Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Innovation in the teaching-learning process

The case of Kahoot

Bibliographic Data

ID12428227
AuthorsJuan José Guardia Hernández (0000-0001-5958-2808, Universitat Abat Oliba CEU, corresponding author), Juan José Guardia, Josep Lluís del Olmo Arriaga (0000-0003-3603-0415, Universitat Abat Oliba CEU), José Luis Del Olmo, Iván Roa (Universitat Abat Oliba CEU), Vanesa Berlanga Silvente (0000-0002-5263-0819, Universitat Abat Oliba CEU), Vanesa BERLANGA
Year2019
Volume27
Issue1
Pages35-45
Publication date2019-02-13
Open AccessYes
TypeARTICLE
VenueOn the Horizon The International Journal of Learning Futures (JOURNAL)
Journal identifiersISSN: 1074-8121 • E-ISSN: 2054-1708
PublisherEmerald Publishing Limited (PUBLISHER • GB)
DOI10.1108/oth-11-2018-0035
OpenAlexW2911773137
LanguageEN
Citations received9
References cited10

Purpose In recent years, a process of reform and innovation in higher education has been witnessed. A change in the evaluation of student learning in universities is necessary for new teaching-learning proposals to be developed. The authors propose implementing a learning assessment process based on the idea of participatory evaluation, verifying the benefits of this method in the acquisition of cross-disciplinary skills. Design/methodology/approach The method implemented follows the principles of action research. Findings The Kahoot! app has an effect on the teaching-learning process and on the training skills and academic performance measured through the student’s grades. Originality/value This paper presents an innovation proposal that aims to observe how students acquire more competences

Action (physics · Action learning · Citizen journalism · Cooperative learning · Discipline · Higher education · Knowledge management · Mathematics education · Originality · Pedagogy · Political science · Process (computing · Sociology · Teaching method · Value (mathematics · Computer Science · E-Learning and Knowledge Management · Innovative Teaching Methods · Online Learning and Analytics · Psychology

  • Gamification in digital environments and the development of teachers’ digital competence

    Open Access•José María Barroso Tristán, José María Barroso-Tristán et al.•Humanities and Social Sciences…•2025

  • Kahoot, is it fun or unfun? Gamifying vocabulary learning to boost exam scores, engagement, and motivation

    Open Access•Ahmad Ridho Rojabi, Slamet Setiawan et al.•Frontiers in Education•2022

  • Implementing Sustainability into Virtual Simulation Games in Business Higher Education

    Open Access•Aleksandra Gaweł, Sergiusz Strykowski et al.•Education Sciences•2022

  • Qualitative social media content analysis as teaching-learning method in higher education

    Elísabet Mora, Natalia Vila-López et al.•Interactive Learning Environments•2022

  • Gamification of digital art

    Jing Li•Interactive Learning Environments•2024

  • Improving college student engagement and motivation in a gamified learning environment

    Open Access•Jing Lv•Current Psychology•2024

  • The role of gamified e-quizzes on student learning and engagement

    Open Access•Zamzami Zainuddin, Muhammad Shujahat et al.•Computers & Education•2020

  • Killer Corporations

    Denise L Bissler, Denise Bissler et al.•Journal of Criminal Justice…•2024

  • Gamifying Online News in a Senior Online Community

    Open Access•Francisco Regalado, Liliana Vale Costa et al.•Social Sciences•2021

  • Digital Game-Based Learning in high school Computer Science education

    Open Access•Μαρίνα Παπαστεργίου, Marina Papastergiou•Computers & Education•2009

  • Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

    Juho Hamari, Jonna Koivisto et al.•2014 47th Hawaii International…•2014

  • Laptop multitasking hinders classroom learning for both users and nearby peers

    Open Access•Faria Sana, Tina Weston et al.•Computers & Education•2013

  • Effects of Competitive E-Learning Tools on Higher Education Students

    Open Access•Luisa M Regueras, Elena Verdú et al.•IEEE Transactions on Education•2009

  • Educación superior y TIC

    Open Access•Cristina López-Navas•Historia y Comunicación Social•2014

  • Digital Natives, Digital Immigrants Part 2

    Marc Prensky•On the Horizon The International…•2001

  • Digital Natives, Digital Immigrants Part 1

    Marc Prensky•On the Horizon The International…•2001

  • A Revision of Bloom's Taxonomy

    David R Krathwohl•Theory Into Practice•2002

Citations per year1.5
Citation span2020 - 2025 (6)
Highly citedNo

Tools

Open DOISci-HubOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae