Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Gamification in Initial Teacher Training to Promote Inclusive Practices

A Qualitative Study

Bibliographic Data

ID15501335
AuthorsAna Manzano-León (0000-0001-6966-0355, University of Almería), José Manuel Aguilar-Parra (0000-0002-6703-0680, University of Almería, corresponding author), Javier Rodríguez-Moreno (0000-0002-5890-3654, Universidad de Jaén), Ana María Ortiz-Colón (0000-0003-0440-6107, Universidad de Jaén)
Year2022
Volume19
Issue13
Pages8000-8000
Publication date2022-06-29
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Environmental Research and Public Health (JOURNAL)
Journal identifiersISSN: 1661-7827 • E-ISSN: 1660-4601
PublisherMultidisciplinary Digital Publishing Institute (PUBLISHER • CH)
DOI10.3390/ijerph19138000
PMID35805658
OpenAlexW4283784320
LanguageEN
Citations received9
References cited25

Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, "Super-Profes", for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired after studying a gamified subject. The research concluded with an assessment of educational gamification as a motivating and effective methodology for the acquisition of content and skills necessary for future teaching

Curriculum · Mathematics education · Medical education · Pedagogy · Qualitative research · Sociology · Subject (documents · Child Development and Digital Technology · Children's Physical and Motor Development · Computer Science · Educational Games and Gamification · Medicine · Psychology

  • Evolution of teacher training in gamification

    Open Access•Miguel Alberto Rincón Pinzón, Ana Dolores Vargas Sánchez et al.•Social Sciences & Humanities Open•2026

  • Improving motivation in pre-school education through the use of project-based learning and cooperative learning

    Open Access•Yaiza Viñuela, Ana María de Caso Fuertes•Frontiers in Education•2023

  • AI in teacher education

    Open Access•Diana Milena Patiño Barriga, Ana Dolores Vargas Sánchez et al.•Frontiers in Education•2026

  • Gamification in teacher education

    Open Access•Miguel Alberto Rincón Pinzón, Ana Dolores Vargas Sánchez et al.•Frontiers in Education•2026

  • The effects of gamified AI-supported digital learning environments on personalized learning and student engagement in school education

    Open Access•Gulzhan Zholaushievna Niyazova, Balzhan Meirbekkyzy Duisekeyeva et al.•Frontiers in Education•2026

  • A Bibliometric and Content Analysis of Gamified Learning Strategies in University Music Education

    Open Access•Zitong Cao, Weehoe Tan•European Journal of Education•2026

  • Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study

    Open Access•Celia Redondo‐Rodríguez, Celia Redondo-Rodríguez et al.•International Journal of…•2022

  • Bridging the Gap

    Open Access•Amjad Islam Amjad, Sarfraz Aslam et al.•SAGE Open•2025

  • Gamification towards and alongside equity, diversity and inclusion

    Open Access•Ana Carolina Tomé Klock, Paula T Palomino et al.•New Media & Society•2024

  • Between Level Up and Game Over

    Open Access•Ana Manzano-León, Pablo Camacho-Lazarraga et al.•Sustainability•2021

  • Gamification and student motivation

    Patrick Buckley, Patrick G Buckley et al.•Interactive Learning Environments•2016

  • The effect of gamification on motivation and engagement

    Open Access•Raed S Alsawaier•The International Journal of…•2018

  • Challenging games help students learn

    Open Access•Juho Hamari, David J Shernoff et al.•Computers in Human Behavior•2016

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • The psychological impact of the Covid-19 epidemic on college students in China

    Open Access•Wenjun Cao, Ziwei Fang et al.•Psychiatry Research•2020

  • Una revisión sistemática sobre gamificación, motivación y aprendizaje en universitarios

    Open Access•Joel Manuel Prieto-Andreu•Teoría de la Educación Revista…•2020

  • The impact of gamification in educational settings on student learning outcomes

    Open Access•Rui Huang, Albert D Ritzhaupt et al.•Educational Technology Research…•2020

  • Multi-Role Project (MRP)

    Open Access•Bruno Warin, Omar Talbi et al.•IEEE Transactions on Education•2016

  • Educación y brecha digital en tiempos del Covid-19. Perfiles y problemáticas experimentadas por el alumnado juvenil para continuar sus estudios durante el confinamiento

    Open Access•Stribor Kuric Kardeli, Daniel Calderón Gómez et al.•Revista de Sociología de la…•2021

  • Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students

    Open Access•Ana Manzano-León, José M Rodríguez-Ferrer et al.•International Journal of…•2021

  • Qué creencias sostienen estudiantes de pedagogía, profesorado en servicio y personal académico formador de docentes, en Chile, sobre la pobreza

    Open Access•Viviana De Lourdes Gomez-Nocetti•Revista Electrónica Educare•2016

Unique citing works9
Citations per year2.25
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 9

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae