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Future Story Chasers

An experience with co-creation of fiction in the classroom through a collaborative storytelling game

Bibliographic Data

ID12928494
AuthorsAntoni Roig (0000-0003-1237-8628, Universitat Oberta de Catalunya, corresponding author), F Pires (0000-0001-6172-7594, Universitat Oberta de Catalunya), Gemma San Cornelio (0000-0002-0788-1483, Universitat Oberta de Catalunya)
Year2018
Volume10
Issue2
Pages279-289
Publication date2018-10-01
Open AccessNo
TypeARTICLE
VenueCatalan Journal of Communication & Cultural Studies (JOURNAL)
Journal identifiersISSN: 1757-1898 • E-ISSN: 1757-1901
PublisherIntellect (PUBLISHER • GB)
DOI10.1386/cjcs.10.2.279_1
OpenAlexW2899407290
LanguageEN
Citations received7
References cited4

In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. Previously, a co-design process was carried out to establish the grounds for the narrative and game experience, with a twofolded aim: to nurture adaptive storytelling strategies through a broadly defined fictional universe set in a near future; and to stimulate reflection around social issues, meaningful for the participants, through fiction and creativity. We will focus on the design process of the board game that served as the starting point for the experience and the challenges for the overall research methodology

Aesthetics · Art · Creativity · Epistemology · Game design · Literature · Multimedia · Narrative · Nature versus nurture · Pedagogy · Premise · Set (abstract data type · Sociology · Storytelling · Visual arts · Child Development and Digital Technology · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · Psychology · Social Psychology

  • Cazadores de Historias

    Open Access•Antoni Roig, Vanina Yael Hofman et al.•Revista ICONO14•2021

  • What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups

    Open Access•F Pires, Tugce Ataci et al.•Convergence The International…•2024

  • Urbanism and Minecraft

    Carles Sora-Domenjó, Antoni Roig et al.•Catalan Journal of Communication…•2023

  • Tell me an (un)fortunate story

    Open Access•Lillian Sol Cueva•Futures•2024

  • Incorporating the Co-Creation Method into Social Innovation Design to Promote Intergenerational Integration

    Open Access•Jianbin Wu, Linghao Zhang et al.•International Journal of…•2022

  • Creatividad y futuros en stop motion

    Open Access•Gemma San Cornelio, Vanina Yael Hofman et al.•Arte individuo y sociedad•2022

  • Story‐driven learning and holistic development

    Open Access•Ehsan Namaziandost, Haoran Xie et al.•British Educational Research…•2026

  • Studying New Literacies

    Open Access•Michele Knobel, Colin Lankshear•Journal of Adolescent & Adult…•2014

  • The fruits of my own labor’

    Open Access•Antoni Roig, Gemma San Cornelio et al.•International Journal of Cultural…•2013

  • On Travelers, Ethnographers and Tourists

    Open Access•Dennison Nash•Annals of Tourism Research•2001

  • Narrative as Social Practice

    Open Access•Gunter Senft•Journal of Pragmatics•2005

Citations per year1.4
Citation span2021 - 2026 (6)
Highly citedNo

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