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Ohbyung Kwon

Biographic Data

ID6628382
NAMEOhbyung Kwon
GIVEN NAMESOhbyung
FAMILY NAMEKwon
SIGNATUREKWON O
AFFILIATIONSKyung Hee University
ORCID0000-0001-9686-6586
VERIFIEDYes
TOTAL WORKS9
TOTAL CITATIONS1
WORKS AS AUTHOR9
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX1
  • The privatization of space

    Open Access•Seung Uk Choi, Ohbyung Kwon•ARTICLE•Technological Forecasting and…•2026

  • Close to digital heritage? Proximity moderator effects in virtual reality heritage experience

    Open Access•Tony Jung, Timothy Jung et al.•ARTICLE•Current Issues in Tourism•2025

    This paper aims to advance immersive technology and cultural heritage research by investigating how and to what extent geographical, social and cognitive proximity moderate the effects of VR-based information systems on both heritage immersive experience (immersion and sense of presence) and users’ satisfaction and then, drive continuance intention using VR. Although research on digital experiences and innovation in cultural heritage has increase…

  • Effects of meta-human characteristics on user acceptance

    Open Access•Sujin Bae, Tony Jung et al.•ARTICLE•Behaviour and Information…•2025

    Despite the potential of meta-humans in the virtual space, research on how consumers react to meta-humans is scarce.This study investigates the effects of meta-human characteristics on user acceptance.280 responses from the online survey were analysed using structural equation modelling.Findings revealed that meta-humans outshine digital humans in terms of performance and user acceptance.Users encountering digital humans are affected by the uncan…

  • The effects of Experience-Technology Fit (ETF) on consumption behavior

    Open Access•Tony Jung, Sujin Bae et al.•ARTICLE•Information Technology and People•2024

    Purpose Traditionally, Task–Technology Fit (TTF) theory has been applied to examine the usefulness of technology in the work environment. Can the same approach (based on experience rather than tasks) be applied to non-work, cultural heritage environments? This is the question the authors ask in this study. This study proposes a new variation of TTF based on the experience economy model, namely Experience–Technology Fit (ETF), for the non-work env…

  • The effects of individual and organizational interventions on space tourism

    Myung Ja Kim, C M Hall et al.•ARTICLE•Current Issues in Tourism•2023

    There is limited theoretically informed research on sustainability in the space tourism market. An extended model of goal-directed behaviour (EMGB) is created and verified with individual and organizational interventions, comparing space tourism experienced and non-experienced travellers. Results revealed that individual intervention has fully significant effects on all MGB constructs, while organizational intervention has partially significant i…

  • The influence of virtual reality on the experience of religious cultural heritage content

    Open Access•Kyunghwa Hwang, M Claudia Tom Dieck et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 5

    Purpose The purpose of this study is to expand the experience economy model and to determine if this model provides a better understanding of the process of growing intention to continue using religious cultural heritage content delivered digitally and intention to visit religious cultural heritage sites. In particular, it examines the influence of spiritual experience on the evaluation of religious cultural heritage content, comparing delivery v…

  • What drives technology-enhanced storytelling immersion? The role of digital humans

    Open Access•Christine Sung, Dai‐in Danny Han et al.•ARTICLE•Computers in Human Behavior•2022

  • Technology acceptance theories and factors influencing artificial Intelligence-based intelligent products

    Open Access•Kwonsang Sohn, Ohbyung Kwon•ARTICLE•Telematics and Informatics•2020

  • The Influence of Politeness Behavior on User Compliance with Social Robots in a Healthcare Service Setting

    Open Access•Namyeon Lee, Jeonghun Kim et al.•ARTICLE•International Journal of Social…•2017

  • The influence of virtual reality on the experience of religious cultural heritage content

    Open Access•Kyunghwa Hwang, M Claudia Tom Dieck et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 5

    Purpose The purpose of this study is to expand the experience economy model and to determine if this model provides a better understanding of the process of growing intention to continue using religious cultural heritage content delivered digitally and intention to visit religious cultural heritage sites. In particular, it examines the influence of spiritual experience on the evaluation of religious cultural heritage content, comparing delivery v…

  • The Influence of Politeness Behavior on User Compliance with Social Robots in a Healthcare Service Setting

    Open Access•Namyeon Lee, Jeonghun Kim et al.•ARTICLE•International Journal of Social…•2017

  • Technology acceptance theories and factors influencing artificial Intelligence-based intelligent products

    Open Access•Kwonsang Sohn, Ohbyung Kwon•ARTICLE•Telematics and Informatics•2020

  • What drives technology-enhanced storytelling immersion? The role of digital humans

    Open Access•Christine Sung, Dai‐in Danny Han et al.•ARTICLE•Computers in Human Behavior•2022

  • The effects of individual and organizational interventions on space tourism

    Myung Ja Kim, C M Hall et al.•ARTICLE•Current Issues in Tourism•2023

    There is limited theoretically informed research on sustainability in the space tourism market. An extended model of goal-directed behaviour (EMGB) is created and verified with individual and organizational interventions, comparing space tourism experienced and non-experienced travellers. Results revealed that individual intervention has fully significant effects on all MGB constructs, while organizational intervention has partially significant i…

  • The influence of virtual reality on the experience of religious cultural heritage content

    Open Access•Kyunghwa Hwang, M Claudia Tom Dieck et al.•ARTICLE•Internet Research•2023•Cited by: 1•References: 5

    Purpose The purpose of this study is to expand the experience economy model and to determine if this model provides a better understanding of the process of growing intention to continue using religious cultural heritage content delivered digitally and intention to visit religious cultural heritage sites. In particular, it examines the influence of spiritual experience on the evaluation of religious cultural heritage content, comparing delivery v…

  • The effects of Experience-Technology Fit (ETF) on consumption behavior

    Open Access•Tony Jung, Sujin Bae et al.•ARTICLE•Information Technology and People•2024

    Purpose Traditionally, Task–Technology Fit (TTF) theory has been applied to examine the usefulness of technology in the work environment. Can the same approach (based on experience rather than tasks) be applied to non-work, cultural heritage environments? This is the question the authors ask in this study. This study proposes a new variation of TTF based on the experience economy model, namely Experience–Technology Fit (ETF), for the non-work env…

  • Close to digital heritage? Proximity moderator effects in virtual reality heritage experience

    Open Access•Tony Jung, Timothy Jung et al.•ARTICLE•Current Issues in Tourism•2025

    This paper aims to advance immersive technology and cultural heritage research by investigating how and to what extent geographical, social and cognitive proximity moderate the effects of VR-based information systems on both heritage immersive experience (immersion and sense of presence) and users’ satisfaction and then, drive continuance intention using VR. Although research on digital experiences and innovation in cultural heritage has increase…

  • Effects of meta-human characteristics on user acceptance

    Open Access•Sujin Bae, Tony Jung et al.•ARTICLE•Behaviour and Information…•2025

    Despite the potential of meta-humans in the virtual space, research on how consumers react to meta-humans is scarce.This study investigates the effects of meta-human characteristics on user acceptance.280 responses from the online survey were analysed using structural equation modelling.Findings revealed that meta-humans outshine digital humans in terms of performance and user acceptance.Users encountering digital humans are affected by the uncan…

  • The privatization of space

    Open Access•Seung Uk Choi, Ohbyung Kwon•ARTICLE•Technological Forecasting and…•2026

Computer Science (8 works) · Psychology (8 works) · Social Psychology (7 works) · Human–computer interaction (5 works) · Artificial Intelligence (3 works) · Business (3 works) · Marketing (3 works) · Technology Acceptance Model (3 works) · Tourism (3 works) · Usability (3 works)

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