The Presence of Female Designers in French Video Game Industry, 1985–1993
Bibliographic Data
| ID | 12804385 |
|---|---|
| Authors | F Jankowski (0000-0001-5178-2549, Jagiellonian University, corresponding author) |
| Year | 2019 |
| Volume | 15 |
| Issue | 6 |
| Pages | 670-684 |
| Publication date | 2019-04-15 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/1555412019841954 |
| OpenAlex | W2939502947 |
| Language | EN |
| Citations received | 3 |
| References cited | 8 |
Increasingly, more people do notice that female designers wrote their first games in the 1970s and 1980s. However, there was another country where women did also design games decades before the #GamerGate movement. This article examines the selected works of three French designers: Clotilde Marion, Chine Lanzmann, and Muriel Tramis. The analysis of those games took into account the self-representation of those designers—and women in general—within the game content. The conducted research has proven that within their games, Marion, Lanzmann, and Tramis included their everyday experiences as women. Using such techniques as simulated point of view and authorial signature, those women indicated their own role in the development and showed how females in general face male oppression against them. This means that the United States is not the only country with a long tradition of female game developers. Thus, video game history remains an undiscovered research field
Face (sociological concept · Field (mathematics · Game design · Media studies · Multimedia · Notice · Political science · Politics · Representation (politics · Social science · Sociology · Video game · Video game design · Cinema and Media Studies · Computer Science · Digital Games and Media · Gender Studies · Race, History, and American Society
| Unique citing works | 3 |
|---|---|
| Citations per year | 0,5 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |