Antoni Roig
Biographic Data
| ID | 4907690 |
|---|---|
| NAME | Antoni Roig |
| GIVEN NAMES | Antoni |
| FAMILY NAME | Roig |
| SIGNATURE | ROIG A |
| AFFILIATIONS | Universitat Oberta de Catalunya |
| ORCID | 0000-0003-1237-8628 |
| VERIFIED | Yes |
| TOTAL WORKS | 22 |
| TOTAL CITATIONS | 40 |
| WORKS AS AUTHOR | 22 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 3 |
Partial Stories and Collective Creativity in Class
The aim of this paper is to discuss the potentialities of open‐ended board games for story generation in educational contexts. We have analysed story prototypes created through D‐Stories, a collective storytelling game designed for this project. The research was carried out between 2023 and 2025 in Barcelona in two different higher education contexts. In D‐Stories, story cards, organized in basic typologies that prompt potential interrelations, a…
AI storytelling across media
Artificial intelligence is reshaping narrative forms and content across the creative industries, transforming how stories are conceived, produced, distributed, and experienced. This article maps dominant framings in high-impact scholarship (2020–2025) through a citation-informed targeted review of Scopus and Web of Science records, focusing on the most influential discourses shaping the field. Selection and screening procedures are reported with …
Our Future Stories
This paper aims to investigate how different forms of collective storytelling can contribute to citizen creativity for the imagination and discussion on possible climate futures, as well the potential of narrative-driven practices for climate communication and action. With this purpose we have undertaken an integrative literature review, which allows us to critically engage with existing theory on the topic, comparing and synthesizing key ideas a…
Implicit collective memory and how it fuels implicit activism in Nigeria’s EndSars movement
This article expands upon the prevailing focus on social movement and explicit memory primarily centred around commemorations, to focus on implicit memory as a driving force for social movements in the context of the EndSARS in Nigeria. This study’s specific research question is: How does implicit memory fuel implicit activism in the EndSARS movement? To answer this question, we employed a digital ethnographic approach. Our results indicate three…
Gig workers, critical visuality and humour in a digital context
This article studies social perceptions of gig work and its conditions through the lenses of visual humour created and shared in digital environments. Food delivery services have thrived in cities, and riders – gig workers associated with such services – have become popular urban figures, easily recognisable through light means of transport and backpacks. These iconic elements have spread to forms of visual humour like memes and cartoons in socia…
The EndSars movement is an umbrella for other challenges’
This article analyses the underlying and immediate triggers of Nigeria’s EndSARS protest and their interconnectedness. Leveraging Braun and Clark’s reflexive thematic analysis of interviews with 11 participants along with the ethnographic approach, the authors constructed a broader theme termed ‘EndSARS – An Umbrella’. They identify three primary themes (youth unemployment, endemic public sector corruption/poor police welfare and poverty) as the …
Urbanism and Minecraft
This article presents a theoretical–methodological experience that combines a card game and a game jam in Minecraft to re-imagine cities. A game jam workshop was designed for the City and Science Biennial 2021 held in Barcelona with three central components: (1) the identification of urban space problems in the chosen environment, (2) the co-creation of stories about the future and improvements for the city areas using speculative storytelling te…
CHAPTER 12 Playful Practices
Theorising Media and Practice
Although practice theory has been a mainstay of social theory for nearly three decades, so far it has had very limited impact on media studies. This book draws on the work of practice theorists such as Wittgenstein, Foucault, Bourdieu, Barth and Schatzki and rethinks the study of media from the perspective of practice theory. Drawing on ethnographic case studies from places such as Zambia, India, Hong Kong, the United States, Britain, Norway and …
Cazadores de Historias
En este artículo se exploran las posibilidades del storytelling como técnica de creatividad en el aula, y se analizan los procesos de creación compartida de historias en el marco del proyecto de innovación e investigación educativa Cazadores de Historias. El proyecto ha sido desarrollado durante dos ediciones (entre 2017 y 2019) en centros de primaria y secundaria de Barcelona, así como en otros contextos educativos no formales. Cazadores de Hist…
A fictional character in a real pandemic
[EN] The aim of this paper is to understand the role of parody characters on Twitter as drivers of digital narratives connected to ongoing crises. Using a paradigmatic case study methodology, we will focus on the hugely popular Spanish parody account @Coronavid19, where the virus, presented as a fictional character, has been offering a humorous chronicle of an unprecedented social and health crisis, from the early beginning and in almost real tim…
