Interactive Mixed-Reality Installations Combining Physical Materials With Advanced Digital Projection Techniques
Bibliographic Data
| ID | 19490709 |
|---|---|
| Authors | Ashutosh Kulkarni, Ashutosh Madhukar Kulkarni (International Institute of Information Technology), Atul Babanrao Wani (Bharati Vidyapeeth Deemed University), Deqin Kong (Shinawatra University), T Srikanth T Srikanth, T Srikanth, Seethaladevi S (Meenakshi Academy of Higher Education and Research), Vijay Suresh Karwande |
| Year | 2026 |
| Volume | 7 |
| Issue | 4s |
| Pages | 325-333 |
| Publication date | 2026-04-11 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | ShodhKosh: Journal of Visual and Performing Arts (JOURNAL) |
| Journal identifiers | ISSN: 2582-7472 • E-ISSN: 2582-7472 |
| Publisher | Granthaalayah Publications and Printers (PUBLISHER • IN) |
| DOI | 10.29121/shodhkosh.v7.i4s.2026.7481 |
| OpenAlex | W7153824622 |
| Language | EN |
| References cited | 14 |
Interactive mixed-reality (MR) installations represent a radically different variant of convergence of material objects with the latest methods of digital projection that creates immersive and interactive experiences in art. The current paper is an outline of the design and installation of MR installations that can harmoniously blend the material or tangible component of wood, metal, cloth and transparent media with the interactive dynamic projection and real time interaction systems. The researchers are interested in spatial correspondence of physical and virtual objects with the help of sensor-based tracking and geometry calibration, as well as AI-mediated interaction modelling. The system design hybrid between high-resolution projectors, depth sensors and rendering engines is developed that gives appropriate alignment, low-latency interaction, and dynamic visual feedback. The implementation strategy involves setting up the environment, fabrication of materials, and the use of multi-surface calibration to enhance projection fidelity and interest to the users. The results of the experiment indicate that the immersion, the accuracy of interactions, and the adaptability of the visual aspect have been improved considerably with the help of an experimental installation system in comparison to a classical one. The findings indicate that physically augmented textures with computational enhancing effects are quite effective in the process of increasing perceptual realism as well as audience involvement. This project will be of value to spatial computing and digital art as it provides a scalable and modular pipeline of MR installation that can be used in a gallery, public area, and interactive exhibition
Augmented reality · Fidelity · Modular design · Scalability · Virtual reality · Visualization · Art, Technology, and Culture · Augmented Reality Applications · Interactive and Immersive Displays
| Highly cited | No |
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