Abraham E Flanigan
Biographic Data
| ID | 9257901 |
|---|---|
| NAME | Abraham E Flanigan |
| GIVEN NAMES | Abraham E |
| FAMILY NAME | Flanigan |
| SIGNATURE | FLANIGAN A E |
| AFFILIATIONS | Georgia Southern University |
| ORCID | 0000-0002-8480-211X |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 11 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
The interplay among digital distraction, self-regulation of learning tendencies, and motivational influences
Impact of reading messages on student learning and note‐taking during a video lecture
Initiating and maintaining student-instructor rapport in face-to-face classes
We examined college instructors’ perceptions of the behaviors and contextual factors that allow them to initiate and maintain rapport with their students. Phenomenological interviews with 21 college instructors indicated that instructors rely on different strategies and contextual factors to initiate and to maintain rapport with students across the semester. At the beginning of the semester, these instructors rely on a variety of connecting, comm…
Student perceptions of digital distraction prevention and student–instructor rapport
The present study investigated how course policies and enforcement strategies designed to curb classroom digital distraction affect undergraduates' perceptions of student-instructor rapport. Data gathered from online surveys completed by undergraduates at four United States universities revealed that student perceptions of rapport can be influenced by digital distraction prevention. Participants endorsed course technology policies that are develo…
Computer versus longhand note taking
Digital distraction in the classroom
We examined college instructors’ perceptions of student use of mobile technology for off-task purposes during class. Previous research demonstrated that digital distraction hinders student learning, yet little is known about instructor views and reactions to this behavior. Phenomenological interviews with 11 college instructors revealed that student digital distraction has a profound influence on their pedagogical decision-making, relationships w…
Initiating and maintaining student-instructor rapport in online classes
Motivation and Self-Regulated Learning in Computer Science
Contribution: This article presents a synthesis of the findings and implications from the IC2Think program of research in undergraduate computer science (CS) courses examining student motivation and self-regulated learning (SRL). These studies illuminate both the difficulty and potential for motivating CS students, as well as the uniqueness of CS as a context for studying undergraduate motivation. Background: Computing disciplines are increasingl…
The impact of digital distraction on lecture note taking and student learning
Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs)
Contribution: This paper provides evidence that computational creativity exercises (CCEs) can increase engineering students' learning in introductory computer science (CS1) courses. Its main contribution is its more rigorous treatment/control group research design that allows testing for causal influences of CCEs on student learning and performance. Background: Computer science (CS) courses are critical foundational courses for engineering studen…
Computational Creativity Exercises
Computational thinking and creative thinking are valuable tools both within and outside of computer science (CS). The goal of the project discussed here is to increase students' achievement in CS courses through a series of computational creativity exercises (CCEs). In this paper, the framework of CCEs is described, and the results of two separate studies on their impact on student achievement are presented. Students in introductory CS courses co…
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Computational Creativity Exercises
Computational thinking and creative thinking are valuable tools both within and outside of computer science (CS). The goal of the project discussed here is to increase students' achievement in CS courses through a series of computational creativity exercises (CCEs). In this paper, the framework of CCEs is described, and the results of two separate studies on their impact on student achievement are presented. Students in introductory CS courses co…
Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs)
Contribution: This paper provides evidence that computational creativity exercises (CCEs) can increase engineering students' learning in introductory computer science (CS1) courses. Its main contribution is its more rigorous treatment/control group research design that allows testing for causal influences of CCEs on student learning and performance. Background: Computer science (CS) courses are critical foundational courses for engineering studen…
The impact of digital distraction on lecture note taking and student learning
Motivation and Self-Regulated Learning in Computer Science
Contribution: This article presents a synthesis of the findings and implications from the IC2Think program of research in undergraduate computer science (CS) courses examining student motivation and self-regulated learning (SRL). These studies illuminate both the difficulty and potential for motivating CS students, as well as the uniqueness of CS as a context for studying undergraduate motivation. Background: Computing disciplines are increasingl…
Digital distraction in the classroom
We examined college instructors’ perceptions of student use of mobile technology for off-task purposes during class. Previous research demonstrated that digital distraction hinders student learning, yet little is known about instructor views and reactions to this behavior. Phenomenological interviews with 11 college instructors revealed that student digital distraction has a profound influence on their pedagogical decision-making, relationships w…
Initiating and maintaining student-instructor rapport in online classes
Initiating and maintaining student-instructor rapport in face-to-face classes
We examined college instructors’ perceptions of the behaviors and contextual factors that allow them to initiate and maintain rapport with their students. Phenomenological interviews with 21 college instructors indicated that instructors rely on different strategies and contextual factors to initiate and to maintain rapport with students across the semester. At the beginning of the semester, these instructors rely on a variety of connecting, comm…
Student perceptions of digital distraction prevention and student–instructor rapport
The present study investigated how course policies and enforcement strategies designed to curb classroom digital distraction affect undergraduates' perceptions of student-instructor rapport. Data gathered from online surveys completed by undergraduates at four United States universities revealed that student perceptions of rapport can be influenced by digital distraction prevention. Participants endorsed course technology policies that are develo…
Computer versus longhand note taking
Impact of reading messages on student learning and note‐taking during a video lecture
The interplay among digital distraction, self-regulation of learning tendencies, and motivational influences
Psychology (11 works) · Computer Science (10 works) · Mathematics education (9 works) · Communication in Education and Healthcare (5 works) · Online and Blended Learning (5 works) · Distraction (4 works) · Innovative Teaching and Learning Methods (4 works) · Medical education (4 works) · Pedagogy (4 works) · Cognitive psychology (3 works)