Netflix fictional feature film originals
This article offers an analysis of the strategies behind the release of original Netflix fictional feature films. Even if there is an already extensive literature about the streaming giant, little academic attention has been devoted to the release strategies of feature film originals and its implications for film production and distribution. With this goal in mind, we have built a database of titles identifiable as original Netflix features betwe…
I Am the Virus
The purpose of this work is to understand the role of digital storytelling as a conversation asset regarding social and health emergencies, specifically fictional parody characters in social media, as chroniclers of ongoing crises. We will focus on a strikingly popular phenomenon: the Twitter account @coronavid19, where the virus, presented as a fictional character, offers a humorous chronicle in almost real time through social media, from the ea…
All aboard?! Co-viewing with and within connected platforms in the Eurovision Song Contest
Based on co-viewing and connected viewing literature (Authors, year), this article analyses connected co-viewing practices within and with the use of media platforms around a live television event, using the Eurovision Song Contest as a case study. This popular event has a long-running tradition which has fostered extensive use of different kinds of connected platforms, including an official app. Using a case study approach and focusing on the Sp…
Mixed methods on Instagram research
In this article, we will present our insights on key methodological challenges emerged from the Selfiestories project, focused on selfies as personal narratives on Instagram. In this research, we approached the selfie practice in the context of user’s personal narratives (Georgakopoulou, 2016, From narrating the self to posting self(ies): A small stories approach to selfies. Open Linguistics 2(1): 300–317.) embedded in the everyday. We opted for …
Nanotechnology Governance
Future Story Chasers
In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. P…
Multitudes creativas. El crowdsourcing como modelo para la producción audiovisual colectiva en el ámbito cinematográfico
In the contemporary audiovisual landscape, several projects stand out through innovative production initiatives based on the open and non-formal engagement of collectives, eager to contribute in some way to the project as a whole. One of the most popular examples of this form of collaboration, based on the notion of the crowd, is crowdsourcing. The aim of this paper is to study the limits and particularities of this concept in the audiovisual fie…
Challenging prime time television
Television (TV) has always been the focus of continuous debate around its shifting social practices, involving and challenging all established main agents, from content producers to brands, corporations, regulators and audiences (Boddy, 2002; Uricchio, 2002). At the same time, the remediations of TV are at the core of broader discussions on media change, particularly since the popularization of media consumption through the Internet. TV retains a…
Co-creation practices in music videos
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
The fruits of my own labor’
This article deals with the engagement of new media users in specific forms of participatory content production, focusing on productive and labour aspects in co-creative endeavours. We present a case analysis of a community-based filmmaking software, Moviestorm, focused on a specific set of practices – modding – and following the controversy that took place when a shift in the company’s business model altered the rules that tacitly constituted mo…
Participation as commodity
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
Theorising Media and Practice
Although practice theory has been a mainstay of social theory for nearly three decades, so far it has had very limited impact on media studies. This book draws on the work of practice theorists such as Wittgenstein, Foucault, Bourdieu, Barth and Schatzki and rethinks the study of media from the perspective of practice theory. Drawing on ethnographic case studies from places such as Zambia, India, Hong Kong, the United States, Britain, Norway and …
The EndSars movement is an umbrella for other challenges’
This article analyses the underlying and immediate triggers of Nigeria’s EndSARS protest and their interconnectedness. Leveraging Braun and Clark’s reflexive thematic analysis of interviews with 11 participants along with the ethnographic approach, the authors constructed a broader theme termed ‘EndSARS – An Umbrella’. They identify three primary themes (youth unemployment, endemic public sector corruption/poor police welfare and poverty) as the …
The fruits of my own labor’
This article deals with the engagement of new media users in specific forms of participatory content production, focusing on productive and labour aspects in co-creative endeavours. We present a case analysis of a community-based filmmaking software, Moviestorm, focused on a specific set of practices – modding – and following the controversy that took place when a shift in the company’s business model altered the rules that tacitly constituted mo…
