Videogames, Aggression, and Self-Esteem
A Survey
Dados Bibliográficos
| ID | 13918166 |
|---|---|
| Autores | Sheila Fling (Texas State University, autor correspondente), L Smith (0000-0002-8852-6976), Leigh K Smith, T Rodríguez, Tania Olivera Rodriguez, D Thornton, Dozier W Thornton, E Atkins, K Nixon, Kevin D Nixon |
| Ano | 1992 |
| Volume | 20 |
| Fascículo | 1 |
| Páginas | 39-45 |
| Data de publicação | 1992-01-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Social Behavior and Personality An International Journal (JOURNAL) |
| Identificadores do periódico | ISSN: 0301-2212 • E-ISSN: 1179-6391 |
| Editora | Scientific Journal Publishers Limited (PUBLISHER) |
| DOI | 10.2224/sbp.1992.20.1.39 |
| OpenAlex | W2090953364 |
| Idioma | EN |
| Citações recebidas | 21 |
| Referências citadas | 13 |
A survey was administered to 153 sixth through twelfth graders. It included items on videogame play plus self-esteem and aggression scales. Teachers also rated the children on self-esteem and aggression. Amount of videogame play correlated with aggression and not with self-esteem. About 4796 of the sample said some videogames might foster anger or aggression. Among other results was evidence that boys play videogames more than girls and are more aggressive than girls. Self-esteem and aggression were positively correlated on teacher ratings but negatively on self-ratings
Aggression · Anger · Developmental psychology · Self-esteem · Child Development and Digital Technology · Clinical Psychology · Digital Games and Media · Educational Games and Gamification · Psychology · Social Psychology
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| Obras citantes distintas | 21 |
|---|---|
| Citações por ano | 0,81 |
| Intervalo de citações | 2000 - 2021 (22) |
| Velocidade de citação | historical |
| Altamente citado | Não |
| Tipos de citação | Neutras: 21 |