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JEM Inventor

A mobile learning game authoring tool based on a nested design approach

Bibliographic Data

ID21632880
AuthorsAous Karoui (0000-0002-3766-9571, LIUM – EA4023, Le Mans University, corresponding author), Iza Marfisi-Schottman (0000-0002-2046-6698, LIUM – EA4023, Le Mans University), Sébastien George (0000-0003-0812-0712, LIUM – EA4023, Le Mans University)
Year2022
Volume30
Issue10
Pages1851-1878
Publication date2022-11-17
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2020.1753214
OpenAlexW3019361852
LanguageEN
Citations received2
References cited39

The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains very limited. This is partly due to the fact that MLGs are often designed to match a specific learning context, and thus cannot be directly reused in other situations. In addition, the existing authoring tools are either simple to use but do not offer enough features for designing MLGs that meet the teachers’ needs, or much too complex to be used without programming skills. To tackle these problems, we propose JEM Inventor, a MLG authoring tool, based on a nested design approach, progressively revealing functionalities, depending on users' skills and needs. JEM Inventor and its nested design model were evaluated through two experimentations with more than twenty teachers, from a wide range of fields and expertise with the use of MLGs. We also conducted field experimentations with more than 1500 students in order to evaluate the quality of the MLGs created with JEM Inventor as well as their impact on learners

Business · Creativity · Geography · Human–computer interaction · Mobile device · Multimedia · Recreation · World Wide Web · Computer Science · Educational Games and Gamification · ICT in Developing Communities · Mathematics · Mobile Learning in Education · Psychology

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Unique citing works2
Citations per year1
Citation span2024 - 2025 (2)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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