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Using games for language learning in the age of social distancing

Bibliographic Data

ID8937583
AuthorsSébastien Dubreil (Department of Modern Languages Carnegie Mellon University Pittsburgh Pennsylvania, corresponding author)
Year2020
Volume53
Issue2
Pages250-259
Publication date2020-06-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueForeign Language Annals (JOURNAL)
Journal identifiersISSN: 0015-718X • E-ISSN: 1944-9720
PublisherWiley (PUBLISHER • GB)
DOI10.1111/flan.12465
OpenAlexW3035674957
LanguageEN
Citations received4
References cited6

Since the COVID‐19 pandemic has led to nation‐wide school closures, the transition to remote teaching has caused profound disruption to classroom instruction. In this article, I share the impact that this forced transition has had on the redesign of the second half of a French course entitled “Gaming culture and culture of games,” to meet the pedagogical challenge posed by the pandemic, retain the integrity of the course, and provide useful tools to mitigate the circumstances. In particular, I examine how the situation was an opportunity to combine language and culture pedagogy with game design to enable students to think critically about the course content and contribute meaningful solutions to learning languages in the age of social distancing

Coronavirus disease 2019 (COVID-19 · Distancing · Language acquisition · Mathematics education · Pandemic · Pedagogy · Political science · Public relations · Social distance · Sociology · Teaching method · Transition (genetics · EFL/ESL Teaching and Learning · French Language Learning Methods · Gender Studies in Language · Psychology

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Unique citing works4
Citations per year0,8
Citation span2021 - 2025 (5)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 4

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