Gamification in Initial Teacher Training to Promote Inclusive Practices
A Qualitative Study
Bibliographic Data
| ID | 15501335 |
|---|---|
| Authors | Ana Manzano-León (0000-0001-6966-0355, University of Almería), José Manuel Aguilar-Parra (0000-0002-6703-0680, University of Almería, corresponding author), Javier Rodríguez-Moreno (0000-0002-5890-3654, Universidad de Jaén), Ana María Ortiz-Colón (0000-0003-0440-6107, Universidad de Jaén) |
| Year | 2022 |
| Volume | 19 |
| Issue | 13 |
| Pages | 8000-8000 |
| Publication date | 2022-06-29 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Environmental Research and Public Health (JOURNAL) |
| Journal identifiers | ISSN: 1661-7827 • E-ISSN: 1660-4601 |
| Publisher | Multidisciplinary Digital Publishing Institute (PUBLISHER • CH) |
| DOI | 10.3390/ijerph19138000 |
| PMID | 35805658 |
| OpenAlex | W4283784320 |
| Language | EN |
| Citations received | 9 |
| References cited | 25 |
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, "Super-Profes", for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired after studying a gamified subject. The research concluded with an assessment of educational gamification as a motivating and effective methodology for the acquisition of content and skills necessary for future teaching
Curriculum · Mathematics education · Medical education · Pedagogy · Qualitative research · Sociology · Subject (documents · Child Development and Digital Technology · Children's Physical and Motor Development · Computer Science · Educational Games and Gamification · Medicine · Psychology
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| Unique citing works | 9 |
|---|---|
| Citations per year | 2.25 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 9 |