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Erin Ottmar

Biographic Data

ID4217674
NAMEErin Ottmar
GIVEN NAMESErin
FAMILY NAMEOttmar
SIGNATUREOTTMAR E
AFFILIATIONSWorcester Polytechnic Institute
ORCID0000-0002-9487-7967
VERIFIEDYes
TOTAL WORKS14
TOTAL CITATIONS5
WORKS AS AUTHOR14
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2026
H-INDEX1
  • MathFlowLens

    Open Access•Siddhartha Pradhan, Erin Ottmar et al.•ARTICLE•Educational Technology Research…•2026

  • Remote monitoring of implementation fidelity using log-file data from multiple online learning platforms

    Open Access•Kirk Vanacore, Erin Ottmar et al.•ARTICLE•Journal of Research on Technology…•2025

    The impact of educational programs on student learning is contingent upon the quality and fidelity of their implementations. Yet, the most reliable method of implementation monitoring, direct observation, may be infeasible for large-scale efficacy studies. Here, we use log-file data from an efficacy study assessing the impact of gamified learning technologies on algebraic knowledge to measure the fidelity of implementations remotely within and ac…

  • MathFlowLens Dashboard

    Open Access•Tamisha Thompson, Jennifer John et al.•ARTICLE•Journal of Computer Assisted…•2025

  • A comparison of machine learning algorithms for predicting student performance in an online mathematics game

    Ji‐Eun Lee, Amisha Jindal et al.•ARTICLE•Interactive Learning Environments•2024

    This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students’ (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2) what types of in-game features (i.e. student in-game behaviors, math anxiety, mathematical strategie…

  • Student profiles based on in‐game performance and help‐seeking behaviours in an online mathematics game

    Open Access•Reilly Norum, Ji‐Eun Lee et al.•ARTICLE•British Journal of Educational…•2024

    Well‐designed online educational games can improve students' math knowledge, skills and engagement; however, more research is needed to understand how to formatively assess components of students' mathematical understanding and learning as students solve problems in online educational games. In this study, we examined how 7th‐grade students' ( N = 760) in‐game performance (ie, strategy efficiency, mathematical validity of the first action, mathem…

  • Test of Times New Roman

    Open Access•Jenny Yun‐chen Chan, Lilly-Beth D Linnell et al.•ARTICLE•Educational Research for Policy…•2023

  • Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies

    Open Access•Jenny Yun‐chen Chan, Avery H Closser et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Examining relations between math anxiety, prior knowledge, hint usage, and performance of math equivalence in two different online learning contexts

    Open Access•Alisionna Iannacchione, Erin Ottmar et al.•ARTICLE•Instructional Science•2023

  • Keep Dragging On

    Open Access•Jenny Yun‐chen Chan, Chloe Byrne et al.•ARTICLE•British Journal of Educational…•2023

    Prior research has shown that game‐based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in‐game progress positively predicts their later performance. Using data from 253 seventh‐graders (12–13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between students' progress within DragonBox and their algebraic knowledge and general mathematics achievement, (b)…

  • Emergent Coding and Topic Modeling

    Open Access•Atsushi Miyaoka, Lauren Decker-Woodrow et al.•ARTICLE•International Journal of…•2023•Cited by: 1•References: 16

    More than ever in the past, researchers have access to broad, educationally relevant text data from sources such as literature databases (e.g., ERIC), an open-ended response from online courses/surveys, online discussion forums, digital essays, and social media. These advances in data availability can dramatically increase the possibilities for discovering new patterns in the data and testing new theories through processing texts with emerging an…

  • Does slow and steady win the race

    Open Access•Ji‐Eun Lee, Jenny Yun‐chen Chan et al.•ARTICLE•Educational Technology Research…•2022

  • From Here to There! A dynamic algebraic notation system improves understanding of equivalence in middle-school students

    Open Access•Jenny Yun‐chen Chan, Ji‐Eun Lee et al.•ARTICLE•Journal of Educational Psychology•2022

  • The Future of Embodied Design for Mathematics Teaching and Learning

    Open Access•David Abrahamson, Mitchell J Nathan et al.•ARTICLE•Frontiers in Education•2020

    A rising epistemological paradigm in the cognitive sciences—embodied cognition—has been stimulating innovative approaches, among educational researchers, to the design and analysis of STEM teaching and learning. The paradigm promotes theorizations of cognitive activity as grounded, or even constituted, in goal-oriented multimodal sensorimotor phenomenology. Conceptual learning, per these theories, could emanate from, or be triggered by, experienc…

  • Mathematical Knowledge for Teaching, Standards-Based Mathematics Teaching Practices, and Student Achievement in the Context of the Responsive Classroom Approach

    Open Access•Erin Ottmar, Erin R Ottmar et al.•ARTICLE•American Educational Research…•2015•Cited by: 4•References: 58

    This study investigates the effectiveness of the Responsive Classroom ( RC) approach, a social and emotional learning intervention, on changing the relations between mathematics teacher and classroom inputs (mathematical knowledge for teaching [MKT] and standards-based mathematics teaching practices) and student mathematics achievement. Work was conducted in the context of a randomized controlled trial. Participants were 88 third-grade teachers a…

  • Mathematical Knowledge for Teaching, Standards-Based Mathematics Teaching Practices, and Student Achievement in the Context of the Responsive Classroom Approach

    Open Access•Erin Ottmar, Erin R Ottmar et al.•ARTICLE•American Educational Research…•2015•Cited by: 4•References: 58

    This study investigates the effectiveness of the Responsive Classroom ( RC) approach, a social and emotional learning intervention, on changing the relations between mathematics teacher and classroom inputs (mathematical knowledge for teaching [MKT] and standards-based mathematics teaching practices) and student mathematics achievement. Work was conducted in the context of a randomized controlled trial. Participants were 88 third-grade teachers a…

