetti, Carla Nascimento Luguetti et al.•ARTICLE•Sport Education and Society•2017•References: 10

    Several studies demonstrate that Sport Education supports the development of an authentic experience of sport. Social media has the potential to further the development of an authentic sport experience since it is a key aspect of contemporary sport culture and can be a space for individuals to interact during the Sport Education. Yet the evidence-base on the use of social media within Sport Education is limited. The purpose of this study was to e…

  • A aprendizagem do modelo de criação de jogos na formação inicial em um curso superior de Educação Física

    Open Access•Mauro Henrique André, Mariana Harumi Cruz Tsukamoto et al.•ARTICLE•Pensar a Prática•2020

    O presente estudo analisou a aprendizagem do modelo de criação de jogos no ensino superior. Na educação física, a criação de jogos refere-se ao processo em que alunos criam e praticam seus próprios jogos com auxílio do professor. A unidade de criação de jogos foi implementada com 45 alunos de um curso superior de educação física. O estudo de caso analisou: i) as impressões dos alunos; ii) as aprendizagens dos alunos; iii) as aspirações em utiliza…

  • Learn-Teach-Play (LTP)

    Mauro Henrique André•ARTICLE•Journal of Physical Education…•2023

    Teaching new games among children should not be a new practice to many of students and yet, it does not mean that they will be able to do it well. Therefore, the teaching strategy of Learn-Teach-Play (LTP) seeks to create a simple three stage process in which students will practice their teaching and watch others model the same practice, facilitating their understanding and ability to disseminate their ideas

  • Criação de jogos na Educação Física

    Open Access•Mauro Henrique André, Ronê Paiano•ARTICLE•Motrivivência•2026

    A criação de jogos como prática educacional tem se destacado na literatura acadêmica nacional e internacional. No entanto, barreiras linguísticas ainda limitam o diálogo entre produções brasileiras e estudos em língua inglesa, restringindo a circulação de abordagens empíricas no Brasil. Este ensaio tem como objetivo apresentar duas metodologias de ensino reconhecidas internacionalmente: o livro Student-Designed Games, e a metodologia dos cinco es…

Psychology (6 works) · Computer Science (4 works) · Educational Games and Gamification (4 works) · Physical Education and Pedagogy (4 works) · Mathematics education (3 works) · Pedagogy (3 works) · Advertising (2 works) · Education and Digital Technologies (2 works) · Game mechanics (2 works) · Physical education and sports games research (2 works)

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