State-of-the-art in climate resilience gamification for coastal environments
A systematic literature review
Bibliographic Data
| ID | 15545827 |
|---|---|
| Authors | Carlos Álvarez Barroso (0000-0003-2183-5384, Universidad Rey Juan Carlos, corresponding author), Daniel Fernández Galeote (0000-0002-5197-146X, Tampere University of Applied Sciences, corresponding author), Manuel Gértrudix Barrio (0000-0002-5869-3116, Universidad Rey Juan Carlos, corresponding author), Juho Hamari (0000-0002-6573-588X, Tampere University of Applied Sciences, corresponding author) |
| Year | 2025 |
| Volume | 20 |
| Issue | 11 |
| Pages | 113007-113007 |
| Publication date | 2025-10-20 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Environmental Research Letters (JOURNAL) |
| Journal identifiers | ISSN: 1748-9326 • E-ISSN: 1748-9326 |
| Publisher | IOP Publishing (PUBLISHER • GB) |
| DOI | 10.1088/1748-9326/ae151d |
| OpenAlex | W4415368951 |
| Language | EN |
| References cited | 14 |
Gamification has emerged as a promising tool for education and awareness-raising in the context of climate adaptation, but we lack a clear understanding of its topical and geographical reach, as well as its effectiveness. To gain a comprehensive understanding of the state of the art, we conducted a systematic literature review of 40 studies addressing sea level rise; flooding resulting from sea level rise or extreme weather events; and transformations in urban geography through adaptative policies in response to climate change. The findings indicate a steady growth in this area of research over the past decade. The reviewed interventions—primarily oriented toward fostering learning related to adaptative behaviors or directly aimed at behavioral change—have generally yielded positive outcomes. Specifically, gamification has been shown to enhance participants’ sense of accomplishment, promote social interaction, and create immersive learning environments. However, we also identified limitations in terms of intervention context, design, measured outcomes, and methodology. In response to these, we propose a set of recommendations for future research in this field. Among them, we highlight the importance of developing and deploying gamified experiences in emerging economies that are particularly vulnerable to climate risk; promoting social dynamics within digital interventions, thereby enhancing collective awareness and cooperation; considering the affective dimension of engagement within experimental designs by capturing emotional responses and their influence on behavior; and deepening and broadening the scope of results by grounding the studies’ execution and reporting more firmly on critical self-reflection and transparency
Climate change · Climate resilience · Context (archaeology · Intervention (counseling · Psychological resilience · Scope (computer science · Set (abstract data type · Systematic review · Cruise Tourism Development and Management · Environmental Engineering and Cultural Studies
A Guide to Conducting a Standalone Systematic Literature Review
A systematic global stocktake of evidence on human adaptation to climate change
Playing for a Resilient Future
The Gamification of Civic Participation
Affective adaptation = effective transformation? Shifting the politics of climate change adaptation and transformation from the status quo
Communicating climate (change) uncertainties
Enhancing learning, communication and public engagement about climate change – some lessons from recent literature
Climate change summit
Participatory arts and affective engagement with climate change
Linkages between vulnerability, resilience, and adaptive capacity
Using games for language learning in the age of social distancing
Gamification
Barriers perceived to engaging with climate change among the UK public and their policy implications
| Citation velocity | historical |
|---|---|
| Highly cited | No |