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Virtual Reality Marketing

What Does It Mean to Have a 3D Experience

Bibliographic Data

ID21340593
AuthorsAlena Kostyk (0000-0003-2691-0603, Adam Smith Institute), Jie Sheng (0000-0002-7914-8280, Macau University of Science and Technology), Andrew Murchie (Digital Catapult), Stephen Preston (University of Lancashire)
Year2024
PagesPAP_021
Publication date2024-08-14
Open AccessNo
TypeARTICLE
VenueJournal of Advertising Research (JOURNAL)
Journal identifiersISSN: 0021-8499 • E-ISSN: 1740-1909
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.2501/jar-2024-021
OpenAlexW4401575113
LanguageEN
Citations received1
References cited88

The authors conduct a systematic literature review and propose steps toward conceptual clarity to distinguish between 2D and 3D VR. Next, differences are investigated between 2D and 3D VR in telepresence, sense of realism, and a set of marketing outcomes important for advertisers. The authors employ custom-made VR content developed in collaboration with industry partners and tested via a field study and two lab experiments. It is found that 2D and 3D VR do not differ in their ability to elicit positive marketing outcomes, yet 3D surpasses 2D VR in evoking telepresence and a sense of realism

Business · CLARITY · Epistemology · Field (mathematics) · Human–computer interaction · Realism · Set (abstract data type) · Virtual reality · Aesthetic Perception and Analysis · Computer Science · Marketing · Mathematics · Psychology · Virtual Reality Applications and Impacts · Visual and Cognitive Learning Processes

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Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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