Challenging prime time television
Television (TV) has always been the focus of continuous debate around its shifting social practices, involving and challenging all established main agents, from content producers to brands, corporations, regulators and audiences (Boddy, 2002; Uricchio, 2002). At the same time, the remediations of TV are at the core of broader discussions on media change, particularly since the popularization of media consumption through the Internet. TV retains a…
Netflix fictional feature film originals
This article offers an analysis of the strategies behind the release of original Netflix fictional feature films. Even if there is an already extensive literature about the streaming giant, little academic attention has been devoted to the release strategies of feature film originals and its implications for film production and distribution. With this goal in mind, we have built a database of titles identifiable as original Netflix features betwe…
Future Story Chasers
In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. P…
Multitudes creativas. El crowdsourcing como modelo para la producción audiovisual colectiva en el ámbito cinematográfico
In the contemporary audiovisual landscape, several projects stand out through innovative production initiatives based on the open and non-formal engagement of collectives, eager to contribute in some way to the project as a whole. One of the most popular examples of this form of collaboration, based on the notion of the crowd, is crowdsourcing. The aim of this paper is to study the limits and particularities of this concept in the audiovisual fie…
Participation as commodity
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
The fruits of my own labor’
This article deals with the engagement of new media users in specific forms of participatory content production, focusing on productive and labour aspects in co-creative endeavours. We present a case analysis of a community-based filmmaking software, Moviestorm, focused on a specific set of practices – modding – and following the controversy that took place when a shift in the company’s business model altered the rules that tacitly constituted mo…
Co-creation practices in music videos
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
Challenging prime time television
Television (TV) has always been the focus of continuous debate around its shifting social practices, involving and challenging all established main agents, from content producers to brands, corporations, regulators and audiences (Boddy, 2002; Uricchio, 2002). At the same time, the remediations of TV are at the core of broader discussions on media change, particularly since the popularization of media consumption through the Internet. TV retains a…
Multitudes creativas. El crowdsourcing como modelo para la producción audiovisual colectiva en el ámbito cinematográfico
In the contemporary audiovisual landscape, several projects stand out through innovative production initiatives based on the open and non-formal engagement of collectives, eager to contribute in some way to the project as a whole. One of the most popular examples of this form of collaboration, based on the notion of the crowd, is crowdsourcing. The aim of this paper is to study the limits and particularities of this concept in the audiovisual fie…
Nanotechnology Governance
Future Story Chasers
In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. P…
I Am the Virus
The purpose of this work is to understand the role of digital storytelling as a conversation asset regarding social and health emergencies, specifically fictional parody characters in social media, as chroniclers of ongoing crises. We will focus on a strikingly popular phenomenon: the Twitter account @coronavid19, where the virus, presented as a fictional character, offers a humorous chronicle in almost real time through social media, from the ea…
All aboard?! Co-viewing with and within connected platforms in the Eurovision Song Contest
Based on co-viewing and connected viewing literature (Authors, year), this article analyses connected co-viewing practices within and with the use of media platforms around a live television event, using the Eurovision Song Contest as a case study. This popular event has a long-running tradition which has fostered extensive use of different kinds of connected platforms, including an official app. Using a case study approach and focusing on the Sp…
Mixed methods on Instagram research
In this article, we will present our insights on key methodological challenges emerged from the Selfiestories project, focused on selfies as personal narratives on Instagram. In this research, we approached the selfie practice in the context of user’s personal narratives (Georgakopoulou, 2016, From narrating the self to posting self(ies): A small stories approach to selfies. Open Linguistics 2(1): 300–317.) embedded in the everyday. We opted for …
Cazadores de Historias
En este artículo se exploran las posibilidades del storytelling como técnica de creatividad en el aula, y se analizan los procesos de creación compartida de historias en el marco del proyecto de innovación e investigación educativa Cazadores de Historias. El proyecto ha sido desarrollado durante dos ediciones (entre 2017 y 2019) en centros de primaria y secundaria de Barcelona, así como en otros contextos educativos no formales. Cazadores de Hist…
