Fit for prosumption
Interactivity and the second fitness boom
Bibliographic Data
| ID | 11267369 |
|---|---|
| Authors | Brad Millington (0000-0002-0530-1860, University of Bath, corresponding author) |
| Year | 2016 |
| Volume | 38 |
| Issue | 8 |
| Pages | 1184-1200 |
| Publication date | 2016-11-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Media Culture & Society (JOURNAL) |
| Journal identifiers | ISSN: 0163-4437 • E-ISSN: 1460-3675 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/0163443716643150 |
| OpenAlex | W2268061326 |
| Language | EN |
| Citations received | 31 |
| References cited | 35 |
This article advances the claim that a new ‘fitness boom’ has arrived, one marked by the proliferation of devices such as wearable fitness trackers. The first fitness boom of the 1970s/1980s was characterized by the heightened availability of fitness ‘tools’ and the supposition that pursuing a ‘fit’ lifestyle was tantamount to responsible living. The new era in fitness intensifies foregoing fitness trends, rather than departing from them completely. Specifically, the second fitness boom is deemed to be characterized by the following traits: (1) the manifestation of socio-technical networks, (2) an emphasis on human–technology interactivity, (3) data-intensiveness, (4) customization in the interest of ‘optimization’, (5) the option for individual users to partake in wider online communities and, finally, (6) both ‘new’ and ‘old’ forms of commodification. With these characteristics in mind, a case is made that fitness is a site for prosumption – production and consumption together – now more so than ever. More importantly, fitness is a site for automated prosumption in that fitness data can be generated with limited effort from fitness participants. Consideration is given to the significance of automated prosumption in the fitness realm as it pertains to fitness and to the notion of prosumption both
Boom · Commodification · Consumption (sociology · Economics · Fitness landscape · Interactivity · Social science · Sociology · World Wide Web · Computer Science · Demography · Digital Games and Media · Engineering · Impact of Technology on Adolescents · Innovative Human-Technology Interaction
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Sponseredathlete
The Fit Body Democratised
Vieillesses extraordinaires
Experiencing being objectified? A critical investigation of basic pedagogical categories in digital health education
Playing up
Interpreting fitness
On the media practice of highscoring
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Reflections from the ‘Strava-sphere’
Teachers' Perspectives on the Acceptability and Feasibility of Wearable Technology to Inform School-Based Physical Activity Practices
Sport and prosumption
Confessional data selfies and intimate digital traces
No sweat
Towards Diffractive Ways of Knowing Women’s Moving Bodies
Changing emotional engagement with running through communal self-tracking
Exploring parkrun as a social context for collective health practices
Tracing the feedback loop
What clothes should leisure research wear
Why cycling matters for Smart Cities. Internet of Bicycles for Intelligent Transport
Virtuous Play
Big business
Tracking oneself for others
Fitness for sale
The Self-Surveillance Failures of Wearable Communication
Working a Third Shift
Trans Embodiment, Fitness Wearables and the Queer Pleasures of Datafication
Assembling the 'Fitbit subject
The piety of optimization
Information technology and dataveillance
The work of being watched
Watching as Working
Who's Watching Whom? A Study of Interactive Technology and Surveillance
Foucault, Cultural Studies, and Governmentality
The Politics of Life Itself
Networked
Reassembling the Social
Exercise as Labour
Defining the Sensor Society
The Political Economy of Privacy on Facebook
Epistemology Not Ideology or Why We Need New Germans”
M-health and health promotion
The Work of Watching One Another
From extension to engagement
Production, Consumption, Prosumption
Automating prosumption
Wii has never been modern
Interactivity
Algorithmic skin
From Public Issue to Personal Trouble
Reading the Muscular Body
Sports and Male Domination
Video games and the political and cultural economies of health-entertainment
Sexercise’
Media and Cultural Studies
We Have Never Been Modern
Pandora's hope
Healthism and the Medicalization of Everyday Life
The surveillant assemblage
Health as a meaningful social practice
| Unique citing works | 31 |
|---|---|
| Citations per year | 3,1 |
| Citation span | 2016 - 2026 (11) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 30 |