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Videogames, Aggression, and Self-Esteem

A Survey

Dados Bibliográficos

ID13918166
AutoresSheila Fling (Texas State University, autor correspondente), L Smith (0000-0002-8852-6976), Leigh K Smith, T Rodríguez, Tania Olivera Rodriguez, D Thornton, Dozier W Thornton, E Atkins, K Nixon, Kevin D Nixon
Ano1992
Volume20
Fascículo1
Páginas39-45
Data de publicação1992-01-01
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoSocial Behavior and Personality An International Journal (JOURNAL)
Identificadores do periódicoISSN: 0301-2212 • E-ISSN: 1179-6391
EditoraScientific Journal Publishers Limited (PUBLISHER)
DOI10.2224/sbp.1992.20.1.39
OpenAlexW2090953364
IdiomaEN
Citações recebidas21
Referências citadas13

A survey was administered to 153 sixth through twelfth graders. It included items on videogame play plus self-esteem and aggression scales. Teachers also rated the children on self-esteem and aggression. Amount of videogame play correlated with aggression and not with self-esteem. About 4796 of the sample said some videogames might foster anger or aggression. Among other results was evidence that boys play videogames more than girls and are more aggressive than girls. Self-esteem and aggression were positively correlated on teacher ratings but negatively on self-ratings

Aggression · Anger · Developmental psychology · Self-esteem · Child Development and Digital Technology · Clinical Psychology · Digital Games and Media · Educational Games and Gamification · Psychology · Social Psychology

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Obras citantes distintas21
Citações por ano0,81
Intervalo de citações2000 - 2021 (22)
Velocidade de citaçãohistorical
Altamente citadoNão
Tipos de citaçãoNeutras: 21
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