Multi-Role Project (MRP)
A New Project-Based Learning Method for STEM
Bibliographic Data
| ID | 20296915 |
|---|---|
| Authors | Bruno Warin (0000-0003-4550-4918, Université du littoral côte d'opale), Omar Talbi (0000-0002-6465-0622, Université du littoral côte d'opale), Christophe Kolski (0000-0002-7881-6435, Université de Lille), Frederic Hoogstoel (0000-0001-9179-9046, Université de Lille) |
| Year | 2016 |
| Volume | 59 |
| Issue | 2 |
| Pages | 137-146 |
| Publication date | 2016-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | IEEE Transactions on Education (JOURNAL) |
| Journal identifiers | ISSN: 0018-9359 • E-ISSN: 1557-9638 |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) (PUBLISHER) |
| DOI | 10.1109/te.2015.2462809 |
| OpenAlex | W2372872729 |
| Language | EN |
| Citations received | 6 |
| References cited | 19 |
This paper presents the “Multi-Role Project” method (MRP), a broadly applicable project-based learning method, and describes its implementation and evaluation in the context of a Science, Technology, Engineering, and Mathematics (STEM) course. The MRP method is designed around a meta-principle that considers the project learning activity as a role-playing game based on two projects: a learning project and an engineering project. The meta-principle is complemented by five principles that provide a framework to guide the working practices of student teams: distribution of responsibilities; regular interactions and solicitations within the team; anticipation and continuous improvement; positive interdependence and alternating individual/collective work; and open communication and content management. This paper presents the implementation of MRP in a course teaching software engineering, UML language, and project management. The results show that MRP helped the course's students to acquire important professional knowledge and skills, experience near-real-world professional realities, and develop their abilities to work both in teams and autonomously
Anticipation (artificial intelligence) · Context (archaeology) · Engineering management · Knowledge management · Mathematics education · Project management · Project-Based Learning · Software development · Software engineering · Software project management · Systems engineering · Unified Modeling Language · Work (physics) · Artificial Intelligence · Computer Science · Engineering · Innovative Teaching and Learning Methods · Psychology · Software · Software Engineering Techniques and Practices · Wikis in Education and Collaboration
Gamification in Initial Teacher Training to Promote Inclusive Practices
The Importance of Students’ Practical Work in High Schools for Higher Education in Electronic Engineering
Advanced preconditioning of educational projects to enhance student experience
Effects of Gamified Project-Based Learning on Mathematics Achievement and Motivation
Project-Based Learning (PBL) as an Experiential Pedagogical Methodology in Engineering Education
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning
The Project Method
Effects of the Meetings-Flow Approach on Quality Teamwork in the Training of Software Capstone Projects
Implementation of a Project-Based Telecommunications Engineering Design Course
Project-Based Learning and Rubrics in the Teaching of Power Supplies and Photovoltaic Electricity
Using Multi-Robot Systems for Engineering Education
The Importance of Role Clarification in Workgroups
Recent Developments in Role Theory
| Unique citing works | 6 |
|---|---|
| Citations per year | 1.5 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |