What is the Avatar
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Bibliographic Data
| ID | 18979585 |
|---|---|
| Authors | Dieter Mersch (0000-0001-6623-043X), Rune Klevjer (0000-0003-3438-6274, corresponding author), Jörg Sternagel (0000-0002-0970-1087), Stephan Günzel |
| Year | 2022 |
| Publication date | 2022-12-31 |
| Open Access | Yes |
| Type | BOOK |
| Venue | What Is the Avatar? (SOURCE_BOOK) |
| Publisher | Transcript Verlag (PUBLISHER • DE) |
| DOI | 10.1515/9783839445792 |
| OpenAlex | W4306980323 |
| ISBN | 9783839445792 |
| Open Library | OL39959197M |
| Language | EN |
| Citations received | 1 |
| References cited | 28 |
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch
Aesthetics · Art · Art history · Avatar · Focus (optics) · Literature · Movie theater · Realism · Relation (database) · Visual arts · Artificial Intelligence in Games · Computer Science · Digital Games and Media
How We Became Posthuman
The Address of the Eye
The Cinema of Attractions Early Film, Its Spectator and the Avant-Garde
Musings on Telepresence and Virtual Presence
The second self: Computers and the human spirit
Frame analysis
Border Wall Aesthetics
Matters of Gravity
Cybertext, Perspectives on Ergodic Literature
Simulacra and Simulation
Digital Play
Narrative as Virtual Reality
Ideological Effects of the Basic Cinematographic Apparatus
Virtualities
From Ritual to Record, the Nature of Modern Sport
Beyond Boredom and Anxiety
Just Gaming
Hale's Tours
Introducción a la literatura fantástica
Discipline and Punish
Defining Virtual Reality
Homo ludens
The Imaginary Signifier
A Cyborg Manifesto
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |