Huei‐Tse Hou
Biographic Data
| ID | 5675168 |
|---|---|
| NAME | Huei‐Tse Hou |
| GIVEN NAMES | Huei‐Tse |
| FAMILY NAME | Hou |
| SIGNATURE | HOU H T |
| AFFILIATIONS | National Taiwan University of Science and Technology |
| ORCID | 0000-0003-1783-8830 |
| VERIFIED | Yes |
| TOTAL WORKS | 18 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 18 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Designing an educational game framework with multi-scaffolding mechanism to facilitate communication and contextual analysis skills
Learning by playing with generative AI
In this study, an online contextualized educational game was designed to provide interactive simulated dialogues using generative AI scaffolding (using ChatPDF) in a contextualized game as scaffolding for immediate feedback, where learners can access guides and explore knowledge. This study analyzed learners’ behaviors while performing AI prompting in the interactive scaffolding, as well as learners’ psychological responses. A total of 59 student…
A remote game-based learning framework with real-person non-player characters scaffolding for strategic planning training
This study design combines Gather Town's realistic space, multi-dimensional scaffolding mechanism, and multiple professional fields real-person NPCs (Non-player Character) in a remote strategic planning educational game, and explores learners’ learning effectiveness, scaffolding usefulness, game fidelity, and game acceptance. There were 52 participants, including the Experimental Group (using a game with real-person NPCs), and the Control Group (…
Role-playing monument exploration
The current monument guide teaching has proven to have many challenges, as the learning effectiveness may be reduced by external interference in the real guide activities, and online approaches may cause the problem of insufficient interaction. This study integrated role-playing and multi-dimensional scaffolding theories to develop a remote scaffolding-based educational game that involved a role-playing mechanism, in which guides and learners pla…
A generative AI educational game framework with multi-scaffolding supports workplace competency development
Design of a Situated Emergency Decision‐Making Educational Game Framework Using Mobile Instant Reasoning Scaffolding
Intergenerational collaborative dynamics in digital game design learning
The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and compared the competition- and collaboration-oriented mechanisms in the game. Participants of the study wer…
Game-based collaborative scientific inquiry learning using realistic context and inquiry process-based multidimensional scaffolding
Integrating multidimensional scaffolding into digital game-based learning is expected to address scientific inquiry teaching challenges, simulating real-world complexities to ignite learner interest. This study stands out by using realistic scenarios and multidimensional scaffolding to develop an online collaborative scientific inquiry game, designed based on the scientific inquiry process to create corresponding game mechanics and processes. It …
Diverse Development and Future Challenges of Game-Based Learning and Gamified Teaching Research
Play is one of the most important activities in human life [...]
Interacting with real-person non-player characters to learn history
This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a multi-dimensional scaffolding mechanism with realistic story and historical scenes, allowing learners to engage in strategic planning and problem solving during a historical event to facilitate their history empathy and further promote their understanding of historic…
Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners’ cognitive thinking in history learning. This empirical study conducted an experiment with a quasi-experiment design and the participants were 70 high school fre…
Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including cognitive scaffolding, metacognitive scaffolding, and peer scaffolding. Features included alternate reality games, board games, and AR technology. An educational a…
The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning
The development of students’ practical operation and their collaborative problem solving (CPS) ability are emphasized in higher education nowadays. Providing students a simulation learning tool and an social networking environment can improve the students’ learning in CPS activities. This can be a potential learning environment for the students when the automatic scaffolding guidance tools are appropriately given to them. Therefore, the present s…
Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness
Males are not as active as females in online discussion
This study examined the gender difference in students’ perceived discussion strategies in face-to-face and online asynchronous contexts. A survey of 363 university students and follow-up interviews of 20 participants was conducted to examine any gender differences within each context and between the two contexts. The Discussion Strategies Scale was developed to examine students’ discussion strategies for both contexts in four dimensions: comprehe…
University students' online information searching strategies in different search contexts
This study investigates the role of search context played in university students' online information searching strategies. A total of 304 university students in Taiwan were surveyed with questionnaires in which two search contexts were defined as searching for learning, and searching for daily life information. Students' online search strategies were evaluated by the "Online Information Searching Strategy Inventory" (Tsai, 2009b). The results of …
Exploring the behavioral patterns of an online knowledge-sharing discussion activity among teachers with problem-solving strategy