A fictional character in a real pandemic
[EN] The aim of this paper is to understand the role of parody characters on Twitter as drivers of digital narratives connected to ongoing crises. Using a paradigmatic case study methodology, we will focus on the hugely popular Spanish parody account @Coronavid19, where the virus, presented as a fictional character, has been offering a humorous chronicle of an unprecedented social and health crisis, from the early beginning and in almost real tim…
Netflix fictional feature film originals
This article offers an analysis of the strategies behind the release of original Netflix fictional feature films. Even if there is an already extensive literature about the streaming giant, little academic attention has been devoted to the release strategies of feature film originals and its implications for film production and distribution. With this goal in mind, we have built a database of titles identifiable as original Netflix features betwe…
CHAPTER 12 Playful Practices
Theorising Media and Practice
Although practice theory has been a mainstay of social theory for nearly three decades, so far it has had very limited impact on media studies. This book draws on the work of practice theorists such as Wittgenstein, Foucault, Bourdieu, Barth and Schatzki and rethinks the study of media from the perspective of practice theory. Drawing on ethnographic case studies from places such as Zambia, India, Hong Kong, the United States, Britain, Norway and …
Urbanism and Minecraft
This article presents a theoretical–methodological experience that combines a card game and a game jam in Minecraft to re-imagine cities. A game jam workshop was designed for the City and Science Biennial 2021 held in Barcelona with three central components: (1) the identification of urban space problems in the chosen environment, (2) the co-creation of stories about the future and improvements for the city areas using speculative storytelling te…
Gig workers, critical visuality and humour in a digital context
This article studies social perceptions of gig work and its conditions through the lenses of visual humour created and shared in digital environments. Food delivery services have thrived in cities, and riders – gig workers associated with such services – have become popular urban figures, easily recognisable through light means of transport and backpacks. These iconic elements have spread to forms of visual humour like memes and cartoons in socia…
The EndSars movement is an umbrella for other challenges’
This article analyses the underlying and immediate triggers of Nigeria’s EndSARS protest and their interconnectedness. Leveraging Braun and Clark’s reflexive thematic analysis of interviews with 11 participants along with the ethnographic approach, the authors constructed a broader theme termed ‘EndSARS – An Umbrella’. They identify three primary themes (youth unemployment, endemic public sector corruption/poor police welfare and poverty) as the …
Our Future Stories
This paper aims to investigate how different forms of collective storytelling can contribute to citizen creativity for the imagination and discussion on possible climate futures, as well the potential of narrative-driven practices for climate communication and action. With this purpose we have undertaken an integrative literature review, which allows us to critically engage with existing theory on the topic, comparing and synthesizing key ideas a…
Implicit collective memory and how it fuels implicit activism in Nigeria’s EndSars movement
This article expands upon the prevailing focus on social movement and explicit memory primarily centred around commemorations, to focus on implicit memory as a driving force for social movements in the context of the EndSARS in Nigeria. This study’s specific research question is: How does implicit memory fuel implicit activism in the EndSARS movement? To answer this question, we employed a digital ethnographic approach. Our results indicate three…
Partial Stories and Collective Creativity in Class
The aim of this paper is to discuss the potentialities of open‐ended board games for story generation in educational contexts. We have analysed story prototypes created through D‐Stories, a collective storytelling game designed for this project. The research was carried out between 2023 and 2025 in Barcelona in two different higher education contexts. In D‐Stories, story cards, organized in basic typologies that prompt potential interrelations, a…
AI storytelling across media
Artificial intelligence is reshaping narrative forms and content across the creative industries, transforming how stories are conceived, produced, distributed, and experienced. This article maps dominant framings in high-impact scholarship (2020–2025) through a citation-informed targeted review of Scopus and Web of Science records, focusing on the most influential discourses shaping the field. Selection and screening procedures are reported with …
Sociology (17 works) · Art (12 works) · Political science (12 works) · Computer Science (11 works) · Narrative (8 works) · Aesthetics (6 works) · Business (6 works) · Social science (6 works) · Storytelling (6 works) · Economics (5 works)