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Bjoern Niehaves

Biographic Data

ID6312521
NAMEBjoern Niehaves
GIVEN NAMESBjoern
FAMILY NAMENiehaves
SIGNATURENIEHAVES B
VERIFIEDNo
TOTAL WORKS11
TOTAL CITATIONS58
WORKS AS AUTHOR11
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2023
H-INDEX5
  • One tool to rule? – A field experimental longitudinal study on the costs and benefits of mobile device usage in public agencies

    Open Access•Kristina Lemmer, Katharina Jahn et al.•ARTICLE•Government Information Quarterly•2023•Cited by: 1•References: 22

    With the rising number of mobile technologies used in work- and private-life domains, opportunities, and challenges of mobile device usage in daily lives arise. Against this background, we strive to investigate how corporately provided mobile devices, i.e., tablets, affect work-life conflict and innovation behavior of public sector employees over time. We analyze employees in German public agencies due to their high intrinsic motivation goals alo…

  • Examining how AI capabilities can foster organizational performance in public organizations

    Open Access•Patrick Mikalef, Kristina Lemmer et al.•ARTICLE•Government Information Quarterly•2023•Cited by: 7•References: 13

    Developing the capacity to digitally transform through AI is becoming increasingly important for public organizations, as a constantly growing number of their activities is now becoming AI-driven. This prompts an understanding of how public organizations should organize in order to derive value from AI, as well as in which forms can value be realized. Against this background, this paper examines how AI capabilities can lead to organizational perf…

  • Design elements in immersive virtual reality

    Open Access•Katharina Jahn, Frederike Marie Oschinsky et al.•ARTICLE•Internet Research•2022•Cited by: 1•References: 5

    Purpose Immersive virtual reality (IVR) has been frequently proposed as a promising tool for learning. However, researchers have commonly implemented a plethora of design elements in these IVR systems, which makes the specific aspects of the system that are necessary to achieve beneficial outcomes unclear. Against this background, this study aims to combine the literature on presence with learning theories to propose that the ability of IVR to pr…

  • Smart cities as hubs

    Open Access•Λεωνίδας Ανθόπουλος, Leonidas G Anthopoulos et al.•ARTICLE•Cities•2022•Cited by: 1•References: 9

  • Individualized gamification elements

    Open Access•Katharina Jahn, Bastian Kordyaka et al.•ARTICLE•Computers in Human Behavior•2021

    Gamification is often equipped with the promise to increase motivation and performance. However, research explaining which gamification design elements are effective and the mechanisms through which these effects can be explained is still at an early stage. By drawing on the three psychological needs – competence, autonomy, and social relatedness – proposed by self-determination theory, we develop a model to explain the effects of feedback and av…

  • Does the type of mind wandering matter? Extending the inquiry about the role of mind wandering in the IT use experience

    Open Access•Michael Klesel, Frederike Marie Oschinsky et al.•ARTICLE•Internet Research•2021•References: 3

    Purpose This study sought to distinguish characteristics of cognitive processes while using information technology. In particular, it identifies similarities and differences between mind wandering and cognitive absorption in technology-related settings in an effort to develop a deeper understanding of the role that mind wandering plays when using information technology. Design/methodology/approach Data was gathered using an online survey includin…

  • Cognitive biases in the digital age – How resolving the status quo bias enables public-sector employees to overcome restraint

    Open Access•Frederike Marie Oschinsky, Aida Stelter et al.•ARTICLE•Government Information Quarterly•2021•Cited by: 1•References: 13

  • Enabling AI capabilities in government agencies

    Open Access•Patrick Mikalef, Kristina Lemmer et al.•ARTICLE•Government Information Quarterly•2021•Cited by: 26•References: 12

    Artificial Intelligence (AI) is gradually becoming an integral part of the digital strategy of organizations. Yet, the use of AI in public organizations in still lagging significantly compared to private organizations. Prior literature looking into aspects that facilitate adoption and use of AI has concentrated on challenges concerning technical aspects of AI technologies, providing little insight regarding the organizational deployment of AI, pa…

  • Towards a unified theory of toxic behavior in video games

    Open Access•Bastian Kordyaka, Katharina Jahn et al.•ARTICLE•Internet Research•2020•Cited by: 10•References: 8

    Purpose Toxic behavior in multiplayer video games diminishes the potential revenue of gaming companies by spreading a bad mood, negatively affecting game play, and subsequently leading to the churn of players. However, research investigating why toxic behavior occurs is still scarce. To address this issue, this study disjunctively tests three different theoretical approaches (social cognitive theory, theory of planned behavior, and online disinhi…

  • A test for multigroup comparison using partial least squares path modeling

    Open Access•Michael Klesel, Florian Schuberth et al.•ARTICLE•Internet Research•2019•Cited by: 6•References: 7

