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The Presence of Female Designers in French Video Game Industry, 1985–1993

Bibliographic Data

ID12804385
AuthorsF Jankowski (0000-0001-5178-2549, Jagiellonian University, corresponding author)
Year2019
Volume15
Issue6
Pages670-684
Publication date2019-04-15
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/1555412019841954
OpenAlexW2939502947
LanguageEN
Citations received3
References cited8

Increasingly, more people do notice that female designers wrote their first games in the 1970s and 1980s. However, there was another country where women did also design games decades before the #GamerGate movement. This article examines the selected works of three French designers: Clotilde Marion, Chine Lanzmann, and Muriel Tramis. The analysis of those games took into account the self-representation of those designers—and women in general—within the game content. The conducted research has proven that within their games, Marion, Lanzmann, and Tramis included their everyday experiences as women. Using such techniques as simulated point of view and authorial signature, those women indicated their own role in the development and showed how females in general face male oppression against them. This means that the United States is not the only country with a long tradition of female game developers. Thus, video game history remains an undiscovered research field

Face (sociological concept · Field (mathematics · Game design · Media studies · Multimedia · Notice · Political science · Politics · Representation (politics · Social science · Sociology · Video game · Video game design · Cinema and Media Studies · Computer Science · Digital Games and Media · Gender Studies · Race, History, and American Society

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Unique citing works3
Citations per year0,5
Citation span2020 - 2026 (7)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

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Open DOISci-HubOpen Access
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