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Video Games Around the World

Datos Bibliográficos

ID20032310
AutoresAhmad Ahmadi (0000-0003-1067-6146), Toru Iwatani, Alejandro Iparraguirre, Alexander Fedorov (0000-0001-5501-3149), Alexis Blanchet, Andreas Lange (0000-0003-3871-1986), Anthony Y H Fung, Arturo Nakasone, Beatriz Helen Rolón Domínguez, Benjamin Wai-ming Ng (0000-0003-4778-6269), Christel van Grinsven, Daniel Golding (0000-0003-3687-5485), David Javet, Deborah Mellamphy, Dominic Arsenault (0000-0002-8119-3523), Enrico Gandolfi (0000-0002-8918-1033), Erdal Yilmaz, Frans Mäyrä (0000-0002-6283-417X), Global Game Designers Guild, Gonzalo Frasca, Graciela Alicia Esnaola, Guillermo Averbuj, Herbert Rosenstingl, Hikmat Darmawan, Humberto Cervera, Inaya Rahkmani, Jacinto Quesnel, Jennifer deWinter, Joost Raessens (0000-0002-0666-3118), Konstantin Mitgutsch, Kursat Cagiltay, Lars Konzack (0000-0001-5231-8764), Louis-Martin Guay, Lynn Rosalina Gama Alves (0000-0003-3688-3506), Manuel Garín (0000-0001-9596-8257), María Luján Oulton, Matthieu Pellet, Melanie Swalwell (0000-0002-1873-3478), Michael Liebe, Nelson Zagalo (0000-0002-5478-0650), P Konrad Budziszewski, Patrik Vacek, Peichi Chung (0000-0003-1848-814X), Radwan Kasmiya, Sara Xueting Liao, Songsri Soranastaporn, Souvik Mukherjee (0000-0002-5491-1040), Tamás Beregi (0009-0005-3826-1032), Tom Apperley, Tristan Donovan, Víctor Manuel Martínez, Wesley Kirinya, Çetin Tüker (0000-0002-5621-4804)
EditoresMark J P Wolf (0000-0003-1608-5814)
Año2015
Páginas720
Fecha de publicación2015-01-01
Open AccessNo
TipoBOOK
RevistaVideo Games Around the World (SOURCE_BOOK)
EditorialThe MIT Press (PUBLISHER • US)
DOI10.7551/mitpress/9780262527163.001.0001
OpenAlexW2283888138
Open LibraryOL28232252M
ISBN9780262527163
IdiomaEN
Citas recibidas35

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Business · China · Context (archaeology) · Diversification (marketing strategy) · Economics · Economy · Geography · Indonesian · Media studies · Political science · Sociology · Video game · Digital Games and Media · Law · Marketing · Cross-cultural studies · Video games

  • Mirada a los orígenes y publicidad de la revista Club Nintendo en México (1991-1999)

    Open Access•Guillermo Fernando Rodríguez Herrejón•Americanía Revista de Estudios…•2020

  • Jogos digitais

    Open Access•Carmen Lucia Castro Lima, Carmen Lima et al.•Políticas Culturais em Revista•2018

  • Shifting the Focus to East and Southeast Asia

    Open Access•Anh Quang Phan•Fudan Journal of the Humanities…•2021

  • The Presence of Female Designers in French Video Game Industry, 1985–1993

    Open Access•F Jankowski•Games and Culture•2019

  • Video Game Development in India

    Open Access•Xenia Zeiler, Souvik Mukherjee•Games and Culture•2022

  • Replaying Today’s Wars? A Study of the Conceptualization of Post-1989 Conflict in Digital “War” Games

    Open Access•Pieter J B J Van Den Heede, Kees Ribbens et al.•International Journal of Politics…•2017

