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The Evolution of Video Game Affordances and Implications for Parental Mediation

Bibliographic Data

ID20360995
AuthorsHee Jhee Jiow (0000-0002-1125-4036, National University of Singapore, Singapore), Sun Sun Lim (0000-0002-7944-3116, National University of Singapore, Singapore)
Year2012
Volume32
Issue6
Pages455-462
Publication date2012-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueBulletin of Science Technology & Society (JOURNAL)
Journal identifiersISSN: 0270-4676 • E-ISSN: 1552-4183
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/0270467612469077
OpenAlexW2057221334
LanguageEN
Citations received7
References cited21

Video games have grown in number, variety, and consumer market penetration, encroaching more aggressively into the domestic realm. Within the home therefore, parents whose children play video games have to exercise mediation and supervision. As video games evolve, parental mediation strategies have also had to keep pace, albeit not always successfully. By transposing our appreciation of parental concerns over the historical development of video games, we propose an analytical framework identifying key affordances of video games, elucidating how their evolution has distinct implications for effective parental mediation. These affordances are portability, accessibility, interactivity, identity multiplicity, sociability, and perpetuity

Affordance · Cognitive psychology · Interactivity · Internet privacy · Mediation · Multimedia · Pace · Political science · Realm · Sociology · Software portability · Video game · Child Development and Digital Technology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Psychology

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    Open Access•Wonsun Shin, Jisu Huh•New Media & Society•2011

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Unique citing works7
Citations per year0,64
Citation span2015 - 2025 (11)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 7

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