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Creating Emotion in Games

The Craft and Art of Emotioneering

Bibliographic Data

ID19988558
AuthorsDavid Freeman (0000-0001-6146-8940), David E Freeman (0000-0002-7777-7569, corresponding author)
Year2003
Pages539
Publication date2003-09-01
Open AccessNo
TypeBOOK
VenueCreating emotion in games (SOURCE_BOOK)
PublisherNew Riders Pub. (PUBLISHER)
OpenAlexW2127870805
Open LibraryOL17112749M
ISBN9781592730070
LanguageEN

Why put emotion into games? The answers are art and money. Sure, it's an unholy alliance, but so are pineapple and pizza, windmills and tiny golf courses, the military and intelligence, and canned fruit and gelatin molds. Don't get me wrong. I think of myself as an artist first and a businessman second. But game companies that don't make a profit aren't game companies for very long. There are at least nine reasons that putting emotion in games can lead to greater profits, and it's worth taking a few minutes to mention them

Advertising · Alliance · Art · Business · Craft · Economics · Microeconomics · Political science · Visual arts · Digital Games and Media · Law · Psychology · Aktivierung · Charakterdesign · Computer games · Computer games, programming · Computer graphics · Computergraphik · Computerspelen · Computerspiel · Datorspel · Design · Emoties · Ontwerpen · Programming · Spelprogrammering

Citation velocityhistorical
Highly citedNo

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