Sébastien George
Biographic Data
| ID | 7351374 |
|---|---|
| NAME | Sébastien George |
| GIVEN NAMES | Sébastien |
| FAMILY NAME | George |
| SIGNATURE | GEORGE S |
| AFFILIATIONS | Le Mans Université |
| ORCID | 0000-0003-0812-0712 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
A Domain‐Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge
Bpmn4mooc
Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops, production, and supply industry. Due to its flexible notation, BPMN is increasingly being used in non-tradi…
Design and evaluation of a versatile text input device for virtual and immersive workspaces
International audience
JEM Inventor
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains very limited. This is partly due to the fact that MLGs are often designed to match a specific le…
Usages réflexifs des traces dans les environnements informatiques pour l’apprentissage humain
Reflexive Uses of Traces in Computer Environments for Supporting Human Learning. Instrumented learning situations are more and more frequent. In digital environments that support human learning, user actions may be recorded by the system, which makes possible the use of " interaction traces". These traces are used by adaptive systems for customizing activities or for giving advises to learners. Traces can also be used for observations or pedagogi…
No prominent works on this page.
Usages réflexifs des traces dans les environnements informatiques pour l’apprentissage humain
Reflexive Uses of Traces in Computer Environments for Supporting Human Learning. Instrumented learning situations are more and more frequent. In digital environments that support human learning, user actions may be recorded by the system, which makes possible the use of " interaction traces". These traces are used by adaptive systems for customizing activities or for giving advises to learners. Traces can also be used for observations or pedagogi…
JEM Inventor
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains very limited. This is partly due to the fact that MLGs are often designed to match a specific le…
Bpmn4mooc
Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops, production, and supply industry. Due to its flexible notation, BPMN is increasingly being used in non-tradi…
Design and evaluation of a versatile text input device for virtual and immersive workspaces
International audience
A Domain‐Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge
Computer Science (5 works) · Human–computer interaction (4 works) · Psychology (3 works) · Artificial Intelligence (2 works) · Educational Games and Gamification (2 works) · Intelligent Tutoring Systems and Adaptive Learning (2 works) · Knowledge management (2 works) · Multimedia (2 works) · Programming language (2 works) · Artificial Intelligence in Games (1 work)