    Purpose People seem to function according to different models, which implies that in business and social sciences, heterogeneity is a rule rather than an exception. Researchers can investigate such heterogeneity through multigroup analysis (MGA). In the context of partial least squares path modeling (PLS-PM), MGA is currently applied to perform multiple comparisons of parameters across groups. However, this approach has significant drawbacks: fir…

  • Business process management capabilities in local governments

    Open Access•Björn Niehaves, Bjoern Niehaves et al.•ARTICLE•Government Information Quarterly•2013•Cited by: 5•References: 4

  • Enabling AI capabilities in government agencies

    Open Access•Patrick Mikalef, Kristina Lemmer et al.•ARTICLE•Government Information Quarterly•2021•Cited by: 26•References: 12

    Artificial Intelligence (AI) is gradually becoming an integral part of the digital strategy of organizations. Yet, the use of AI in public organizations in still lagging significantly compared to private organizations. Prior literature looking into aspects that facilitate adoption and use of AI has concentrated on challenges concerning technical aspects of AI technologies, providing little insight regarding the organizational deployment of AI, pa…

  • Towards a unified theory of toxic behavior in video games

    Open Access•Bastian Kordyaka, Katharina Jahn et al.•ARTICLE•Internet Research•2020•Cited by: 10•References: 8

    Purpose Toxic behavior in multiplayer video games diminishes the potential revenue of gaming companies by spreading a bad mood, negatively affecting game play, and subsequently leading to the churn of players. However, research investigating why toxic behavior occurs is still scarce. To address this issue, this study disjunctively tests three different theoretical approaches (social cognitive theory, theory of planned behavior, and online disinhi…

  • Examining how AI capabilities can foster organizational performance in public organizations

    Open Access•Patrick Mikalef, Kristina Lemmer et al.•ARTICLE•Government Information Quarterly•2023•Cited by: 7•References: 13

    Developing the capacity to digitally transform through AI is becoming increasingly important for public organizations, as a constantly growing number of their activities is now becoming AI-driven. This prompts an understanding of how public organizations should organize in order to derive value from AI, as well as in which forms can value be realized. Against this background, this paper examines how AI capabilities can lead to organizational perf…

  • A test for multigroup comparison using partial least squares path modeling

    Open Access•Michael Klesel, Florian Schuberth et al.•ARTICLE•Internet Research•2019•Cited by: 6•References: 7

    Purpose People seem to function according to different models, which implies that in business and social sciences, heterogeneity is a rule rather than an exception. Researchers can investigate such heterogeneity through multigroup analysis (MGA). In the context of partial least squares path modeling (PLS-PM), MGA is currently applied to perform multiple comparisons of parameters across groups. However, this approach has significant drawbacks: fir…

  • Business process management capabilities in local governments

    Open Access•Björn Niehaves, Bjoern Niehaves et al.•ARTICLE•Government Information Quarterly•2013•Cited by: 5•References: 4

  • One tool to rule? – A field experimental longitudinal study on the costs and benefits of mobile device usage in public agencies

    Open Access•Kristina Lemmer, Katharina Jahn et al.•ARTICLE•Government Information Quarterly•2023•Cited by: 1•References: 22

    With the rising number of mobile technologies used in work- and private-life domains, opportunities, and challenges of mobile device usage in daily lives arise. Against this background, we strive to investigate how corporately provided mobile devices, i.e., tablets, affect work-life conflict and innovation behavior of public sector employees over time. We analyze employees in German public agencies due to their high intrinsic motivation goals alo…

  • Design elements in immersive virtual reality

    Open Access•Katharina Jahn, Frederike Marie Oschinsky et al.•ARTICLE•Internet Research•2022•Cited by: 1•References: 5

    Purpose Immersive virtual reality (IVR) has been frequently proposed as a promising tool for learning. However, researchers have commonly implemented a plethora of design elements in these IVR systems, which makes the specific aspects of the system that are necessary to achieve beneficial outcomes unclear. Against this background, this study aims to combine the literature on presence with learning theories to propose that the ability of IVR to pr…

  • Smart cities as hubs

    Open Access•Λεωνίδας Ανθόπουλος, Leonidas G Anthopoulos et al.•ARTICLE•Cities•2022•Cited by: 1•References: 9

  • Cognitive biases in the digital age – How resolving the status quo bias enables public-sector employees to overcome restraint

    Open Access•Frederike Marie Oschinsky, Aida Stelter et al.•ARTICLE•Government Information Quarterly•2021•Cited by: 1•References: 13

  • Business process management capabilities in local governments

    Open Access•Björn Niehaves, Bjoern Niehaves et al.•ARTICLE•Government Information Quarterly•2013•Cited by: 5•References: 4

  • A test for multigroup comparison using partial least squares path modeling

    Open Access•Michael Klesel, Florian Schuberth et al.•ARTICLE•Internet Research•2019•Cited by: 6•References: 7

