Asimina Vasalou
Biographic Data
| ID | 5150131 |
|---|---|
| NAME | Asimina Vasalou |
| GIVEN NAMES | Asimina |
| FAMILY NAME | Vasalou |
| SIGNATURE | VASALOU A |
| AFFILIATIONS | UCL Knowledge Laboratory, IOE, UCL’s Faculty of Education and Society, University College London, London, U.K |
| ORCID | 0000-0002-3176-7672 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 31 |
| AUTHOR COUNT | 13 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Control or Care? The Mobile Media Panopticon in Chinese Trans-Local Families
This study discusses the ways in which power is negotiated, and dynamics are shaped through mobile media in Chinese families living in trans-local contexts. While traditional Chinese family values emphasize parental responsibility and moral guidance, the heavy reliance on connections made through digital media because of trans-locality introduces new tensions between involvement and the pursuit of independence by children. Drawing on panopticism …
In pursuit of thermal comfort
Smart Home Heating Technologies (SHHT) have been designed to improve demand flexibility and energy conservation. SHHT rely on rational theories of energy use postulating that people will use less energy when the energy cost is higher. The inclusion of AI within SHHT is poised to optimise energy use in the future as the introduction of lower carbon energy sources place new demands on the grid. When SHHT is introduced in the home, however, they bec…
Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge
Digital literacy games can be beneficial for children with reading difficulties as a supplement to classroom instruction and an important feature of these games are the instructional supports, such as feedback. To be effective, feedback needs to build on prior instruction and match a learner's level of prior knowledge. However, there is limited research around the relationship between prior knowledge, instruction and feedback in the context of le…
Appropriation of literacy technologies in the classroom
Background: Approaches to teacher professional development, such as learning designs (LDs), can facilitate primary school teachers' appropriation of literacy technology in the classroom. LDs are detailed learning activities and interventions designed by teachers to plan their use of technology. Methods: Using a creative design methodology to carry out a series of LD workshops with teachers, we aimed to understand how primary school teachers envis…
Reflections on Personalized Games-Based Learning
Digital games for primary education are often designed to foster children’s learning through motivated practice with core subjects, such as literacy and math. Over the years, and accelerated by the pandemic, these games have become an embedded part of the primary school classroom. Many of them rely on AI and thus automation to adapt children’s learning game tasks and personalize the learning to the child’s learning needs. While removing the requi…
Tablet for two
Do children with reading difficulties benefit from instructional game supports? Exploring children's attention and understanding of feedback
This paper examines how primary aged children with reading difficulties attend to, understand and act upon different types of feedback within a digital literacy game. A systematic and structured video analysis of twenty‐six children's game play was carried out focussing on moments where children made an error and were followed by in‐game feedback. Our findings show that children benefited from outcome feedback, which supported an accurate interpr…
Designing for “challenge” in a large‐scale adaptive literacy game for primary school children
The use of learning games within the classroom is becoming increasingly common because of their potential to positively impact learning. Recent developments in adaptivity offer further possibilities to personalise learning by tailoring the game to an individual child's level or particular learning needs. However, designing an adaptive learning game is a complex process as many different game components have an impact on the provision of optimal c…
Voice and representation
research-article Voice and representation: engaging with the voices of children who have disabilities Share on Authors: Seray Ibrahim UCL Institute of Education UCL Institute of EducationView Profile , Asimina Vasalou UCL Institute of Education UCL Institute of EducationView Profile Authors Info & Claims InteractionsVolume 28Issue 3May - June 2021 pp 38–41https://doi.org/10.1145/3457881Online:27 April 2021Publication History 0citation782Downloads…
A methodological reflection on investigating children’s voice in qualitative research involving children with severe speech and physical impairments
Investigating voice in research that involves children with disabilities is highly challenging. Very few studies have problematised voice for the purposes of designing new technologies for and with children who have disabilities. We embarked on qualitative fieldwork with children who have severe speech and physical impairments with the view to motivate designers to consider new child-centred perspectives for conceptualising new communication tech…
The Effects of Multiple‐Exposure Textual Enhancement on Child L2 Learners’ Development in Derivational Morphology
Much research exists on the role of textual enhancement in instructed second language (L2) development, yet little is known about how its effectiveness is influenced by multiple exposures, whether it can facilitate the acquisition of L2 derivational morphology, and how it may affect child language learning. To fill these gaps, this study employed a six‐week multiple‐exposure design to investigate the extent which to textual enhancement can benefi…
The case of classroom robots
Child Location Tracking in the US and the UK
Real-time location tracking of individualshas become relatively easy with the widespread availability of commercial wearable devices that use geographical positioning information to provide location-based services. One application of this technology is to allow parents to monitor the location of their children. This paper investigates child location tracking technology in the US and the UK and compares its privacy implications. Although overall t…
The case of classroom robots
A methodological reflection on investigating children’s voice in qualitative research involving children with severe speech and physical impairments
Investigating voice in research that involves children with disabilities is highly challenging. Very few studies have problematised voice for the purposes of designing new technologies for and with children who have disabilities. We embarked on qualitative fieldwork with children who have severe speech and physical impairments with the view to motivate designers to consider new child-centred perspectives for conceptualising new communication tech…
Child Location Tracking in the US and the UK
Real-time location tracking of individualshas become relatively easy with the widespread availability of commercial wearable devices that use geographical positioning information to provide location-based services. One application of this technology is to allow parents to monitor the location of their children. This paper investigates child location tracking technology in the US and the UK and compares its privacy implications. Although overall t…
Child Location Tracking in the US and the UK
Real-time location tracking of individualshas become relatively easy with the widespread availability of commercial wearable devices that use geographical positioning information to provide location-based services. One application of this technology is to allow parents to monitor the location of their children. This paper investigates child location tracking technology in the US and the UK and compares its privacy implications. Although overall t…
The case of classroom robots
Tablet for two
Do children with reading difficulties benefit from instructional game supports? Exploring children's attention and understanding of feedback
This paper examines how primary aged children with reading difficulties attend to, understand and act upon different types of feedback within a digital literacy game. A systematic and structured video analysis of twenty‐six children's game play was carried out focussing on moments where children made an error and were followed by in‐game feedback. Our findings show that children benefited from outcome feedback, which supported an accurate interpr…
Designing for “challenge” in a large‐scale adaptive literacy game for primary school children
The use of learning games within the classroom is becoming increasingly common because of their potential to positively impact learning. Recent developments in adaptivity offer further possibilities to personalise learning by tailoring the game to an individual child's level or particular learning needs. However, designing an adaptive learning game is a complex process as many different game components have an impact on the provision of optimal c…
Voice and representation
research-article Voice and representation: engaging with the voices of children who have disabilities Share on Authors: Seray Ibrahim UCL Institute of Education UCL Institute of EducationView Profile , Asimina Vasalou UCL Institute of Education UCL Institute of EducationView Profile Authors Info & Claims InteractionsVolume 28Issue 3May - June 2021 pp 38–41https://doi.org/10.1145/3457881Online:27 April 2021Publication History 0citation782Downloads…
A methodological reflection on investigating children’s voice in qualitative research involving children with severe speech and physical impairments
Investigating voice in research that involves children with disabilities is highly challenging. Very few studies have problematised voice for the purposes of designing new technologies for and with children who have disabilities. We embarked on qualitative fieldwork with children who have severe speech and physical impairments with the view to motivate designers to consider new child-centred perspectives for conceptualising new communication tech…
The Effects of Multiple‐Exposure Textual Enhancement on Child L2 Learners’ Development in Derivational Morphology
Much research exists on the role of textual enhancement in instructed second language (L2) development, yet little is known about how its effectiveness is influenced by multiple exposures, whether it can facilitate the acquisition of L2 derivational morphology, and how it may affect child language learning. To fill these gaps, this study employed a six‐week multiple‐exposure design to investigate the extent which to textual enhancement can benefi…
Appropriation of literacy technologies in the classroom
Background: Approaches to teacher professional development, such as learning designs (LDs), can facilitate primary school teachers' appropriation of literacy technology in the classroom. LDs are detailed learning activities and interventions designed by teachers to plan their use of technology. Methods: Using a creative design methodology to carry out a series of LD workshops with teachers, we aimed to understand how primary school teachers envis…
Reflections on Personalized Games-Based Learning
Digital games for primary education are often designed to foster children’s learning through motivated practice with core subjects, such as literacy and math. Over the years, and accelerated by the pandemic, these games have become an embedded part of the primary school classroom. Many of them rely on AI and thus automation to adapt children’s learning game tasks and personalize the learning to the child’s learning needs. While removing the requi…
Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge
Digital literacy games can be beneficial for children with reading difficulties as a supplement to classroom instruction and an important feature of these games are the instructional supports, such as feedback. To be effective, feedback needs to build on prior instruction and match a learner's level of prior knowledge. However, there is limited research around the relationship between prior knowledge, instruction and feedback in the context of le…
In pursuit of thermal comfort
Smart Home Heating Technologies (SHHT) have been designed to improve demand flexibility and energy conservation. SHHT rely on rational theories of energy use postulating that people will use less energy when the energy cost is higher. The inclusion of AI within SHHT is poised to optimise energy use in the future as the introduction of lower carbon energy sources place new demands on the grid. When SHHT is introduced in the home, however, they bec…
Control or Care? The Mobile Media Panopticon in Chinese Trans-Local Families
This study discusses the ways in which power is negotiated, and dynamics are shaped through mobile media in Chinese families living in trans-local contexts. While traditional Chinese family values emphasize parental responsibility and moral guidance, the heavy reliance on connections made through digital media because of trans-locality introduces new tensions between involvement and the pursuit of independence by children. Drawing on panopticism …
Computer Science (11 works) · Psychology (8 works) · Child Development and Digital Technology (6 works) · Mathematics education (6 works) · Artificial Intelligence (4 works) · Educational Games and Gamification (4 works) · Literacy (4 works) · Pedagogy (4 works) · Sociology (4 works) · Context (archaeology) (3 works)