Exploring the behavioral patterns of an online knowledge-sharing discussion activity among teachers with problem-solving strategy
University students' online information searching strategies in different search contexts
This study investigates the role of search context played in university students' online information searching strategies. A total of 304 university students in Taiwan were surveyed with questionnaires in which two search contexts were defined as searching for learning, and searching for daily life information. Students' online search strategies were evaluated by the "Online Information Searching Strategy Inventory" (Tsai, 2009b). The results of …
Males are not as active as females in online discussion
This study examined the gender difference in students’ perceived discussion strategies in face-to-face and online asynchronous contexts. A survey of 363 university students and follow-up interviews of 20 participants was conducted to examine any gender differences within each context and between the two contexts. The Discussion Strategies Scale was developed to examine students’ discussion strategies for both contexts in four dimensions: comprehe…
The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning
The development of students’ practical operation and their collaborative problem solving (CPS) ability are emphasized in higher education nowadays. Providing students a simulation learning tool and an social networking environment can improve the students’ learning in CPS activities. This can be a potential learning environment for the students when the automatic scaffolding guidance tools are appropriately given to them. Therefore, the present s…
Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness
Diverse Development and Future Challenges of Game-Based Learning and Gamified Teaching Research
Play is one of the most important activities in human life [...]
Interacting with real-person non-player characters to learn history
This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a multi-dimensional scaffolding mechanism with realistic story and historical scenes, allowing learners to engage in strategic planning and problem solving during a historical event to facilitate their history empathy and further promote their understanding of historic…
Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners’ cognitive thinking in history learning. This empirical study conducted an experiment with a quasi-experiment design and the participants were 70 high school fre…
Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including cognitive scaffolding, metacognitive scaffolding, and peer scaffolding. Features included alternate reality games, board games, and AR technology. An educational a…
The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and compared the competition- and collaboration-oriented mechanisms in the game. Participants of the study wer…
Game-based collaborative scientific inquiry learning using realistic context and inquiry process-based multidimensional scaffolding
Integrating multidimensional scaffolding into digital game-based learning is expected to address scientific inquiry teaching challenges, simulating real-world complexities to ignite learner interest. This study stands out by using realistic scenarios and multidimensional scaffolding to develop an online collaborative scientific inquiry game, designed based on the scientific inquiry process to create corresponding game mechanics and processes. It …
Learning by playing with generative AI
In this study, an online contextualized educational game was designed to provide interactive simulated dialogues using generative AI scaffolding (using ChatPDF) in a contextualized game as scaffolding for immediate feedback, where learners can access guides and explore knowledge. This study analyzed learners’ behaviors while performing AI prompting in the interactive scaffolding, as well as learners’ psychological responses. A total of 59 student…
A remote game-based learning framework with real-person non-player characters scaffolding for strategic planning training
This study design combines Gather Town's realistic space, multi-dimensional scaffolding mechanism, and multiple professional fields real-person NPCs (Non-player Character) in a remote strategic planning educational game, and explores learners’ learning effectiveness, scaffolding usefulness, game fidelity, and game acceptance. There were 52 participants, including the Experimental Group (using a game with real-person NPCs), and the Control Group (…
Role-playing monument exploration
The current monument guide teaching has proven to have many challenges, as the learning effectiveness may be reduced by external interference in the real guide activities, and online approaches may cause the problem of insufficient interaction. This study integrated role-playing and multi-dimensional scaffolding theories to develop a remote scaffolding-based educational game that involved a role-playing mechanism, in which guides and learners pla…
A generative AI educational game framework with multi-scaffolding supports workplace competency development
Design of a Situated Emergency Decision‐Making Educational Game Framework Using Mobile Instant Reasoning Scaffolding
Intergenerational collaborative dynamics in digital game design learning
Designing an educational game framework with multi-scaffolding mechanism to facilitate communication and contextual analysis skills
Computer Science (14 works) · Psychology (14 works) · Educational Games and Gamification (13 works) · Mathematics education (12 works) · Scaffold (9 works) · Innovative Teaching and Learning Methods (6 works) · Multimedia (6 works) · Cognition (5 works) · Educational technology (5 works) · Human–computer interaction (5 works)