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Game appreciation through student designed games and game equipment

Bibliographic Data

ID4485983
AuthorsPeter A Hastie (0000-0002-3727-6006, Auburn University, corresponding author), Mauro Henrique André (0000-0001-8830-0216, Auburn University)
Year2012
Volume1
Issue2
Pages165-183
Publication date2012-09-01
Open AccessNo
TypeARTICLE
VenueInternational Journal of Play (JOURNAL)
Journal identifiersISSN: 2159-4937 • E-ISSN: 2159-4953
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/21594937.2012.698460
OpenAlexW2159862811
LanguageEN
Citations received5
References cited14

The purpose of this study was to examine the processes through which a cohort of 50 fifth-grade students designed a batting and fielding game in which they were also required to make the equipment used in that game. Through extensive observations and interviews, six major themes were generated which demonstrated that the pathway to a final game is different for both boys and girls, and is also influenced by the students' previous history and skill levels. While girls were considered more as planners and boys as more spontaneous in their approach to game design, it was noted that all students were able to develop some basic understanding of how game rules both enable and constrain certain tactics and skills. The students also developed an appreciation that the equipment used in games has a significant influence of the methods of play

Advertising · Business · Game design · Game mechanics · Multimedia · Video game design · Computer Science · Educational Games and Gamification · Physical Education and Pedagogy · Psychology · Sports and Physical Education Research

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  • Handbook of qualitative research

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  • Naturalistic inquiry

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  • Epistemological Pluralism

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Citations per year0.45
Citation span2015 - 2022 (8)
Highly citedNo

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