The Use of Communication Strategies by Second Language Learners of Chinese in a Virtual Reality Learning Environment
Bibliographic Data
| ID | 16910620 |
|---|---|
| Authors | Hongzhi Yang (0000-0001-7776-0874, The University of Sydney), Linda Tsung (0000-0003-4669-9331, The University of Sydney), Lu Cao (0000-0002-1993-1986, East China Normal University, corresponding author) |
| Year | 2022 |
| Volume | 12 |
| Issue | 4 |
| Publication date | 2022-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | SAGE Open (JOURNAL) |
| Journal identifiers | ISSN: 2158-2440 • E-ISSN: 2158-2440 |
| Publisher | SAGE Publications (PUBLISHER • US) |
| DOI | 10.1177/21582440221141877 |
| OpenAlex | W4312555171 |
| Language | EN |
| Citations received | 1 |
| References cited | 59 |
Virtual reality (VR) for Language learning has been shown effective in improving students’ communication skills. However very few studies reveal the communication strategies students used in communicating in a VR environment, especially in learning Chinese as a foreign or second language (CFL/CSL). In this pilot study, a prototype Virtual Experiential Language Learning Environment (VELLE) was used to provide immersive learning experiences in developing CFL students’ communication strategies. Productive Failure was employed as an instructional approach to support the learning design. The participants were six CFL students learning in an Australian university. The main data sources included audio recordings of the students’ communication in VR and interview data. The findings showed that participants’ use of various types of communication strategies was influenced by the VELLE and Productive Failure design. In particular, the use of L1 in the problem-solving phase enriched the participants’ learning opportunities and all participants used a lesser number of resource deficit-related strategies after the instruction. Second, Students reported enhanced engagement in language use in the VR context
Educational technology · Experiential learning · Human–computer interaction · Language acquisition · Learning environment · Mathematics education · Multimedia · Virtual reality · Communication in Education and Healthcare · Computer Science · EFL/ESL Teaching and Learning · Psychology · Virtual Reality Applications and Impacts
Task-Based Versus Task-Supported Language Instruction
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education
Dynamicity of perceived willingness to communicate, motivation, boredom and anxiety in Second Life
Knowing what you don't know makes failure productive
Productive Failure in Learning Math
Examining Productive Failure, Productive Success, Unproductive Failure, and Unproductive Success in Learning
Designing for Productive Failure
Productive Failure
Describing the use of the L1 in CLIL
How strategic use of L1 in an L2-medium mathematics classroom facilitates L2 interaction and comprehension
Teenagers learning Chinese as a foreign language in a European Confucius Institute
Language Learning in Virtual Worlds
EFL learners’ strategy use during task-based interaction in Second Life
The impact of Chinese language lessons in a virtual world on university students' self-efficacy beliefs
Enhancing L2 interaction in avatar-based virtual worlds
Using Interactive Virtual Reality Tools in an Advanced Chinese Language Class
Reimagining Communicative Context
Task‐based language teaching
Assessing the use of language learning strategies worldwide with the ESL/EFL version of the Strategy Inventory for Language Learning (Sill)
Teachability of communication strategies
From problem-orientedness to goal-orientedness
The use of communication strategies in computer-mediated communication
The effect of cultural background and language proficiency on the use of oral communication strategies by second language learners of Chinese
Position paper
On the Teachability of Communication Strategies
Pursuing Information
Communication Strategies in a Second Language
St Century Virtual Language Learning Environments (VLLEs)
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 1 |