  • Emergent Coding and Topic Modeling

    Open Access•Atsushi Miyaoka, Lauren Decker-Woodrow et al.•ARTICLE•International Journal of…•2023•Cited by: 1•References: 16

    More than ever in the past, researchers have access to broad, educationally relevant text data from sources such as literature databases (e.g., ERIC), an open-ended response from online courses/surveys, online discussion forums, digital essays, and social media. These advances in data availability can dramatically increase the possibilities for discovering new patterns in the data and testing new theories through processing texts with emerging an…

  • Mathematical Knowledge for Teaching, Standards-Based Mathematics Teaching Practices, and Student Achievement in the Context of the Responsive Classroom Approach

    Open Access•Erin Ottmar, Erin R Ottmar et al.•ARTICLE•American Educational Research…•2015•Cited by: 4•References: 58

    This study investigates the effectiveness of the Responsive Classroom ( RC) approach, a social and emotional learning intervention, on changing the relations between mathematics teacher and classroom inputs (mathematical knowledge for teaching [MKT] and standards-based mathematics teaching practices) and student mathematics achievement. Work was conducted in the context of a randomized controlled trial. Participants were 88 third-grade teachers a…

  • The Future of Embodied Design for Mathematics Teaching and Learning

    Open Access•David Abrahamson, Mitchell J Nathan et al.•ARTICLE•Frontiers in Education•2020

    A rising epistemological paradigm in the cognitive sciences—embodied cognition—has been stimulating innovative approaches, among educational researchers, to the design and analysis of STEM teaching and learning. The paradigm promotes theorizations of cognitive activity as grounded, or even constituted, in goal-oriented multimodal sensorimotor phenomenology. Conceptual learning, per these theories, could emanate from, or be triggered by, experienc…

  • Does slow and steady win the race

    Open Access•Ji‐Eun Lee, Jenny Yun‐chen Chan et al.•ARTICLE•Educational Technology Research…•2022

  • From Here to There! A dynamic algebraic notation system improves understanding of equivalence in middle-school students

    Open Access•Jenny Yun‐chen Chan, Ji‐Eun Lee et al.•ARTICLE•Journal of Educational Psychology•2022

  • Test of Times New Roman

    Open Access•Jenny Yun‐chen Chan, Lilly-Beth D Linnell et al.•ARTICLE•Educational Research for Policy…•2023

  • Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies

    Open Access•Jenny Yun‐chen Chan, Avery H Closser et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Examining relations between math anxiety, prior knowledge, hint usage, and performance of math equivalence in two different online learning contexts

    Open Access•Alisionna Iannacchione, Erin Ottmar et al.•ARTICLE•Instructional Science•2023

  • Keep Dragging On

    Open Access•Jenny Yun‐chen Chan, Chloe Byrne et al.•ARTICLE•British Journal of Educational…•2023

    Prior research has shown that game‐based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in‐game progress positively predicts their later performance. Using data from 253 seventh‐graders (12–13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between students' progress within DragonBox and their algebraic knowledge and general mathematics achievement, (b)…

  • Emergent Coding and Topic Modeling

    Open Access•Atsushi Miyaoka, Lauren Decker-Woodrow et al.•ARTICLE•International Journal of…•2023•Cited by: 1•References: 16

    More than ever in the past, researchers have access to broad, educationally relevant text data from sources such as literature databases (e.g., ERIC), an open-ended response from online courses/surveys, online discussion forums, digital essays, and social media. These advances in data availability can dramatically increase the possibilities for discovering new patterns in the data and testing new theories through processing texts with emerging an…

  • A comparison of machine learning algorithms for predicting student performance in an online mathematics game

    Ji‐Eun Lee, Amisha Jindal et al.•ARTICLE•Interactive Learning Environments•2024

    This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students’ (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2) what types of in-game features (i.e. student in-game behaviors, math anxiety, mathematical strategie…

  • Student profiles based on in‐game performance and help‐seeking behaviours in an online mathematics game

    Open Access•Reilly Norum, Ji‐Eun Lee et al.•ARTICLE•British Journal of Educational…•2024

    Well‐designed online educational games can improve students' math knowledge, skills and engagement; however, more research is needed to understand how to formatively assess components of students' mathematical understanding and learning as students solve problems in online educational games. In this study, we examined how 7th‐grade students' ( N = 760) in‐game performance (ie, strategy efficiency, mathematical validity of the first action, mathem…

  • Remote monitoring of implementation fidelity using log-file data from multiple online learning platforms

    Open Access•Kirk Vanacore, Erin Ottmar et al.•ARTICLE•Journal of Research on Technology…•2025

    The impact of educational programs on student learning is contingent upon the quality and fidelity of their implementations. Yet, the most reliable method of implementation monitoring, direct observation, may be infeasible for large-scale efficacy studies. Here, we use log-file data from an efficacy study assessing the impact of gamified learning technologies on algebraic knowledge to measure the fidelity of implementations remotely within and ac…

  • MathFlowLens Dashboard

    Open Access•Tamisha Thompson, Jennifer John et al.•ARTICLE•Journal of Computer Assisted…•2025

  • MathFlowLens

    Open Access•Siddhartha Pradhan, Erin Ottmar et al.•ARTICLE•Educational Technology Research…•2026

Computer Science (12 works) · Mathematics education (11 works) · Psychology (10 works) · Educational Games and Gamification (6 works) · Innovative Teaching and Learning Methods (6 works) · Mathematics (6 works) · Intelligent Tutoring Systems and Adaptive Learning (5 works) · Online Learning and Analytics (5 works) · Artificial Intelligence (4 works) · Cognitive and developmental aspects of mathematical skills (4 works)

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