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Sébastien George

Biographic Data

ID7351374
NAMESébastien George
GIVEN NAMESSébastien
FAMILY NAMEGeorge
SIGNATUREGEORGE S
AFFILIATIONSLe Mans Université
ORCID0000-0003-0812-0712
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2025
H-INDEX0
  • A Domain‐Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge

    Open Access•Bérénice Lemoine, Pierre Laforcade et al.•ARTICLE•Journal of Computer Assisted…•2025

  • Bpmn4mooc

    Aicha Bakki, Lahcen Oubahssi et al.•ARTICLE•Interactive Learning Environments•2024

    Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops, production, and supply industry. Due to its flexible notation, BPMN is increasingly being used in non-tradi…

  • Design and evaluation of a versatile text input device for virtual and immersive workspaces

    Damien Brun, Charles Gouin-Vallerand et al.•ARTICLE•Human-Computer Interaction•2024

    International audience

  • JEM Inventor

    Aous Karoui, Iza Marfisi-Schottman et al.•ARTICLE•Interactive Learning Environments•2022

    The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains very limited. This is partly due to the fact that MLGs are often designed to match a specific le…

  • Usages réflexifs des traces dans les environnements informatiques pour l’apprentissage humain

    Sébastien George, Christine Michel et al.•ARTICLE•Intellectica Revue de l…•2013

    Reflexive Uses of Traces in Computer Environments for Supporting Human Learning. Instrumented learning situations are more and more frequent. In digital environments that support human learning, user actions may be recorded by the system, which makes possible the use of " interaction traces". These traces are used by adaptive systems for customizing activities or for giving advises to learners. Traces can also be used for observations or pedagogi…

No prominent works on this page.

  • Usages réflexifs des traces dans les environnements informatiques pour l’apprentissage humain

    Sébastien George, Christine Michel et al.•ARTICLE•Intellectica Revue de l…•2013

    Reflexive Uses of Traces in Computer Environments for Supporting Human Learning. Instrumented learning situations are more and more frequent. In digital environments that support human learning, user actions may be recorded by the system, which makes possible the use of " interaction traces". These traces are used by adaptive systems for customizing activities or for giving advises to learners. Traces can also be used for observations or pedagogi…

  • JEM Inventor

    Aous Karoui, Iza Marfisi-Schottman et al.•ARTICLE•Interactive Learning Environments•2022

    The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains very limited. This is partly due to the fact that MLGs are often designed to match a specific le…

  • Bpmn4mooc

    Aicha Bakki, Lahcen Oubahssi et al.•ARTICLE•Interactive Learning Environments•2024

    Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops, production, and supply industry. Due to its flexible notation, BPMN is increasingly being used in non-tradi…

  • Design and evaluation of a versatile text input device for virtual and immersive workspaces

    Damien Brun, Charles Gouin-Vallerand et al.•ARTICLE•Human-Computer Interaction•2024

    International audience

  • A Domain‐Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge

    Open Access•Bérénice Lemoine, Pierre Laforcade et al.•ARTICLE•Journal of Computer Assisted…•2025

Computer Science (5 works) · Human–computer interaction (4 works) · Psychology (3 works) · Artificial Intelligence (2 works) · Educational Games and Gamification (2 works) · Intelligent Tutoring Systems and Adaptive Learning (2 works) · Knowledge management (2 works) · Multimedia (2 works) · Programming language (2 works) · Artificial Intelligence in Games (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae