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The Joystick in the Garden

Video Games, American Studies, and Politics

Bibliographic Data

ID6187539
AuthorsMahshid Mayar (0000-0003-3549-1164), Sophia Schubert (0000-0002-8878-7375), Stefan Schubert (0000-0003-2938-4696)
Year2021
Volume16
Issue3
Publication date2021-09-07
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEuropean Journal of American Studies (JOURNAL)
Journal identifiersISSN: 1991-9336 • E-ISSN: 1991-9336
PublisherOpenEdition (PUBLISHER)
DOI10.4000/ejas.17250
OpenAlexW3200985842
LanguageEN
Citations received1
References cited23

In The Machine in the Garden (1964), Leo Marx launched an inquiry into how the United States had labored to sustain an old, whitewashed, Edenic image of the “New World” and how this image stood at odds with relentless waves of technological advances that have helped define modern America: at once reveling in and battling the clutches of the machine. At its core, The Machine in the Garden probed the nation’s centuries-long coming-to-terms with the imbricated complex of desire, progress, and un

Art · Joystick · Literature · Multimedia · Political science · Politics · Simulation · Video game · Cinema and Media Studies · Computer Science · Digital Games and Media · Social Media and Politics · History · Law

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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