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Do children with reading difficulties benefit from instructional game supports? Exploring children's attention and understanding of feedback

Bibliographic Data

ID21297551
AuthorsAsimina Vasalou (0000-0002-3176-7672, UCL Knowledge Lab UCL Institute of Education University College London London UK, corresponding author), Laura Benton (0000-0002-7225-1779, UCL Knowledge Lab UCL Institute of Education University College London London UK), Seray Ibrahim (0000-0001-9358-6802, UCL Knowledge Lab UCL Institute of Education University College London London UK), Emma Sumner (0000-0002-9196-7713, Psychology and Human Development UCL Institute of Education University College London London UK), Nelly Joye (0000-0002-8989-7488, School of Health and Social Care University of Essex Essex UK), Elisabeth Herbert (0000-0002-7536-5974, Psychology and Human Development UCL Institute of Education University College London London UK)
Year2021
Volume52
Issue6
Pages2359-2373
Publication date2021-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueBritish Journal of Educational Technology (JOURNAL)
Journal identifiersISSN: 0007-1013 • E-ISSN: 1467-8535
PublisherWiley (PUBLISHER • GB)
DOI10.1111/bjet.13145
OpenAlexW3179153697
LanguageEN
Citations received8
References cited25

This paper examines how primary aged children with reading difficulties attend to, understand and act upon different types of feedback within a digital literacy game. A systematic and structured video analysis of twenty‐six children's game play was carried out focussing on moments where children made an error and were followed by in‐game feedback. Our findings show that children benefited from outcome feedback, which supported an accurate interpretation of their game performance and prompted children to try again. In contrast, though the elaborative feedback attracted similar levels of attention, children struggled to understand the content, resulting in a reliance on implicit knowledge to correct their next response. Alongside identifying a set of new questions for future research, the study contributes a number of intrinsic and extrinsic recommendations for ensuring children with reading difficulties attend to and comprehend games‐based feedback. Practitioner notes What is already known about this topic? Outcome and elaborative feedback provided in games can scaffold the learner to recognise errors and apply corrective strategies. Elaborative feedback, in particular, has been evidenced to support the learner's understanding and lead to learning gains, albeit with older populations. What this paper adds? An empirical evaluation of how young children who struggle with reading attend to, understand, and respond to feedback in a digital literacy game. Demonstrates that children attend to the outcome and elaborative feedback to equal degrees, but struggle to understand and apply elaborative feedback due to its metalinguistic complexity. Implications for practice and/or policy? Games that embed outcome feedback visually in the target response can enhance the child's attention to, and understanding of, their performance. Games that offer verbal elaborative feedback require additional instruction to maintain children's focus on the feedback and to support content understanding.

Cognitive psychology · Educational game · Literacy · Mathematics education · Outcome (game theory) · Pedagogy · Reading (process) · Set (abstract data type) · Child Development and Digital Technology · Computer Science · Educational Games and Gamification · Psychology · Reading and Literacy Development

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  • Effects of Feedback in a Computer-Based Learning Environment on Students’ Learning Outcomes

    Open Access•Fabienne van der Kleij, Fabienne M van der Kleij et al.•Review of Educational Research•2015

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    Richard E Mayer, Roxana Moreno•Educational Psychologist•2003

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    Open Access•Upasana Goswami, Usha Goswami•Nature Reviews Neuroscience•2015

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    Open Access•Douglas B Clark, Emily E Tanner-Smith et al.•Review of Educational Research•2016

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Unique citing works8
Citations per year2
Citation span2022 - 2025 (4)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 8

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