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State-of-the-art in climate resilience gamification for coastal environments

A systematic literature review

Bibliographic Data

ID15545827
AuthorsCarlos Álvarez Barroso (0000-0003-2183-5384, Universidad Rey Juan Carlos, corresponding author), Daniel Fernández Galeote (0000-0002-5197-146X, Tampere University of Applied Sciences, corresponding author), Manuel Gértrudix Barrio (0000-0002-5869-3116, Universidad Rey Juan Carlos, corresponding author), Juho Hamari (0000-0002-6573-588X, Tampere University of Applied Sciences, corresponding author)
Year2025
Volume20
Issue11
Pages113007-113007
Publication date2025-10-20
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEnvironmental Research Letters (JOURNAL)
Journal identifiersISSN: 1748-9326 • E-ISSN: 1748-9326
PublisherIOP Publishing (PUBLISHER • GB)
DOI10.1088/1748-9326/ae151d
OpenAlexW4415368951
LanguageEN
References cited14

Gamification has emerged as a promising tool for education and awareness-raising in the context of climate adaptation, but we lack a clear understanding of its topical and geographical reach, as well as its effectiveness. To gain a comprehensive understanding of the state of the art, we conducted a systematic literature review of 40 studies addressing sea level rise; flooding resulting from sea level rise or extreme weather events; and transformations in urban geography through adaptative policies in response to climate change. The findings indicate a steady growth in this area of research over the past decade. The reviewed interventions—primarily oriented toward fostering learning related to adaptative behaviors or directly aimed at behavioral change—have generally yielded positive outcomes. Specifically, gamification has been shown to enhance participants’ sense of accomplishment, promote social interaction, and create immersive learning environments. However, we also identified limitations in terms of intervention context, design, measured outcomes, and methodology. In response to these, we propose a set of recommendations for future research in this field. Among them, we highlight the importance of developing and deploying gamified experiences in emerging economies that are particularly vulnerable to climate risk; promoting social dynamics within digital interventions, thereby enhancing collective awareness and cooperation; considering the affective dimension of engagement within experimental designs by capturing emotional responses and their influence on behavior; and deepening and broadening the scope of results by grounding the studies’ execution and reporting more firmly on critical self-reflection and transparency

Climate change · Climate resilience · Context (archaeology · Intervention (counseling · Psychological resilience · Scope (computer science · Set (abstract data type · Systematic review · Cruise Tourism Development and Management · Environmental Engineering and Cultural Studies

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Highly citedNo

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