Yu‐Shan Chang
Biographic Data
| ID | 9111421 |
|---|---|
| NAME | Yu‐Shan Chang |
| GIVEN NAMES | Yu‐Shan |
| FAMILY NAME | Chang |
| SIGNATURE | CHANG Y S |
| AFFILIATIONS | National Taiwan Normal University |
| ORCID | 0000-0003-3533-7474 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Exploring the Impact of Augmented Reality on Cognitive Load, Emotion, and Creative Performance
Influence of augmented reality and computer simulation hybrid teaching on creative self-efficacy, cognitive load, and engineering design creativity
The aim of the present study is to investigate the influence of augmented reality and computer simulation hybrid teaching (AR&CSHT) on creative self-efficacy, cognitive load, and engineering design creativity performance in addition to exploring the effects of AR&CSHT on the neural oscillations associated with the engineering design process. This study employed a non-equivalent group pretest–posttest experimental design with 222 high school stude…
Engagement, Academic Emotions, and Artificial Intelligence Application Creativity in the Metaverse
Influence of online STEAM hands-on learning on AI learning, creativity, and creative emotions
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial expressions. We recruited 25 preservice teachers at a public university as participants. A pretest –…
Effects of virtual reality on creative design performance and creative experiential learning
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest–post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant positive effects on creative design processes, particularly in the design and planning, testing and revision…
Effects of virtual reality on creative performance and emotions
Effects of virtual reality on creativity performance and perceived immersion
The purpose of this study was to explore the effects of virtual reality (VR) application on creative performance and immersion, evaluated through electroencephalography brain wave data to achieve accurate and robust results. In this study, 72 middle school teachers were recruited as participants, and a non‐randomized control‐group pre‐test–post‐test design was employed. The experimental group received VR‐based design instruction, and the control …
Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth‐grade students as participants and employed a non‐equivalent‐groups quasi‐experimental design to examine how VR application influences creativity components and creative performanc…
Effects of virtual reality application on skill learning for optical‐fibre fusion splicing
This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical‐fibre fusion splicing skills. The skill‐learning test results revealed the following: (a) the skill‐learning effect associated with VR application was greater t…
The mediating role of motivation for creative performance of cloud-based m-learning
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has a significant positive effect on the motivation of students, particularly on expectancy and affect; …
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The mediating role of motivation for creative performance of cloud-based m-learning
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has a significant positive effect on the motivation of students, particularly on expectancy and affect; …
Effects of virtual reality application on skill learning for optical‐fibre fusion splicing
This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical‐fibre fusion splicing skills. The skill‐learning test results revealed the following: (a) the skill‐learning effect associated with VR application was greater t…
Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth‐grade students as participants and employed a non‐equivalent‐groups quasi‐experimental design to examine how VR application influences creativity components and creative performanc…
Effects of virtual reality on creative design performance and creative experiential learning
This study investigated the effects of teaching via virtual reality (VR) on creative design performance and creative experiential learning processes by using a pretest–post-test nonequivalent group design to sample 138 seventh graders from a junior high school in Taipei City. The main conclusions from this study are: (1) VR has significant positive effects on creative design processes, particularly in the design and planning, testing and revision…
Effects of virtual reality on creative performance and emotions
Effects of virtual reality on creativity performance and perceived immersion
The purpose of this study was to explore the effects of virtual reality (VR) application on creative performance and immersion, evaluated through electroencephalography brain wave data to achieve accurate and robust results. In this study, 72 middle school teachers were recruited as participants, and a non‐randomized control‐group pre‐test–post‐test design was employed. The experimental group received VR‐based design instruction, and the control …
Influence of online STEAM hands-on learning on AI learning, creativity, and creative emotions
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial expressions. We recruited 25 preservice teachers at a public university as participants. A pretest –…
Influence of augmented reality and computer simulation hybrid teaching on creative self-efficacy, cognitive load, and engineering design creativity
The aim of the present study is to investigate the influence of augmented reality and computer simulation hybrid teaching (AR&CSHT) on creative self-efficacy, cognitive load, and engineering design creativity performance in addition to exploring the effects of AR&CSHT on the neural oscillations associated with the engineering design process. This study employed a non-equivalent group pretest–posttest experimental design with 222 high school stude…
Engagement, Academic Emotions, and Artificial Intelligence Application Creativity in the Metaverse
Exploring the Impact of Augmented Reality on Cognitive Load, Emotion, and Creative Performance
Computer Science (9 works) · Psychology (9 works) · Human–computer interaction (8 works) · Virtual Reality Applications and Impacts (8 works) · Creativity (7 works) · Creativity in Education and Neuroscience (7 works) · Social Psychology (7 works) · Mathematics education (6 works) · Virtual reality (6 works) · Novelty (5 works)