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Stefan Schubert

Biographic Data

ID3943373
NAMEStefan Schubert
GIVEN NAMESStefan
FAMILY NAMESchubert
SIGNATURESCHUBERT S
AFFILIATIONSWellcome Centre for Ethics and Humanities
ORCID0000-0003-2938-4696
VERIFIEDYes
TOTAL WORKS15
TOTAL CITATIONS23
AUTHOR COUNT15
EDITOR COUNT0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2026
H-INDEX3
  • Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire

    Open Access•Stefan Schubert•ARTICLE•Zeitschrift für Anglistik und…•2026

    Article Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire was published on March 1, 2026 in the journal Zeitschrift für Anglistik und Amerikanistik (volume 74, issue 1)

  • The Downfall of a Hero: The Vilification of Philippe Pétain

    Sophia Schubert, Stefan Schubert•ARTICLE•Saeculum•2023

    The contribution follows Philippe Pétain on his path from hero to villain during his reign over Vichy France (1940–1944). Over the course of the Second World War, the public image of Pétain oscillated between hero and traitor. For the Vichy regime, the heroic version of the head of state had to prevail, because he was the most important linchpin of the new political system. This was all too obvious for the enemies of Vichy, and as a result, the v…

  • Investigating (sequential) unit asking: An unsuccessful quest for scope sensitivity in willingness to donate judgments

    Open Access•Maximilian Maier, Lucius Caviola et al.•ARTICLE•Journal of Behavioral Decision…•2023•References: 3

    People exhibit scope insensitivity: Their expressed valuation of a problem is not proportionate with its scope or size. To address scope insensitivity in charitable giving, Hsee et al. (2013) developed the (Classical) Unit Asking technique, where people are first asked how much they are willing to donate to support a single individual, followed by how much they are willing to donate to support a group of individuals. In this paper, we explored th…

  • Humans first: Why people value animals less than humans

    Open Access•Lucius Caviola, Stefan Schubert et al.•ARTICLE•Cognition•2022

  • Beyond Narrative: Exploring Narrative Liminality and Its Cultural Work

    Stefan Schubert, Sebastian M Herrmann et al.•BOOK•Beyond Narrative•2022

  • What Works to Increase Charitable Donations? A Meta-Review with Meta-Meta-Analysis

    Open Access•Alexander Saeri, Patrick Slattery et al.•ARTICLE•Voluntas Revista Internacional de…•2022•Cited by: 4•References: 6

    Many charities rely on donations to support their work addressing some of the world’s most pressing problems. We conducted a meta-review to determine what interventions work to increase charitable donations. We found 21 systematic reviews incorporating 1339 primary studies and over 2,139,938 participants. Our meta-meta-analysis estimated the average effect of an intervention on charitable donation size and incidence: r = 0.08 (95% CI [0.03, 0.12]…

  • Should you save the more useful? The effect of generality on moral judgments about rescue and indirect effects

    Open Access•Lucius Caviola, Stefan Schubert et al.•ARTICLE•Cognition•2021

  • Liberty for Androids: Player Choice, Politics, and Populism in Detroit: Become Human

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•European Journal of American…•2021•Cited by: 2•References: 15

    In this article, I analyze the 2018 video game Detroit: Become Human as a potentially political text from the perspective of literary and cultural studies. I argue that it features and presents narrative choices in a way that encourages players to make decisions not solely for personal or empathetic reasons but also through a political contemplation, and I contend that the manner in which the game narratively presents individual agency and populi…

  • The Joystick in the Garden: Video Games, American Studies, and Politics

    Open Access•Mahshid Mayar, Sophia Schubert et al.•ARTICLE•European Journal of American…•2021•Cited by: 2•References: 23

    In The Machine in the Garden (1964), Leo Marx launched an inquiry into how the United States had labored to sustain an old, whitewashed, Edenic image of the “New World” and how this image stood at odds with relentless waves of technological advances that have helped define modern America: at once reveling in and battling the clutches of the machine. At its core, The Machine in the Garden probed the nation’s centuries-long coming-to-terms with the…

  • Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•European Journal of American…•2018•Cited by: 1•References: 6

    In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. I contend that it is not so much the game’s ludic elements but its visuality that most forcefully makes a compelling argument against the oppression and discrimination found in the game’s fictional world, the city of Columbia. The game’s visual elements—as part of its larger plot, its narrative background, and…

  • The Macho Magister Ludi: An Analysis of Ernest Gellner's Thought-Style

    Sophia Schubert, Stefan Schubert•ARTICLE•History of European Ideas•2015

    Ernest Gellner was, by all accounts, one of the most unconventional thinkers of the twentieth century. Not only was the content of his theories often strikingly original, but he also arrived at them by use of a singularly personal thought-style. The article describes the most salient features of this thought-style: his quest for overviews, on the one hand, and for penetrating and unexpected insights, on the other, his opposition to what he percei…

  • Ernest Gellner’s Use of the Social Sciences in Philosophy

    Open Access•Stefan Schubert•ARTICLE•Philosophy of the Social Sciences•2014•References: 8

    It is well known that Ernest Gellner made substantial use of his knowledge of the social sciences in philosophy. Here I discuss how he used it on the basis of a few examples taken from Gellner’s philosophical output. It is argued that he made a number of highly original “translations”, or re-interpretations, of philosophical theories and problems using his knowledge of the social sciences. While this method is endorsed, it is also argued that som…

  • Is coherence conducive to reliability

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•Synthese•2012•Cited by: 2•References: 8

  • Coherence reasoning and reliability: A defense of the Shogenji measure

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•Synthese•2012•Cited by: 4•References: 17

  • Reliability conducive measures of coherence

    Open Access•Erik J Olsson, Stefan Schubert•ARTICLE•Synthese•2007•Cited by: 8•References: 25

  • Reliability conducive measures of coherence

    Open Access•Erik J Olsson, Stefan Schubert•ARTICLE•Synthese•2007•Cited by: 8•References: 25

  • What Works to Increase Charitable Donations? A Meta-Review with Meta-Meta-Analysis

    Open Access•Alexander Saeri, Patrick Slattery et al.•ARTICLE•Voluntas Revista Internacional de…•2022•Cited by: 4•References: 6

    Many charities rely on donations to support their work addressing some of the world’s most pressing problems. We conducted a meta-review to determine what interventions work to increase charitable donations. We found 21 systematic reviews incorporating 1339 primary studies and over 2,139,938 participants. Our meta-meta-analysis estimated the average effect of an intervention on charitable donation size and incidence: r = 0.08 (95% CI [0.03, 0.12]…

  • Coherence reasoning and reliability: A defense of the Shogenji measure

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•Synthese•2012•Cited by: 4•References: 17

  • Liberty for Androids: Player Choice, Politics, and Populism in Detroit: Become Human

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•European Journal of American…•2021•Cited by: 2•References: 15

    In this article, I analyze the 2018 video game Detroit: Become Human as a potentially political text from the perspective of literary and cultural studies. I argue that it features and presents narrative choices in a way that encourages players to make decisions not solely for personal or empathetic reasons but also through a political contemplation, and I contend that the manner in which the game narratively presents individual agency and populi…

  • The Joystick in the Garden: Video Games, American Studies, and Politics

    Open Access•Mahshid Mayar, Sophia Schubert et al.•ARTICLE•European Journal of American…•2021•Cited by: 2•References: 23

    In The Machine in the Garden (1964), Leo Marx launched an inquiry into how the United States had labored to sustain an old, whitewashed, Edenic image of the “New World” and how this image stood at odds with relentless waves of technological advances that have helped define modern America: at once reveling in and battling the clutches of the machine. At its core, The Machine in the Garden probed the nation’s centuries-long coming-to-terms with the…

  • Is coherence conducive to reliability

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•Synthese•2012•Cited by: 2•References: 8

  • Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•European Journal of American…•2018•Cited by: 1•References: 6

    In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. I contend that it is not so much the game’s ludic elements but its visuality that most forcefully makes a compelling argument against the oppression and discrimination found in the game’s fictional world, the city of Columbia. The game’s visual elements—as part of its larger plot, its narrative background, and…

  • Reliability conducive measures of coherence

    Open Access•Erik J Olsson, Stefan Schubert•ARTICLE•Synthese•2007•Cited by: 8•References: 25

  • Is coherence conducive to reliability

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•Synthese•2012•Cited by: 2•References: 8

  • Coherence reasoning and reliability: A defense of the Shogenji measure

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•Synthese•2012•Cited by: 4•References: 17

  • Ernest Gellner’s Use of the Social Sciences in Philosophy

    Open Access•Stefan Schubert•ARTICLE•Philosophy of the Social Sciences•2014•References: 8

    It is well known that Ernest Gellner made substantial use of his knowledge of the social sciences in philosophy. Here I discuss how he used it on the basis of a few examples taken from Gellner’s philosophical output. It is argued that he made a number of highly original “translations”, or re-interpretations, of philosophical theories and problems using his knowledge of the social sciences. While this method is endorsed, it is also argued that som…

  • The Macho Magister Ludi: An Analysis of Ernest Gellner's Thought-Style

    Sophia Schubert, Stefan Schubert•ARTICLE•History of European Ideas•2015

    Ernest Gellner was, by all accounts, one of the most unconventional thinkers of the twentieth century. Not only was the content of his theories often strikingly original, but he also arrived at them by use of a singularly personal thought-style. The article describes the most salient features of this thought-style: his quest for overviews, on the one hand, and for penetrating and unexpected insights, on the other, his opposition to what he percei…

  • Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•European Journal of American…•2018•Cited by: 1•References: 6

    In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. I contend that it is not so much the game’s ludic elements but its visuality that most forcefully makes a compelling argument against the oppression and discrimination found in the game’s fictional world, the city of Columbia. The game’s visual elements—as part of its larger plot, its narrative background, and…

  • Should you save the more useful? The effect of generality on moral judgments about rescue and indirect effects

    Open Access•Lucius Caviola, Stefan Schubert et al.•ARTICLE•Cognition•2021

  • Liberty for Androids: Player Choice, Politics, and Populism in Detroit: Become Human

    Open Access•Sophia Schubert, Stefan Schubert•ARTICLE•European Journal of American…•2021•Cited by: 2•References: 15

    In this article, I analyze the 2018 video game Detroit: Become Human as a potentially political text from the perspective of literary and cultural studies. I argue that it features and presents narrative choices in a way that encourages players to make decisions not solely for personal or empathetic reasons but also through a political contemplation, and I contend that the manner in which the game narratively presents individual agency and populi…

  • The Joystick in the Garden: Video Games, American Studies, and Politics

    Open Access•Mahshid Mayar, Sophia Schubert et al.•ARTICLE•European Journal of American…•2021•Cited by: 2•References: 23

    In The Machine in the Garden (1964), Leo Marx launched an inquiry into how the United States had labored to sustain an old, whitewashed, Edenic image of the “New World” and how this image stood at odds with relentless waves of technological advances that have helped define modern America: at once reveling in and battling the clutches of the machine. At its core, The Machine in the Garden probed the nation’s centuries-long coming-to-terms with the…

  • Humans first: Why people value animals less than humans

    Open Access•Lucius Caviola, Stefan Schubert et al.•ARTICLE•Cognition•2022

  • Beyond Narrative: Exploring Narrative Liminality and Its Cultural Work

    Stefan Schubert, Sebastian M Herrmann et al.•BOOK•Beyond Narrative•2022

  • What Works to Increase Charitable Donations? A Meta-Review with Meta-Meta-Analysis

    Open Access•Alexander Saeri, Patrick Slattery et al.•ARTICLE•Voluntas Revista Internacional de…•2022•Cited by: 4•References: 6

    Many charities rely on donations to support their work addressing some of the world’s most pressing problems. We conducted a meta-review to determine what interventions work to increase charitable donations. We found 21 systematic reviews incorporating 1339 primary studies and over 2,139,938 participants. Our meta-meta-analysis estimated the average effect of an intervention on charitable donation size and incidence: r = 0.08 (95% CI [0.03, 0.12]…

  • The Downfall of a Hero: The Vilification of Philippe Pétain

    Sophia Schubert, Stefan Schubert•ARTICLE•Saeculum•2023

    The contribution follows Philippe Pétain on his path from hero to villain during his reign over Vichy France (1940–1944). Over the course of the Second World War, the public image of Pétain oscillated between hero and traitor. For the Vichy regime, the heroic version of the head of state had to prevail, because he was the most important linchpin of the new political system. This was all too obvious for the enemies of Vichy, and as a result, the v…

  • Investigating (sequential) unit asking: An unsuccessful quest for scope sensitivity in willingness to donate judgments

    Open Access•Maximilian Maier, Lucius Caviola et al.•ARTICLE•Journal of Behavioral Decision…•2023•References: 3

    People exhibit scope insensitivity: Their expressed valuation of a problem is not proportionate with its scope or size. To address scope insensitivity in charitable giving, Hsee et al. (2013) developed the (Classical) Unit Asking technique, where people are first asked how much they are willing to donate to support a single individual, followed by how much they are willing to donate to support a group of individuals. In this paper, we explored th…

  • Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire

    Open Access•Stefan Schubert•ARTICLE•Zeitschrift für Anglistik und…•2026

    Article Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire was published on March 1, 2026 in the journal Zeitschrift für Anglistik und Amerikanistik (volume 74, issue 1)

Epistemology (9 works) · Political science (9 works) · Philosophy (8 works) · Computer Science (7 works) · Sociology (7 works) · Art (6 works) · Law (6 works) · Law (6 works) · Literature (6 works) · Psychology (5 works)

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