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Aditya Satyagraha

Biographic Data

ID4144906
NAMEAditya Satyagraha
GIVEN NAMESAditya
FAMILY NAMESatyagraha
SIGNATURESATYAGRAHA A
AFFILIATIONSMultimedia Nusantara University
ORCID0009-0005-2074-4896
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX0
  • From Franchise to Masyarakat

    Open Access•Aditya Satyagraha, Avianto Amri et al.•ARTICLE•Action Research•2025•References: 1

    Transmedia storytelling is widely used in education and media to engage audiences across platforms. However, dominant franchise models exemplified by the Marvel Cinematic Universe centralise control and limit the integration of local knowledge and collaborative authorship. This paper introduces Masyarakat logic , a community-centred framework grounded in Indonesian traditions of gotong royong (cooperation) and musyawarah (deliberation). It positi…

  • Analisis Semesta Narasi Gundala Melalui Pendekatan Narrative Braid dan Transmedia Storytelling

    Open Access•Aditya Satyagraha•ARTICLE•ULTIMART Jurnal Komunikasi Visual•2022

    Tahun 1960-1970 merupakan era keemasan cergam klasik Indonesia, ada banyak superhero Indonesia yang lahir pada cergam tersebut seperti Sri Asih, Godam, dan Gundala Putra Petir. Tetapi cergam Indonesia mengalami stagnasi dan penurunan jumlah pembaca, sampai pada tahun 2003, penerbit Bumilangit merestorasi cergam klasik superhero Indonesia. Dalam perjalanannya Bumilangit berhasil mengakuisisi dan mendapatkan hak komersial dari 1000 lebih karakter s…

  • User Interface Analysis of Gapura Universitas Multimedia Nusantara Website

    Open Access•Dara Shafira Zahra, Wella Wella et al.•ARTICLE•ULTIMART Jurnal Komunikasi Visual•2021

    The user interface (UI) of the Gapura site is proven to have various problems such as a poor visual hierarchy, UI that confuses its users, and UI that are considered unattractive by users. These things result in the poor feedback of its users. This study aims to examine the problems in the Gapura site by using the guidelines of the e-book published by UXPin, "Web UI Best Practice". The series of tests that will be conducted are blur test, scenari…

  • Studi Penerapan Transmedia Storytelling Pada Ip Karakter Darth Vader

    Open Access•Aditya Satyagraha, Gideon Kamang Frederick•ARTICLE•ULTIMART Jurnal Komunikasi Visual•2020

    Transmedia narrative dan unsur-unsurnya telah berkembang dengan cepat saat ini. Salah satu elemen transmedia yang berkembang adalah karakter fiksi. Makalah ini bertujuan untuk membuktikan bagaimana karakter ini dapat dilihat dari model pembentukan transmedia narrative. Penulis akan menganalisis perluasan karakter fiksi dari elemen world-building transmedia menjadi karakter transmedial melalui prinsip-prinsip hyperdiegesis dan narative braide. Dan…

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  • Studi Penerapan Transmedia Storytelling Pada Ip Karakter Darth Vader

    Open Access•Aditya Satyagraha, Gideon Kamang Frederick•ARTICLE•ULTIMART Jurnal Komunikasi Visual•2020

    Transmedia narrative dan unsur-unsurnya telah berkembang dengan cepat saat ini. Salah satu elemen transmedia yang berkembang adalah karakter fiksi. Makalah ini bertujuan untuk membuktikan bagaimana karakter ini dapat dilihat dari model pembentukan transmedia narrative. Penulis akan menganalisis perluasan karakter fiksi dari elemen world-building transmedia menjadi karakter transmedial melalui prinsip-prinsip hyperdiegesis dan narative braide. Dan…

  • User Interface Analysis of Gapura Universitas Multimedia Nusantara Website

    Open Access•Dara Shafira Zahra, Wella Wella et al.•ARTICLE•ULTIMART Jurnal Komunikasi Visual•2021

    The user interface (UI) of the Gapura site is proven to have various problems such as a poor visual hierarchy, UI that confuses its users, and UI that are considered unattractive by users. These things result in the poor feedback of its users. This study aims to examine the problems in the Gapura site by using the guidelines of the e-book published by UXPin, "Web UI Best Practice". The series of tests that will be conducted are blur test, scenari…

  • Analisis Semesta Narasi Gundala Melalui Pendekatan Narrative Braid dan Transmedia Storytelling

    Open Access•Aditya Satyagraha•ARTICLE•ULTIMART Jurnal Komunikasi Visual•2022

    Tahun 1960-1970 merupakan era keemasan cergam klasik Indonesia, ada banyak superhero Indonesia yang lahir pada cergam tersebut seperti Sri Asih, Godam, dan Gundala Putra Petir. Tetapi cergam Indonesia mengalami stagnasi dan penurunan jumlah pembaca, sampai pada tahun 2003, penerbit Bumilangit merestorasi cergam klasik superhero Indonesia. Dalam perjalanannya Bumilangit berhasil mengakuisisi dan mendapatkan hak komersial dari 1000 lebih karakter s…

  • From Franchise to Masyarakat

    Open Access•Aditya Satyagraha, Avianto Amri et al.•ARTICLE•Action Research•2025•References: 1

    Transmedia storytelling is widely used in education and media to engage audiences across platforms. However, dominant franchise models exemplified by the Marvel Cinematic Universe centralise control and limit the integration of local knowledge and collaborative authorship. This paper introduces Masyarakat logic , a community-centred framework grounded in Indonesian traditions of gotong royong (cooperation) and musyawarah (deliberation). It positi…

Art (2 works) · Digital Storytelling and Education (2 works) · Humanities (2 works) · Computer Science (1 work) · Cultural and Artistic Studies (1 work) · Diverse Cultural Media Analysis (1 work) · Edcuational Technology Systems (1 work) · Hierarchy (1 work) · Human–computer interaction (1 work) · Information Retrieval and Data Mining (1 work)

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