The Joystick in the Garden
Video Games, American Studies, and Politics
Bibliographic Data
| ID | 6187539 |
|---|---|
| Authors | Mahshid Mayar (0000-0003-3549-1164), Sophia Schubert (0000-0002-8878-7375), Stefan Schubert (0000-0003-2938-4696) |
| Year | 2021 |
| Volume | 16 |
| Issue | 3 |
| Publication date | 2021-09-07 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | European Journal of American Studies (JOURNAL) |
| Journal identifiers | ISSN: 1991-9336 • E-ISSN: 1991-9336 |
| Publisher | OpenEdition (PUBLISHER) |
| DOI | 10.4000/ejas.17250 |
| OpenAlex | W3200985842 |
| Language | EN |
| Citations received | 1 |
| References cited | 23 |
In The Machine in the Garden (1964), Leo Marx launched an inquiry into how the United States had labored to sustain an old, whitewashed, Edenic image of the “New World” and how this image stood at odds with relentless waves of technological advances that have helped define modern America: at once reveling in and battling the clutches of the machine. At its core, The Machine in the Garden probed the nation’s centuries-long coming-to-terms with the imbricated complex of desire, progress, and un
Art · Joystick · Literature · Multimedia · Political science · Politics · Simulation · Video game · Cinema and Media Studies · Computer Science · Digital Games and Media · Social Media and Politics · History · Law
Video Games Have Always Been Queer
Gaming Sexism
Wordplay and the Discourse of Video Games
Videogames and Postcolonialism
Playing the Past
Gamer Nation
On Video Games
Digital Games as History
Video Games As Culture
Joystick Soldiers
The Machine in the Garden
What Is Populism
All Films Are Political
Dreams of Accumulation
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |