The emergent potential of mundane media
Playing Pokémon GO in Badalona, Spain
Bibliographic Data
| ID | 12656263 |
|---|---|
| Authors | Ingrid Richardson (0000-0001-8448-5778, corresponding author), L Hjorth (0000-0002-4793-3233, RMIT, Australia), Jordi Piera-Jiménez (0000-0001-6471-9979, Open Evidence Research Group, Universitat Oberta de Catalunya, Barcelona, Spain) |
| Year | 2020 |
| Volume | 24 |
| Issue | 3 |
| Pages | 667-683 |
| Publication date | 2020-10-20 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | New Media & Society (JOURNAL) |
| Journal identifiers | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/1461444820965879 |
| OpenAlex | W3094340259 |
| Language | EN |
| Citations received | 8 |
| References cited | 40 |
In mid-2016, the streets of cities around the world were populated by digital wayfarers taking part in the augmented reality (AR) game, Pokémon GO. The game popularized the digital overlay technique of AR, in which real-time pedestrian movement is integrated with mobile location-based functionality and network information. In the years that followed, playing Pokémon GO gradually became a mundane activity, fitting into the everyday routines of millions of people across the globe. It is at this juncture – when the gameplay became a habitual and unremarkable practice – that the research discussed here began. Through ethnographic fieldwork conducted in Badalona in Spain in 2018–2019, this article explores how sedimented and mundane media – those that are already embedded in daily life routines and typical scenarios of use – can become possible conduits for informal care, wellbeing and social change through playful inclusion and connection
Aesthetics · Art · Digital media · Epistemology · Ethnography · Everyday life · Globe · Internet privacy · Media studies · Social media · Sociology · Visual arts · World Wide Web · Augmented Reality Applications · Computer Science · Psychology
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| Unique citing works | 8 |
|---|---|
| Citations per year | 1,6 |
| Citation span | 2021 - 2026 (6) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 8 |