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What is the Avatar

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

Bibliographic Data

ID18979585
AuthorsDieter Mersch (0000-0001-6623-043X), Rune Klevjer (0000-0003-3438-6274, corresponding author), Jörg Sternagel (0000-0002-0970-1087), Stephan Günzel
Year2022
Publication date2022-12-31
Open AccessYes
TypeBOOK
VenueWhat Is the Avatar? (SOURCE_BOOK)
PublisherTranscript Verlag (PUBLISHER • DE)
DOI10.1515/9783839445792
OpenAlexW4306980323
ISBN9783839445792
Open LibraryOL39959197M
LanguageEN
Citations received1
References cited28

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch

Aesthetics · Art · Art history · Avatar · Focus (optics) · Literature · Movie theater · Realism · Relation (database) · Visual arts · Artificial Intelligence in Games · Computer Science · Digital Games and Media

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Citations per year1
Citation span2026 - 2026 (1)
Highly citedNo

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Open DOILibgenOpen Access
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