Aging Playfully
Unpacking the Complexities of Digital Gaming in Later Life
Bibliographic Data
| ID | 11216258 |
|---|---|
| Authors | Hadas Avraham (Ben-Gurion University of the Negev, corresponding author), Galit Nimrod (0000-0001-5878-8222, Ben-Gurion University of the Negev) |
| Year | 2026 |
| Pages | 1-19 |
| Publication date | 2026-01-22 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Leisure Sciences (JOURNAL) |
| Journal identifiers | ISSN: 0149-0400 • E-ISSN: 1521-0588 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/01490400.2025.2611911 |
| OpenAlex | W7125485778 |
| Language | EN |
| References cited | 56 |
Digital media · Lived experience · Qualitative research · Unpacking · Work (physics · Digital Games and Media · Innovative Human-Technology Interaction · Technology Use by Older Adults
Amateurs, Professionals, and Serious Leisure
Flow and the Foundations of Positive Psychology
The Serious Leisure Perspective
The Link between Successful Aging and Serious Leisure
The use of digital technology for social wellbeing reduces social isolation in older adults
The Effect of Information Communication Technology Interventions on Reducing Social Isolation in the Elderly
Get active? A meta-analysis of leisure-time physical activity and subjective well-being
Thematic Analysis
Use of serious games with older adults
The gamer identity scale
Mental health benefits of nature-based recreation
Experiencing flow in different types of serious leisure in later life
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
Deviant leisure
How to be a gamer! Exploring personal and social indicators of gamer identity
Aging Well in the Digital Age
Serious leisure experience in a dyadic pursuit
Exploring adolescent computer gaming as leisure experience and consumption
Voluntary dance performance as serious leisure and successful ageing
Purposive Leisure
The Dual Roles Technology Plays in Leisure
Digital Negotiation
Gaming the system mediates the relationship between gender and learning outcomes in a digital learning game
Uncovering the Meaning
Hypercasual and Hybrid-Casual Video Gaming
The qualitative research interview
Demonstrating Rigor Using Thematic Analysis
Never Too Old to Play
Neighborhood Characteristics and Older Adults' Well-Being
| Citation velocity | historical |
|---|---|
| Highly cited | No |