Blended learning for an educational event in a leisure context
Impact on the participants’ experience
Bibliographic Data
| ID | 12855722 |
|---|---|
| Authors | M Iglesias (0000-0003-2696-3801, corresponding author), María Jesús Monteagudo Sánchez (0000-0002-6725-5265), Mp De Brito (0000-0001-8629-6444) |
| Year | 2021 |
| Volume | 63 |
| Issue | 4 |
| Pages | 374-389 |
| Publication date | 2021-03-09 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | World Leisure & Recreation (JOURNAL) |
| Journal identifiers | ISSN: 1026-1133 • E-ISSN: 2333-4509 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/16078055.2021.1897661 |
| OpenAlex | W3134887258 |
| Language | EN |
| References cited | 32 |
This paper contributes to the blended learning paradigm for educational events in a leisure context, where organisers and participants can no longer rely on a linear approach for knowledge transfer and learning (Robinson, 2011; Giacalone, 2001) in a non-linear world (Castells, 2000). With the design of meaningful experiences at the core of Leisure Studies and of Events as their sub-field (Richards, G., Marques, L. & Mein, K., 2016), it is appropriate to investigate experiential learning and the role of blended learning in the participants’ experience, in a leisure context. The qualitative methodology focuses on in-depth, semi-structured interviews held with students enrolled in leisure studies and tourism management programmes who took part in the World Leisure international field school, which takes place biennially as a satellite event to the World Leisure Congress. The findings indicate that constructing a tailored blended learning experience in an educational event within a leisure context has a positive impact on the participants’ learning experience and knowledge transfer, extending it in terms of time and spaces. This research has relevant implications for practitioners, academics and designers targeting blended learning environments in educational events in leisure-related contexts
Blended Learning · Context (archaeology · Educational technology · Event (particle physics · Experiential learning · Geography · Leisure studies · Pedagogy · Political science · Sociology · Tourism · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology · Recreation, Leisure, Wilderness Management
Basics of qualitative research
The Concept of “Ba”
From Experience to Experiential Learning
An epistemological view of consumer experiences
Case Study Research
Null
Self-determination theory
Interviewing
The Theory and Practice of Autonomy
Conferences and Conventions 3rd edition
Events as a strategic marketing tool
The Rise of the Network Society
Cultural variations in emotions
Taking a Closer Look at Photovoice as a Participatory Action Research Method
Self‐determination theory and work motivation
The coming information age
Toward a Sociology of the Network Society
A new self-report scale of intrinsic versus extrinsic orientation in the classroom
The Carrier Wave
The "What" and "Why" of Goal Pursuits
Interaction Ritual Chains
Culture and the categorization of emotions
Helpful Hopefulness
| Citation velocity | historical |
|---|---|
| Highly cited | No |