Future Story Chasers
An experience with co-creation of fiction in the classroom through a collaborative storytelling game
Bibliographic Data
| ID | 12928494 |
|---|---|
| Authors | Antoni Roig (0000-0003-1237-8628, Universitat Oberta de Catalunya, corresponding author), F Pires (0000-0001-6172-7594, Universitat Oberta de Catalunya), Gemma San Cornelio (0000-0002-0788-1483, Universitat Oberta de Catalunya) |
| Year | 2018 |
| Volume | 10 |
| Issue | 2 |
| Pages | 279-289 |
| Publication date | 2018-10-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Catalan Journal of Communication & Cultural Studies (JOURNAL) |
| Journal identifiers | ISSN: 1757-1898 • E-ISSN: 1757-1901 |
| Publisher | Intellect (PUBLISHER • GB) |
| DOI | 10.1386/cjcs.10.2.279_1 |
| OpenAlex | W2899407290 |
| Language | EN |
| Citations received | 7 |
| References cited | 4 |
In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. Previously, a co-design process was carried out to establish the grounds for the narrative and game experience, with a twofolded aim: to nurture adaptive storytelling strategies through a broadly defined fictional universe set in a near future; and to stimulate reflection around social issues, meaningful for the participants, through fiction and creativity. We will focus on the design process of the board game that served as the starting point for the experience and the challenges for the overall research methodology
Aesthetics · Art · Creativity · Epistemology · Game design · Literature · Multimedia · Narrative · Nature versus nurture · Pedagogy · Premise · Set (abstract data type · Sociology · Storytelling · Visual arts · Child Development and Digital Technology · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · Psychology · Social Psychology
Cazadores de Historias
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups
Urbanism and Minecraft
Tell me an (un)fortunate story
Incorporating the Co-Creation Method into Social Innovation Design to Promote Intergenerational Integration
Creatividad y futuros en stop motion
Story‐driven learning and holistic development
| Citations per year | 1.4 |
|---|---|
| Citation span | 2021 - 2026 (6) |
| Highly cited | No |