Daniel Zarate
Biographic Data
| ID | 6851150 |
|---|---|
| NAME | Daniel Zarate |
| GIVEN NAMES | Daniel |
| FAMILY NAME | Zarate |
| SIGNATURE | ZARATE D |
| AFFILIATIONS | RMIT University |
| ORCID | 0000-0002-1508-8637 |
| VERIFIED | Yes |
| TOTAL WORKS | 18 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 18 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
An item response theory examination of the functionality appreciation scale
Functionality appreciation, valuing the body for what it can do, is a central aspect of positive body image. The Functionality Appreciation Scale (FAS) is widely used to assess this construct; however, its item-level properties have not been examined using item response theory. This study applied a graded response model to evaluate item discrimination, difficulty, and measurement precision, and to assess differential item functioning across gende…
The drug abuse screening test
The Drug Abuse Screening Test (DAST-10) is one of the most widely used instruments for assessing problematic illicit drug use and its associated consequences, yet little is known about its long-term temporal stability in a longitudinal studies. Although its psychometric properties are well-established, limited evidence exists regarding its long-term temporal stability. This study aimed to evaluate the test–retest reliability and agreement of the …
Applications of the bifactor S-1 model to adult ADHD symptoms
The structure of Attention-Deficit/Hyperactivity Disorder (ADHD) in adults has been the subject of recent research. The primary goal of the study was to examine the S-1 bifactor model, with impulsivity (IM) symptoms as the reference indicator for the general factor, and the relevance of hyperactivity symptoms (HY) for ADHD in an adult community sample. A total of 539 adults (males = 143, females = 393), aged between 18 and 65 years, completed the…
Burnout in Esports
Athlete burnout is increasingly reported as impacting esports players' wellbeing and performance. This study examined the psychometric properties of the Athlete Burnout Scale (ABO‐S) in esports. The ABO‐S assesses three burnout dimensions: physical exhaustion, reduced sense of accomplishment, and negative feelings toward sport. The study focused on item discrimination and difficulty parameters to establish optimal raw cut‐off scores indicating le…
Network-based insights into distress and sexual addiction
Addictive-type sexual behaviour results in significant distress and impact to daily functioning. Furthermore, differences have emerged regarding behavioural presentation and psychosocial outcomes between heterosexual men, heterosexual women, and gender and sexual minority (GSM) individuals. The current research employed partial correlation and Bayesian network modelling, analysing differences in symptoms of distress and sexual addiction among 934…
Affect lability scale (ALS-18) and ADHD
Affect lability, or difficulties in emotional regulation, has been suggested to be a defining factor in ADHD presentations, with previous studies identifying a relationship between affect lability and ADHD. However, the relationship between different dimensions of lability and ADHD dimensions has not been explored. This study aims to examine whether the three affect lability dimensions– depression/elation (D), depression/anxiety (D/A), and anger …
Profiling gaming disorder risk
Internet Gaming Disorder (IGD) is characterized by persistent gaming behavior that causes significant social and personal impairment. While most research has focused on individual and game-related factors contributing to IGD, less attention has been given to environmental influences such as family communication (FC), vertically individualistic (VI) values and their interaction effect. This study aimed to (1) profile adult and adolescent gamers ba…
Motivational profiles in problematic social media use
Problematic Social Media Use (PSMU), an experience associated with symptoms replicable to those of addiction, has become increasingly prevalent worldwide. Previous literature suggested that social media subgroups convey varying risks with PSMU behaviours. Theoretically prompted by the Self-Determination Theory (SDT), this study aimed to (i) identify homogenous profiles of users based on their amotivation, external regulation, identified regulatio…
User-Avatar discrepancy scale
An avatar is one’s figure of representation within the virtual world. The user-avatar bond is suggested to carry information about who/how the person is in their real life. Discrepancies between an individual’s self and avatar perceptions have been associated with disordered gaming and reduced well-being, requiring assessment. Although several instruments purport to measure UAB, there is no targeted user-avatar discrepancy scale. To address this …
Machine Learning(s) in gaming disorder through the user-avatar bond
In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of t…
Burnout, resilience, and coping among esports players
Burnout among esports players is a serious issue affecting competitive and professional players. The present study investigated the relationship between resilience, coping, and burnout among esports players using network analysis. Esports players (N = 453; Mage = 23.0 years, SD = 4.18; in the top 40% of in-game rank) who competed in one of seven popular team-based esports completed the Connor-Davidson Resilience Scale (CD-RISC-10), Coping Functio…
Exploring user-avatar bond profiles
