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Beyond User Control and Two-Way Communication

The Four-Factor Model of Interactivity of Wrist-Worn Smart Devices

Bibliographic Data

ID21736905
AuthorsHyunjin Kang (0000-0002-8076-7126, Nanyang Technological University, corresponding author), Jeeyun Oh (0000-0003-4729-1370, The University of Texas at Austin)
Year2022
Volume25
Issue2
Pages234-261
Publication date2022-03-04
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueMedia Psychology (JOURNAL)
Journal identifiersISSN: 1521-3269 • E-ISSN: 1532-785X
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/15213269.2021.1923529
OpenAlexW3167821281
LanguageEN
Citations received3
References cited61

Wrist-worn smart devices such as smartwatches and smart health trackers have transformed the way we interact with technology. Whereas they share some commonalities with prior interactive media like smart phones, there are new interactivity elements of wrist-worn smart devices such as networking personal media and devices, adapting to personalized needs, and nudging healthy behavior. In order to investigate how these new factors can afford a unique interaction experience, the current study develops a user-driven conceptualization of interactivity in wearable technology. In Study 1, through an interview and a survey with wrist-worn smart device users, four factors that comprise interactivity of wrist-worn smart devices are identified: networking, adaptive, nudging, and multisensory. Exploratory and confirmatory factor analyses are conducted to examine the four-factor structure of interactivity and demonstrate strong reliability and convergent validity among the proposed factors. Study 2 revalidates the measurement structure of interactivity developed in Study 1 and further tests the theoretical value of the four-factor model by examining how the four factors predict usage intention mediated by hedonic and utilitarian benefits. Theoretical and practical implications are discussed

Conceptualization · Confirmatory factor analysis · Embedded system · Human–computer interaction · Interactivity · Machine learning · Multimedia · Smart device · Smartwatch · Structural equation modeling · Wearable computer · Wearable technology · Applied Psychology · Computer Science · Digital Marketing and Social Media · Media Influence and Health · Psychology · Technology Adoption and User Behaviour · Artificial Intelligence

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Unique citing works3
Citations per year0,75
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

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