    Purpose People seem to function according to different models, which implies that in business and social sciences, heterogeneity is a rule rather than an exception. Researchers can investigate such heterogeneity through multigroup analysis (MGA). In the context of partial least squares path modeling (PLS-PM), MGA is currently applied to perform multiple comparisons of parameters across groups. However, this approach has significant drawbacks: fir…

  • Towards a unified theory of toxic behavior in video games

    Open Access•Bastian Kordyaka, Katharina Jahn et al.•ARTICLE•Internet Research•2020•Cited by: 10•References: 8

    Purpose Toxic behavior in multiplayer video games diminishes the potential revenue of gaming companies by spreading a bad mood, negatively affecting game play, and subsequently leading to the churn of players. However, research investigating why toxic behavior occurs is still scarce. To address this issue, this study disjunctively tests three different theoretical approaches (social cognitive theory, theory of planned behavior, and online disinhi…

  • Individualized gamification elements

    Open Access•Katharina Jahn, Bastian Kordyaka et al.•ARTICLE•Computers in Human Behavior•2021

    Gamification is often equipped with the promise to increase motivation and performance. However, research explaining which gamification design elements are effective and the mechanisms through which these effects can be explained is still at an early stage. By drawing on the three psychological needs – competence, autonomy, and social relatedness – proposed by self-determination theory, we develop a model to explain the effects of feedback and av…

  • Does the type of mind wandering matter? Extending the inquiry about the role of mind wandering in the IT use experience

    Open Access•Michael Klesel, Frederike Marie Oschinsky et al.•ARTICLE•Internet Research•2021•References: 3

    Purpose This study sought to distinguish characteristics of cognitive processes while using information technology. In particular, it identifies similarities and differences between mind wandering and cognitive absorption in technology-related settings in an effort to develop a deeper understanding of the role that mind wandering plays when using information technology. Design/methodology/approach Data was gathered using an online survey includin…

  • Cognitive biases in the digital age – How resolving the status quo bias enables public-sector employees to overcome restraint

    Open Access•Frederike Marie Oschinsky, Aida Stelter et al.•ARTICLE•Government Information Quarterly•2021•Cited by: 1•References: 13

  • Enabling AI capabilities in government agencies

    Open Access•Patrick Mikalef, Kristina Lemmer et al.•ARTICLE•Government Information Quarterly•2021•Cited by: 26•References: 12

    Artificial Intelligence (AI) is gradually becoming an integral part of the digital strategy of organizations. Yet, the use of AI in public organizations in still lagging significantly compared to private organizations. Prior literature looking into aspects that facilitate adoption and use of AI has concentrated on challenges concerning technical aspects of AI technologies, providing little insight regarding the organizational deployment of AI, pa…

  • Design elements in immersive virtual reality

    Open Access•Katharina Jahn, Frederike Marie Oschinsky et al.•ARTICLE•Internet Research•2022•Cited by: 1•References: 5

    Purpose Immersive virtual reality (IVR) has been frequently proposed as a promising tool for learning. However, researchers have commonly implemented a plethora of design elements in these IVR systems, which makes the specific aspects of the system that are necessary to achieve beneficial outcomes unclear. Against this background, this study aims to combine the literature on presence with learning theories to propose that the ability of IVR to pr…

  • Smart cities as hubs

    Open Access•Λεωνίδας Ανθόπουλος, Leonidas G Anthopoulos et al.•ARTICLE•Cities•2022•Cited by: 1•References: 9

  • One tool to rule? – A field experimental longitudinal study on the costs and benefits of mobile device usage in public agencies

    Open Access•Kristina Lemmer, Katharina Jahn et al.•ARTICLE•Government Information Quarterly•2023•Cited by: 1•References: 22

    With the rising number of mobile technologies used in work- and private-life domains, opportunities, and challenges of mobile device usage in daily lives arise. Against this background, we strive to investigate how corporately provided mobile devices, i.e., tablets, affect work-life conflict and innovation behavior of public sector employees over time. We analyze employees in German public agencies due to their high intrinsic motivation goals alo…

  • Examining how AI capabilities can foster organizational performance in public organizations

    Open Access•Patrick Mikalef, Kristina Lemmer et al.•ARTICLE•Government Information Quarterly•2023•Cited by: 7•References: 13

    Developing the capacity to digitally transform through AI is becoming increasingly important for public organizations, as a constantly growing number of their activities is now becoming AI-driven. This prompts an understanding of how public organizations should organize in order to derive value from AI, as well as in which forms can value be realized. Against this background, this paper examines how AI capabilities can lead to organizational perf…

Computer Science (10 works) · Business (6 works) · Artificial Intelligence (5 works) · E-Government and Public Services (5 works) · Economics (5 works) · Engineering (5 works) · Political science (5 works) · Psychology (5 works) · Marketing (4 works) · Public relations (4 works)

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