Avatars serve as the virtual embodiment of users, facilitating their online interaction, with potential positive and negative effects. These effects range from enhancing social and personal development to facilitating disordered gaming patterns. As past literature has identified different disorder gaming patterns based on the connection an individual has with their avatar (referred to as the User-Avatar Bond [UAB]), the present study explored the…
Deep learning(s) in gaming disorder through the user-avatar bond
Problematic Pornography Use
Pornography use has increased its popularity worldwide, raising concerns about potential disordered use. Considering the lack of recognition in diagnostic manuals, conceptual clarification and the validation of robust instruments assessing this problem are much needed. The current study is aimed at assessing the psychometric properties of the Problematic Pornography Use Scale (PPUS). Exploratory and confirmatory analyses (EFA and CFA) were used t…
The Online Flow Questionnaire
Online flow refers to the rate of an individual's absorbance in an Internet activity in which they are engaged. It has been implicated with both the effectiveness of cyberhealth and online education applications, as well as excessive Internet use. One way of assessing it is the Online Flow Questionnaire (OFQ). Consequently, this study investigated the optimum measurement of online flow, as well as OFQ cutoff points, using Item Response Theory (IR…
Warwick Edinburgh Mental Well-Being Scale (WEMWBS)
Gender comparisons based on WEMWBS scores should be cautiously interpreted for specific items that demonstrate different scalar scales and similar scores indicate different severity. The items showed increased reliability for latent levels of ∓ 2 SD from the mean level of SWB. The WEMWBS may also not perform well for clinically low and high levels of SWB. Including assessments for clinical cases may optimise the use of the WEMWBS
Problematic Shopping Behavior
There has been an increasing amount of research examining problematic shopping behavior (PSB), often referred to in the psychological literature as "compulsive buying" or "shopping addiction." A popular scale for assessing the risk of PSB is the seven-item Bergen Shopping Addiction Scale (BSAS). To expand our knowledge of the psychometric properties of this instrument, the present study employed Item Response Theory (IRT) and differential item fu…
Body Appreciation Scale (BAS-2)
Background The present study considers a measure of positive body image, the Body Appreciation Scale-2, which assesses acceptance and/or favourable opinions towards the body (BAS-2). Potential variations of the psychometric properties of the scale across males and females, as well as across its different items invite for further investigation. The present study contributes to this area of knowledge via the employment of gender Measurement Invaria…
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Body Appreciation Scale (BAS-2)
Background The present study considers a measure of positive body image, the Body Appreciation Scale-2, which assesses acceptance and/or favourable opinions towards the body (BAS-2). Potential variations of the psychometric properties of the scale across males and females, as well as across its different items invite for further investigation. The present study contributes to this area of knowledge via the employment of gender Measurement Invaria…
The Online Flow Questionnaire
Online flow refers to the rate of an individual's absorbance in an Internet activity in which they are engaged. It has been implicated with both the effectiveness of cyberhealth and online education applications, as well as excessive Internet use. One way of assessing it is the Online Flow Questionnaire (OFQ). Consequently, this study investigated the optimum measurement of online flow, as well as OFQ cutoff points, using Item Response Theory (IR…
Warwick Edinburgh Mental Well-Being Scale (WEMWBS)
Gender comparisons based on WEMWBS scores should be cautiously interpreted for specific items that demonstrate different scalar scales and similar scores indicate different severity. The items showed increased reliability for latent levels of ∓ 2 SD from the mean level of SWB. The WEMWBS may also not perform well for clinically low and high levels of SWB. Including assessments for clinical cases may optimise the use of the WEMWBS
Problematic Shopping Behavior
There has been an increasing amount of research examining problematic shopping behavior (PSB), often referred to in the psychological literature as "compulsive buying" or "shopping addiction." A popular scale for assessing the risk of PSB is the seven-item Bergen Shopping Addiction Scale (BSAS). To expand our knowledge of the psychometric properties of this instrument, the present study employed Item Response Theory (IRT) and differential item fu…
Deep learning(s) in gaming disorder through the user-avatar bond
Problematic Pornography Use
Pornography use has increased its popularity worldwide, raising concerns about potential disordered use. Considering the lack of recognition in diagnostic manuals, conceptual clarification and the validation of robust instruments assessing this problem are much needed. The current study is aimed at assessing the psychometric properties of the Problematic Pornography Use Scale (PPUS). Exploratory and confirmatory analyses (EFA and CFA) were used t…
Machine Learning(s) in gaming disorder through the user-avatar bond
In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of t…
Burnout, resilience, and coping among esports players
