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The Use of Communication Strategies by Second Language Learners of Chinese in a Virtual Reality Learning Environment

Bibliographic Data

ID16910620
AuthorsHongzhi Yang (0000-0001-7776-0874, The University of Sydney), Linda Tsung (0000-0003-4669-9331, The University of Sydney), Lu Cao (0000-0002-1993-1986, East China Normal University, corresponding author)
Year2022
Volume12
Issue4
Publication date2022-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSAGE Open (JOURNAL)
Journal identifiersISSN: 2158-2440 • E-ISSN: 2158-2440
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/21582440221141877
OpenAlexW4312555171
LanguageEN
Citations received1
References cited59

Virtual reality (VR) for Language learning has been shown effective in improving students’ communication skills. However very few studies reveal the communication strategies students used in communicating in a VR environment, especially in learning Chinese as a foreign or second language (CFL/CSL). In this pilot study, a prototype Virtual Experiential Language Learning Environment (VELLE) was used to provide immersive learning experiences in developing CFL students’ communication strategies. Productive Failure was employed as an instructional approach to support the learning design. The participants were six CFL students learning in an Australian university. The main data sources included audio recordings of the students’ communication in VR and interview data. The findings showed that participants’ use of various types of communication strategies was influenced by the VELLE and Productive Failure design. In particular, the use of L1 in the problem-solving phase enriched the participants’ learning opportunities and all participants used a lesser number of resource deficit-related strategies after the instruction. Second, Students reported enhanced engagement in language use in the VR context

Educational technology · Experiential learning · Human–computer interaction · Language acquisition · Learning environment · Mathematics education · Multimedia · Virtual reality · Communication in Education and Healthcare · Computer Science · EFL/ESL Teaching and Learning · Psychology · Virtual Reality Applications and Impacts

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Unique citing works1
Citations per year1
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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