Ruofei Zhang
Biographic Data
| ID | 6479220 |
|---|---|
| NAME | Ruofei Zhang |
| GIVEN NAMES | Ruofei |
| FAMILY NAME | Zhang |
| SIGNATURE | ZHANG R |
| AFFILIATIONS | Education University of Hong Kong |
| ORCID | 0000-0001-5215-3306 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 5 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
ChatGPT-enhanced self-regulated learning in programming education
ChatGPT shows potential for enhancing self-regulated learning (SRL) in education. This study examined its role in programming instruction through a seven-week intervention with 83 sophomores. Students were assigned to a control group receiving traditional instruction (N = 27), an experimental group using ChatGPT (N = 30), or a group combining ChatGPT with SRL strategies (N = 26). Two-way ANCOVA results indicate that ChatGPT-supported groups repor…
Robot-assisted speaking practice (Rasp)
Robots are increasingly utilised in language education to physically accompany learners, simulate natural communication through verbal and non-verbal cues, and thereby engage students in various academic tasks, demonstrating potential in improving learner affection, engagement, and language proficiency. So far, research on using robots specifically for developing English as a Foreign Language (EFL) speaking skill, along with associated learner af…
Flow in ChatGPT-based logic learning and its influences on logic and self-efficacy in English argumentative writing
A review of chatbot-assisted learning
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To fill in the gaps, we reviewed relevant studies from the pedagogical and implementational aspects. For…
Chatbot-based learning of logical fallacies in EFL writing
Chatbots have been increasingly applied for EFL education and demonstrated overall usefulness in improving knowledge and motivation, while this technology has yet to be used for learning logical fallacies (i.e. errors in reasoning) in EFL writing. However, knowledge of logical fallacies is essential, with which learners can avoid fallacies in EFL writing and have enhanced writing quality. To fill in the gap, this study investigated the perceived …
Concepts, affordances, and theoretical frameworks of mixed reality enhanced language learning
The application and investigation of various virtual world experiences in language learning have been on the rise. However, mixed reality (MR) has received limited attention due to its ambiguous concepts, unclear affordances, and insufficient incorporation of theoretical frameworks.To promote the investigation and implementation of MR-enhanced language learning, we aimed to explore its concepts, affordances, and theoretical frameworks by reviewin…
ChatGPT affordance for logic learning strategies and its usefulness for developing knowledge and quality of logic in English argumentative writing
Learner engagement in digital game-based vocabulary learning and its effects on EFL vocabulary development
Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning
Digital technologies have been widely used to enhance language learning, the effectiveness of which has been acknowledged in the literature. With the rapid development of digital devices and technologies, increasing technologies have been used in the most recent several years, leading to more diversified approaches to language education. This exceptional advance over the past few years calls for a summary of state-of-the-art technologies that hav…
Digital game-based learning of information literacy
Information literacy (IL) is important for university students. In this research, we developed a digital role-playing game to enhance students’ learning of IL and investigated the effects of gameplay modes on their learning performance, motivation, self-efficacy and flow experiences. A total of 90 students participated in the study and played the game in collaborative, competitive and solo modes. Their IL knowledge was measured through a post-tes…
Digital game-based learning of information literacy
Information literacy (IL) is important for university students. In this research, we developed a digital role-playing game to enhance students’ learning of IL and investigated the effects of gameplay modes on their learning performance, motivation, self-efficacy and flow experiences. A total of 90 students participated in the study and played the game in collaborative, competitive and solo modes. Their IL knowledge was measured through a post-tes…
Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning
Digital technologies have been widely used to enhance language learning, the effectiveness of which has been acknowledged in the literature. With the rapid development of digital devices and technologies, increasing technologies have been used in the most recent several years, leading to more diversified approaches to language education. This exceptional advance over the past few years calls for a summary of state-of-the-art technologies that hav…
Learner engagement in digital game-based vocabulary learning and its effects on EFL vocabulary development
A review of chatbot-assisted learning
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To fill in the gaps, we reviewed relevant studies from the pedagogical and implementational aspects. For…
Chatbot-based learning of logical fallacies in EFL writing
Chatbots have been increasingly applied for EFL education and demonstrated overall usefulness in improving knowledge and motivation, while this technology has yet to be used for learning logical fallacies (i.e. errors in reasoning) in EFL writing. However, knowledge of logical fallacies is essential, with which learners can avoid fallacies in EFL writing and have enhanced writing quality. To fill in the gap, this study investigated the perceived …
Concepts, affordances, and theoretical frameworks of mixed reality enhanced language learning
The application and investigation of various virtual world experiences in language learning have been on the rise. However, mixed reality (MR) has received limited attention due to its ambiguous concepts, unclear affordances, and insufficient incorporation of theoretical frameworks.To promote the investigation and implementation of MR-enhanced language learning, we aimed to explore its concepts, affordances, and theoretical frameworks by reviewin…
ChatGPT affordance for logic learning strategies and its usefulness for developing knowledge and quality of logic in English argumentative writing
Flow in ChatGPT-based logic learning and its influences on logic and self-efficacy in English argumentative writing
ChatGPT-enhanced self-regulated learning in programming education
ChatGPT shows potential for enhancing self-regulated learning (SRL) in education. This study examined its role in programming instruction through a seven-week intervention with 83 sophomores. Students were assigned to a control group receiving traditional instruction (N = 27), an experimental group using ChatGPT (N = 30), or a group combining ChatGPT with SRL strategies (N = 26). Two-way ANCOVA results indicate that ChatGPT-supported groups repor…
Robot-assisted speaking practice (Rasp)
Robots are increasingly utilised in language education to physically accompany learners, simulate natural communication through verbal and non-verbal cues, and thereby engage students in various academic tasks, demonstrating potential in improving learner affection, engagement, and language proficiency. So far, research on using robots specifically for developing English as a Foreign Language (EFL) speaking skill, along with associated learner af…
Computer Science (8 works) · Psychology (7 works) · AI in Service Interactions (5 works) · Mathematics education (5 works) · Artificial Intelligence (3 works) · Educational technology (3 works) · EFL/ESL Teaching and Learning (3 works) · Human–computer interaction (3 works) · Innovative Teaching and Learning Methods (3 works) · Language acquisition (3 works)