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The realities of researching alongside virtual youth in late modernity creative practices and activity theory

Bibliographic Data

ID12601571
AuthorsMadeleine Sclater (Glasgow School of Art, Graduate School, Glasgow, UK), Victor Lally (University of Glasgow, corresponding author)
Year2013
Volume17
Issue1
Pages1-25
Publication date2013-10-23
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Youth Studies (JOURNAL)
Journal identifiersISSN: 1367-6261 • E-ISSN: 1469-9680
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/13676261.2013.847908
OpenAlexW2015256357
LanguageEN
Citations received2
References cited43

Young people's use and understanding of the Internet is still under-researched. We argue that researching alongside young people in technological settings (a virtual world on the Internet in this paper) is a complicated nexus of conceptual, methodological and theoretical challenges. We argue that these are in dialectical, and sometimes incoherent, relationships with the realities of research processes and young people's lived experiences with Information and Communication Technologies (ICTs). The Economic and Social Research Council/Engineering and Physical Sciences Research Council (ESRC/EPSRC)-funded Inter-Life Project developed a ‘Virtual Research Community’ in Second LifeTM to investigate how young people can work creatively to develop their own agency and subjectivities. We reflect on these challenges as they articulated with the ‘Inter-Life’ Project's aims. They include the need for more empirical evidence of the realities of young people's lives with ICTs, and for re-theorisation of their subjectivities in ICT settings. We interrogate the challenges of participatory research in such settings and the role of creative practices and virtual spaces in finding a voice and being a participatory researcher. In the second part, we illustrate the realities of researching in a virtual world through the lived experience of young people who worked with us. We also explore how activity theory (AT) might assist in the methodological and analytical work of researching young people's creativity in a virtual world

Agency (philosophy · Citizen journalism · Creativity · Information and Communications Technology · Media studies · Nexus (standard · Participatory action research · Political science · Public relations · Social science · Sociology · The Internet · Children's Rights and Participation · Innovative Education and Learning Practices · Psychology · Social Psychology · Youth Education and Societal Dynamics

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Unique citing works2
Citations per year0.22
Citation span2017 - 2021 (5)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 2

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