How do avatar characteristics affect avatar friendliness and online gamer loyalty? Perspective of the theory of embodied cognition
Bibliographic Data
| ID | 12420338 |
|---|---|
| Authors | Kai Li (0000-0001-6234-6806, Nankai University, corresponding author), Huynh Van Nguyen (Chang Gung University), T C E Cheng (0000-0001-5127-6419, Hong Kong Polytechnic University), Ching‐I Teng (0000-0002-3976-5399, Chang Gung University) |
| Year | 2018 |
| Volume | 28 |
| Issue | 4 |
| Pages | 1103-1121 |
| Publication date | 2018-06-18 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Internet Research (JOURNAL) |
| Journal identifiers | ISSN: 1066-2243 • E-ISSN: 2054-5657 |
| Publisher | Emerald Publishing Limited (PUBLISHER • GB) |
| DOI | 10.1108/intr-06-2017-0246 |
| OpenAlex | W2809309646 |
| Language | EN |
| Citations received | 18 |
| References cited | 65 |
Purpose As technology-created gamers’ representations, avatars are influential in communication among online gamers. However, there is scant research on how avatars’ characteristics impact gamers’ friendly behaviour via avatars, i.e., avatar friendliness, and how avatar friendliness is related to online gamer loyalty. The purpose of this paper is to develop a research model grounded in the theory of embodied cognition to examine the impacts of perceived avatar appearance agreeableness, attractiveness and height on avatar friendliness and online gamer loyalty. Design/methodology/approach The authors collect 1,384 responses from online gamers and use structural equation modelling for hypothesis testing. Findings The authors find that perceived avatar appearance agreeableness and attractiveness are positively related to avatar friendliness, while perceived avatar height is negatively related to avatar friendliness. Avatar friendliness, in turn, is positively related to online gamer loyalty. Research limitations/implications This study assessed gamers’ perceptions using a cross-sectional design. Future works could use a big data approach to collect behavioural and longitudinal data. Moreover, future works could measure avatar height using pixels. Originality/value The authors contribute to the e-commerce literature by inventing the new constructs of perceived avatar appearance agreeableness and avatar friendliness, and conducting the first study of using avatar friendliness to explain the impacts of the three avatar characteristics on online gamer loyalty. The findings also provide novel insights for e-commerce managers to effectively build a loyal gamer base
Agreeableness · Attractiveness · Avatar · Big Five personality traits · Embodied cognition · Human–computer interaction · Loyalty · Personality · Structural equation modeling · Computer Science · Digital Marketing and Social Media · Evolutionary Psychology and Human Behavior · Media Influence and Health · Psychology · Social Psychology
The Relationship Between Avatar Identification Factors and Vicarious Pleasure
Consensus and (lack of) accuracy in perceptions of avatar trustworthiness
How can avatar’s item customizability impact gamer loyalty
Impacts of real-world need satisfaction on online gamer loyalty
The physical body as a computing interface
Looking at and feeling the Metaverse
Virtual game Changers
The endorsement effectiveness of virtual influencers in nonprofit fundraising
Many a little makes a mickle
Characters’ persuasion effects in advergaming
How avatars create identification and loyalty among online gamers
How do avatar attractiveness and customization impact online gamers’ flow and loyalty
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)
Friend-connecting affordances
Affective value of game items
Meaningful gamification for psychological empowerment
Virtual trainer system
Why future friends matter
The Routledge Handbook of Embodied Cognition
Commercial Friendships
Data Collection in the Digital Age
The Proteus Effect
Embodiment in Social Psychology
Understanding Information Systems Continuance
Common method biases in behavioral research
A Theoretical Extension of the Technology Acceptance Model
How Do Online Game Communities Retain Gamers? Social Presence and Social Capital Perspectives
Sports lottery game prediction system development and evaluation on social networks
Examining the effects of network externalities, density, and closure on in-game currency price in online games
E-retailing ethics and its impact on customer satisfaction and repurchase intention
Why do people play mobile social games? An examination of network externalities and of uses and gratifications
How does media richness contribute to customer loyalty to mobile instant messaging
The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games
Using netnography for the study of role-playing in female online games
Effect of nature of the game on ad-persuasion in online gaming context
Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement
Advergaming and healthy eating involvement
Nurturing user creative performance in social media networks
What is eSports and why do people watch it
Grounded Cognition
A power primer
A metaphor-enriched social cognition
The Proteus Effect
| Citations per year | 2.57 |
|---|---|
| Citation span | 2019 - 2026 (8) |
| Highly cited | No |