  • Game Studies

    Open Access•Joost Raessens•The International Encyclopedia of…•2016

  • A Patchwork of Potential

    Open Access•D B Nieborg, Jeroen De Kloet•Global Game Industries and…•2016

  • The Cultural Field of Video Game Production in Australia

    Open Access•B Keogh•Games and Culture•2021

  • An Iranian Videogame Industry? Localizing Videogame Production Beyond The “Global” Videogame Industry

    Open Access•Mahsuum Daiiani, B Keogh•Media Industries•2022

  • Exploring Saudi Gamers’ Perspectives on Historical Characters in Digital Games

    Open Access•Maha Ali Alkhashil•Herança•2024

  • Penser les enjeux de la recherche sur les jeux vidéo

    Open Access•Sébastien Genvo•Revue française des sciences de…•2020

  • Video Game Preservation and Its Challenges

    Open Access•Agata Waszkiewicz, Pawel Frelik•Przegląd Kulturoznawczy•2025

  • Towards the French Emancipatory Game History (Une histoire du jeu vidéo en France 1960–1991

    Open Access•F Jankowski•Przegląd Kulturoznawczy•2021

  • Theoretical and Methodological Framework for Studying Video Games and Orientalism

    Open Access•Vít Šisler•CyberOrient•2023

  • Playing the past

    Open Access•Na Li•Convergence The International…•2021

  • Operating and localising online games in Vietnam

    Anh Quang Phan•Creative Industries Journal•2023

  • Challenges and opportunities for the online gaming industry in Vietnam

    Anh Quang Phan•Creative Industries Journal•2019

  • Polish History up to 1795 in Polish Games and Game Studies

    Open Access•Michał Mochocki, Stanisław Krawczyk et al.•Games and Culture•2024

  • Transculturation in Latin American Video Game Production

    Open Access•Carlos Ramírez-Moreno, Luís Navarrete-Cardero•Games and Culture•2024

  • Toward a Visualization of Video Game Cultural History

    Open Access•Carl Therrien, I Lefebvre et al.•Games and Culture•2019

  • The Significance and Complexities of Anti-Corporate Gamer Activism

    Open Access•Matthew Ming-Tak Chew•Games and Culture•2022

  • The Britishness of ‘British Video Games’

    Nick Webber•International Journal of Cultural…•2018

  • Once you shop, you can’t stop

    Naomi Rebecca Hughes•Gender and Education•2021

  • Game Production Studies

    Open Access•Olli Sotamaa, Jan Švelch•Game Production Studies•2021

  • Game Production Studies

    Open Access•Olli Sotamaa, Jan Švelch et al.•Game Production Studies•2025

  • Exploring gamers’ perceptions of Yorùbá language use for gaming in southwest Nigeria

    Open Access•Olanrewaju J Ogundeyi, Abiodun J Adelodun et al.•Cogent Arts and Humanities•2026

  • Bugaboo

    Open Access•Ignasi Medà-Calvet, Alex Wade•Cogent Arts and Humanities•2016

  • A future for game histories

    Open Access•Alex Wade, Wade Alex et al.•Cogent Arts and Humanities•2016

  • Globalizing the Chinese Online Game Industry

    Open Access•Carlos K F Cheung, A Fung•Global Game Industries and…•2016

  • The Korean Government’s New Cultural Policy in the Age of Social Media

    Open Access•D Y Jin•Asian Cultural Flows•2018

  • Les histoires orales comme outil de préservation de l’histoire et de la culture du jeu vidéo

    Open Access•Dany Guay-Bélanger, Adam Lefloïc Lebel•Sciences du jeu•2023

  • Michezo Video

    Paula Callus, Cher Potter•Critical African Studies•2017

  • Less toxic and more empathetic

    Open Access•M R Johnson, James Baguley•Media International Australia•2025

  • Games for the Pluriverse

    Open Access•L Eklund, Renard Gluzman et al.•Games and Culture•2024

Obras citantes distintas35
Citas por año3,5
Intervalo de citas2016 - 2026 (11)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 29
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