What motivates visitors to participate in a gamified trip? A player typology using Q methodology
Bibliographic Data
| ID | 11439596 |
|---|---|
| Authors | Ye Shen (0000-0002-6833-765X, University of Guelph, corresponding author), H C Choi (0000-0003-4781-6202, University of Guelph), Marion Joppe (0000-0002-6360-3218, University of Guelph), Sunghwan Yi (0000-0001-5944-5467, University of Guelph) |
| Year | 2020 |
| Volume | 78 |
| Pages | 104074 |
| Publication date | 2020-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Tourism Management (JOURNAL) |
| Journal identifiers | ISSN: 0261-5177 • E-ISSN: 1879-3193 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.tourman.2019.104074 |
| OpenAlex | W2999588494 |
| Language | EN |
| Citations received | 15 |
| References cited | 54 |
Advertising · Business · Curiosity · Destinations · Geography · Market segmentation · Personality · Political science · Seekers · Sensation Seeking · Sociology · Tourism · Transport engineering · TRIPS architecture · Typology · Digital Games and Media · Educational Games and Gamification · Engineering · Psychology · Recreation, Leisure, Wilderness Management · Social Psychology · Marketing
How Metaverse advertising can influence consumers making travel decisions
Emotional attachment, age and online travel community behaviour
Using Q method to investigate the influence of inclusive water, sanitation and hygiene (Wash) on tourists’ hotel choice in Fiji
Gamification and economic behavior
Mobile Gamification's Impact on Tourism Visit Intention
Gamification in the Metaverse
From Virtual Trees to Real Forests
The Decision‐Making Process of Film Festival Participation
The Connectedness with Nature of Chinese Adolescent Tourists
The Influence of the Hong Kong-Zhuhai-Macao Bridge on Visitors Motivation and Willingness to Use Land Transport
Resident reactions to a pandemic
Gamification in C2C secondary marketplace apps
Gamification in OTA platforms
Enhancing exercise visitors’ behavioral engagement through gamified experiences
Exploring Co-Creation Experiences and Crowding in Theme Parks
An Easy Guide to Factor Analysis
The Effects of Personal Values on Travel Motivation and Behavioral Intention
Children's Motivations for Video Game Play in the Context of Normal Development
Nature-Based Tourism
A definition for gamification
Time Flies When You’re Having Fun
Assessing the effects of gamification in the classroom
Determinants of Perceived Ease of Use
Is it all a game? Understanding the principles of gamification
Gamifying learning experiences
From game design elements to gamefulness
Cultural Tourism in a Digital Era
Information and Communication Technologies in Tourism 2017
Motivations for Play in Online Games
Inferring Travel Motivation from Travelers' Experiences
Affect, Travel Motivation, and Travel Intention
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
Meeting the needs of the Millennials and Generation Z
Microentrepreneurs and Mobiles
Correlating Persons Instead of Tests
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
Gamification
A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation
Doing Q ethodology
Rukai indigenous tourism
Conflict mapping toward ecotourism facility foundation using spatial Q methodology
Understanding conflicting perspectives in event planning and management using Q method
Drug tourism motivation of Chinese outbound tourists
A taxonomy of creative tourists in creative tourism
Visitor Experiences of Kaikoura, New Zealand
Toward a social psychological theory of tourism motivation
Validating quality dimensions
The customer delight construct
Undermining children's intrinsic interest with extrinsic reward
Tourist motivation an appraisal
At Least Nine Ways to Play
| Unique citing works | 15 |
|---|---|
| Citations per year | 3 |
| Citation span | 2021 - 2026 (6) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 15 |