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Influence of augmented reality and computer simulation hybrid teaching on creative self-efficacy, cognitive load, and engineering design creativity

A brainwave study

Bibliographic Data

ID21631277
AuthorsMing-Yu Lin (0009-0004-5270-1228, National Taiwan Normal University), Yu‐Shan Chang (0000-0003-3533-7474, National Taiwan Normal University, corresponding author)
Year2025
Volume33
Issue10
Pages5976-5995
Publication date2025-11-26
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInteractive Learning Environments (JOURNAL)
Journal identifiersISSN: 1049-4820 • E-ISSN: 1744-5191
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/10494820.2025.2490177
OpenAlexW4409513991
LanguageEN
Citations received1
References cited52

The aim of the present study is to investigate the influence of augmented reality and computer simulation hybrid teaching (AR&CSHT) on creative self-efficacy, cognitive load, and engineering design creativity performance in addition to exploring the effects of AR&CSHT on the neural oscillations associated with the engineering design process. This study employed a non-equivalent group pretest–posttest experimental design with 222 high school students as participants. The research findings include: AR&CSHT was found to have positive effects, with small-to-large effects on creative self-efficacy specifically in terms of creative thinking strategies and countering negative evaluation beliefs. AR&CSHT showed small effects on external cognitive load and germane cognitive load; it increased cognitive load but had no observable impact on internal cognitive load. AR&CSHT had moderate positive effects on the creative process, particularly with respect to defining problems, testing and revising, and optimization. AR&CSHT directly influenced creative performance and exerted facilitative effects through cognitive load. Augmented reality lowered alpha and gamma brain waves, resulting in desynchronization, while computer simulation increased meditation brain waves and decreased alpha brain waves. This study provides practical recommendations for the development and implementation of AR&CSHT software, optimal timing of usage, and control of cognitive load

Augmented reality · Cognition · Cognitive Load · Cognitive psychology · Creativity · Human–computer interaction · Instructional design · Multimedia · Self-efficacy · Augmented Reality Applications · Computer Science · Creativity in Education and Neuroscience · Psychology · Social Psychology · Virtual Reality Applications and Impacts

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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