Burnout among esports players is a serious issue affecting competitive and professional players. The present study investigated the relationship between resilience, coping, and burnout among esports players using network analysis. Esports players (N = 453; Mage = 23.0 years, SD = 4.18; in the top 40% of in-game rank) who competed in one of seven popular team-based esports completed the Connor-Davidson Resilience Scale (CD-RISC-10), Coping Functio…
Exploring user-avatar bond profiles
Avatars serve as the virtual embodiment of users, facilitating their online interaction, with potential positive and negative effects. These effects range from enhancing social and personal development to facilitating disordered gaming patterns. As past literature has identified different disorder gaming patterns based on the connection an individual has with their avatar (referred to as the User-Avatar Bond [UAB]), the present study explored the…
Affect lability scale (ALS-18) and ADHD
Affect lability, or difficulties in emotional regulation, has been suggested to be a defining factor in ADHD presentations, with previous studies identifying a relationship between affect lability and ADHD. However, the relationship between different dimensions of lability and ADHD dimensions has not been explored. This study aims to examine whether the three affect lability dimensions– depression/elation (D), depression/anxiety (D/A), and anger …
Profiling gaming disorder risk
Internet Gaming Disorder (IGD) is characterized by persistent gaming behavior that causes significant social and personal impairment. While most research has focused on individual and game-related factors contributing to IGD, less attention has been given to environmental influences such as family communication (FC), vertically individualistic (VI) values and their interaction effect. This study aimed to (1) profile adult and adolescent gamers ba…
Motivational profiles in problematic social media use
Problematic Social Media Use (PSMU), an experience associated with symptoms replicable to those of addiction, has become increasingly prevalent worldwide. Previous literature suggested that social media subgroups convey varying risks with PSMU behaviours. Theoretically prompted by the Self-Determination Theory (SDT), this study aimed to (i) identify homogenous profiles of users based on their amotivation, external regulation, identified regulatio…
User-Avatar discrepancy scale
An avatar is one’s figure of representation within the virtual world. The user-avatar bond is suggested to carry information about who/how the person is in their real life. Discrepancies between an individual’s self and avatar perceptions have been associated with disordered gaming and reduced well-being, requiring assessment. Although several instruments purport to measure UAB, there is no targeted user-avatar discrepancy scale. To address this …
An item response theory examination of the functionality appreciation scale
Functionality appreciation, valuing the body for what it can do, is a central aspect of positive body image. The Functionality Appreciation Scale (FAS) is widely used to assess this construct; however, its item-level properties have not been examined using item response theory. This study applied a graded response model to evaluate item discrimination, difficulty, and measurement precision, and to assess differential item functioning across gende…
The drug abuse screening test
The Drug Abuse Screening Test (DAST-10) is one of the most widely used instruments for assessing problematic illicit drug use and its associated consequences, yet little is known about its long-term temporal stability in a longitudinal studies. Although its psychometric properties are well-established, limited evidence exists regarding its long-term temporal stability. This study aimed to evaluate the test–retest reliability and agreement of the …
Applications of the bifactor S-1 model to adult ADHD symptoms
The structure of Attention-Deficit/Hyperactivity Disorder (ADHD) in adults has been the subject of recent research. The primary goal of the study was to examine the S-1 bifactor model, with impulsivity (IM) symptoms as the reference indicator for the general factor, and the relevance of hyperactivity symptoms (HY) for ADHD in an adult community sample. A total of 539 adults (males = 143, females = 393), aged between 18 and 65 years, completed the…
Burnout in Esports
Athlete burnout is increasingly reported as impacting esports players' wellbeing and performance. This study examined the psychometric properties of the Athlete Burnout Scale (ABO‐S) in esports. The ABO‐S assesses three burnout dimensions: physical exhaustion, reduced sense of accomplishment, and negative feelings toward sport. The study focused on item discrimination and difficulty parameters to establish optimal raw cut‐off scores indicating le…
Network-based insights into distress and sexual addiction
Addictive-type sexual behaviour results in significant distress and impact to daily functioning. Furthermore, differences have emerged regarding behavioural presentation and psychosocial outcomes between heterosexual men, heterosexual women, and gender and sexual minority (GSM) individuals. The current research employed partial correlation and Bayesian network modelling, analysing differences in symptoms of distress and sexual addiction among 934…
Psychology (13 works) · Clinical Psychology (9 works) · Psychometrics (8 works) · Impact of Technology on Adolescents (7 works) · Social Psychology (7 works) · Computer Science (6 works) · Item response theory (6 works) · Applied Psychology (4 works) · Avatar (4 works) · Clinical Psychology (4 works)