(En)gendering videogame development
A feminist approach to gender, education, and game studies
Bibliographic Data
| ID | 12425474 |
|---|---|
| Authors | Negin Dahya (0000-0003-3095-7762, corresponding author), Jennifer Jenson (0000-0002-9018-1911), Katrina Fong |
| Year | 2017 |
| Volume | 39 |
| Issue | 4 |
| Pages | 367-390 |
| Publication date | 2017-08-08 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | The Review of Education Pedagogy & Cultural Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-4413 • E-ISSN: 1556-3022 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/10714413.2017.1344508 |
| OpenAlex | W2743067756 |
| Language | EN |
| Citations received | 5 |
| References cited | 35 |
Over the past 10 years there has been growing recognition that digital media like movies, video games, and social networking technologies are changing the way we think about teaching and learning
Digital video · Media studies · Multimedia · Social media · Sociology · Telecommunications · Video game · World Wide Web · Computer Science · Digital Games and Media · Educational Games and Gamification · Gender and Technology in Education · Gender Studies · Psychology
Getting Smart
From Barbie® to Mortal Kombat
What video games have to teach us about learning and literacy
Our Princess Is in Another Castle
Feminism Confronts Technology
Video Games and Learning
Recoding Gender
Beyond Barbie and Mortal Kombat
Race, Gender, and Deviance in Xbox Live
Persuasive Games
My Life as a Night Elf Priest
The digital divide
Gender
Friendship Groups, Personal Motivation, and Gender in Relation to High School Students' STEM Career Interest
Women@Work
Poststructural feminism in education
Girl talk”
Critical frames in educational research
Culturally responsive computing
Situated Knowledges
| Unique citing works | 5 |
|---|---|
| Citations per year | 1 |
| Citation span | 2021 - 2024 (4) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 5 |