Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Yu‐Shan Chang

Biographic Data

ID9111421
NAMEYu‐Shan Chang
GIVEN NAMESYu‐Shan
FAMILY NAMEChang
SIGNATURECHANG Y S
AFFILIATIONSNational Taiwan Normal University
ORCID0000-0003-3533-7474
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS0
AUTHOR COUNT10
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Exploring the Impact of Augmented Reality on Cognitive Load, Emotion, and Creative Performance

    Open Access•Yu-Shan Chang, Yu‐Shan Chang et al.•ARTICLE•Thinking Skills and Creativity•2026

  • Influence of augmented reality and computer simulation hybrid teaching on creative self-efficacy, cognitive load, and engineering design creativity

    Ming-Yu Lin, Yu‐Shan Chang•ARTICLE•Interactive Learning Environments•2025

    The aim of the present study is to investigate the influence of augmented reality and computer simulation hybrid teaching (AR&CSHT) on creative self-efficacy, cognitive load, and engineering design creativity performance in addition to exploring the effects of AR&CSHT on the neural oscillations associated with the engineering design process. This study employed a non-equivalent group pretest–posttest experimental design with 222 high school stude…

  • Engagement, Academic Emotions, and Artificial Intelligence Application Creativity in the Metaverse

    Open Access•Yu‐Shan Chang•ARTICLE•Journal of Computer Assisted…•2025

  • Influence of online STEAM hands-on learning on AI learning, creativity, and creative emotions

    Yu‐Shan Chang, Yen-Yin Wang et al.•ARTICLE•Interactive Learning Environments•2024

    Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial expressions. We recruited 25 preservice teachers at a public university as participants. A pretest –…

  • Effects of virtual reality on creative design performance and creative experiential learning

    Yu‐Shan Chang, Chia-Hui Chou et al.•ARTICLE•Interactive Learning Environments•2023

    This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest–post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant positive effects on creative design processes, particularly in the design and planning, testing and revision…

  • Effects of virtual reality on creative performance and emotions

    Open Access•Huai-Te Huang, Yu-Shan Chang et al.•ARTICLE•Computers in Human Behavior•2023

  • Effects of virtual reality on creativity performance and perceived immersion

    Open Access•Yen‐Yin Wang, Yen-Yin Wang et al.•ARTICLE•British Journal of Educational…•2023

    The purpose of this study was to explore the effects of virtual reality (VR) application on creative performance and immersion, evaluated through electroencephalography brain wave data to achieve accurate and robust results. In this study, 72 middle school teachers were recruited as participants, and a non‐randomized control‐group pre‐test–post‐test design was employed. The experimental group received VR‐based design instruction, and the control …

  • Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design

    Open Access•Yi‐Ching Chen, Yu‐Shan Chang et al.•ARTICLE•Journal of Computer Assisted…•2022

    Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth‐grade students as participants and employed a non‐equivalent‐groups quasi‐experimental design to examine how VR application influences creativity components and creative performanc…

  • Effects of virtual reality application on skill learning for optical‐fibre fusion splicing

    Open Access•Yu‐Shan Chang•ARTICLE•British Journal of Educational…•2021

    This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical‐fibre fusion splicing skills. The skill‐learning test results revealed the following: (a) the skill‐learning effect associated with VR application was greater t…

  • The mediating role of motivation for creative performance of cloud-based m-learning

    Open Access•Yu-Shan Chang, Yu‐Shan Chang•ARTICLE•Australasian Journal of…•2019

    The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has a significant positive effect on the motivation of students, particularly on expectancy and affect; …

No prominent works on this page.

  • The mediating role of motivation for creative performance of cloud-based m-learning

    Open Access•Yu-Shan Chang, Yu‐Shan Chang•ARTICLE•Australasian Journal of…•2019

    The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has a significant positive effect on the motivation of students, particularly on expectancy and affect; …

  • Effects of virtual reality application on skill learning for optical‐fibre fusion splicing

    Open Access•Yu‐Shan Chang•ARTICLE•British Journal of Educational…•2021

    This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical‐fibre fusion splicing skills. The skill‐learning test results revealed the following: (a) the skill‐learning effect associated with VR application was greater t…

  • Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design

    Open Access•Yi‐Ching Chen, Yu‐Shan Chang et al.•ARTICLE•Journal of Computer Assisted…•2022

    Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth‐grade students as participants and employed a non‐equivalent‐groups quasi‐experimental design to examine how VR application influences creativity components and creative performanc…

  • Effects of virtual reality on creative design performance and creative experiential learning

    Yu‐Shan Chang, Chia-Hui Chou et al.•ARTICLE•Interactive Learning Environments•2023

    This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest–post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant positive effects on creative design processes, particularly in the design and planning, testing and revision…

  • Effects of virtual reality on creative performance and emotions

    Open Access•Huai-Te Huang, Yu-Shan Chang et al.•ARTICLE•Computers in Human Behavior•2023

  • Effects of virtual reality on creativity performance and perceived immersion

    Open Access•Yen‐Yin Wang, Yen-Yin Wang et al.•ARTICLE•British Journal of Educational…•2023

    The purpose of this study was to explore the effects of virtual reality (VR) application on creative performance and immersion, evaluated through electroencephalography brain wave data to achieve accurate and robust results. In this study, 72 middle school teachers were recruited as participants, and a non‐randomized control‐group pre‐test–post‐test design was employed. The experimental group received VR‐based design instruction, and the control …

  • Influence of online STEAM hands-on learning on AI learning, creativity, and creative emotions

    Yu‐Shan Chang, Yen-Yin Wang et al.•ARTICLE•Interactive Learning Environments•2024

    Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial expressions. We recruited 25 preservice teachers at a public university as participants. A pretest –…

  • Influence of augmented reality and computer simulation hybrid teaching on creative self-efficacy, cognitive load, and engineering design creativity

    Ming-Yu Lin, Yu‐Shan Chang•ARTICLE•Interactive Learning Environments•2025

    The aim of the present study is to investigate the influence of augmented reality and computer simulation hybrid teaching (AR&CSHT) on creative self-efficacy, cognitive load, and engineering design creativity performance in addition to exploring the effects of AR&CSHT on the neural oscillations associated with the engineering design process. This study employed a non-equivalent group pretest–posttest experimental design with 222 high school stude…

  • Engagement, Academic Emotions, and Artificial Intelligence Application Creativity in the Metaverse

    Open Access•Yu‐Shan Chang•ARTICLE•Journal of Computer Assisted…•2025

  • Exploring the Impact of Augmented Reality on Cognitive Load, Emotion, and Creative Performance

    Open Access•Yu-Shan Chang, Yu‐Shan Chang et al.•ARTICLE•Thinking Skills and Creativity•2026

Computer Science (9 works) · Psychology (9 works) · Human–computer interaction (8 works) · Virtual Reality Applications and Impacts (8 works) · Creativity (7 works) · Creativity in Education and Neuroscience (7 works) · Social Psychology (7 works) · Mathematics education (6 works) · Virtual reality (6 works) · Novelty (5 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae