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Virtual reality for the promotion of historical empathy

A mixed-methods analysis

Bibliographic Data

ID11070641
AuthorsT Patterson (0000-0001-8139-9348, Temple University), Insook Han (0000-0002-3344-3356, Temple University, corresponding author), Laurie Esposito (0000-0002-5669-2531, Temple University)
Year2022
Volume50
Issue4
Pages553-580
Publication date2022-10-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueTheory & Research in Social Education (JOURNAL)
Journal identifiersISSN: 0093-3104 • E-ISSN: 2163-1654
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/00933104.2022.2118091
OpenAlexW4297253661
LanguageEN
Citations received9
References cited77

Historical empathy may be enhanced by virtual reality (VR) technologies, which provide varying degrees of immersion into other time periods and places. This study explored the effects of combining semi-immersive and fully immersive VR with a follow-up writing task to promote historical empathy with adult learners. Thirty-six participants were randomly assigned to view a brief historical film on either a flatscreen or a head-mounted device (HMD). Afterward, participants were again randomly assigned to either a first-person perspective or a factual recall writing prompt before then responding to questionnaires gauging their situational interest. Quantitative and qualitative data were analyzed to provide a holistic interpretation of participants’ development of historical empathy. Results suggest that although type of writing task remains instrumental in promoting historical empathy, immersive VR with an HMD also plays a promising role. Our findings pose important implications for post-secondary, museum, and teacher educators interested in scaffolding VR experiences to promote historical empathy

Content analysis · Empathy · Epistemology · Mathematics education · Multimethodology · Pedagogy · Political science · Politics · Promotion (chess · Social science · Social studies · Sociology · Digital Storytelling and Education · Educator Training and Historical Pedagogy · Psychology · Social Psychology · Virtual Reality Applications and Impacts

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Unique citing works9
Citations per year9
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 9

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