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A Physical Geography Lab’s Online Transition

Student and Instructor Insights Using iGEO Video Games during the Pandemic

Bibliographic Data

ID21348726
AuthorsRyan Heintzman (0000-0002-3126-6392, Arizona State University, corresponding author), Aldo Brandi (0000-0003-2676-7106, Arizona State University), Madeline Kelley (0009-0003-6406-2307, Arizona State University), M Colin Marvin (0000-0001-5774-0972, Stanford University)
Year2023
Volume122
Issue3
Pages57-65
Publication date2023-05-04
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueJournal of Geography (JOURNAL)
Journal identifiersISSN: 0022-1341 • E-ISSN: 1752-6868
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/00221341.2023.2216705
OpenAlexW4378976634
LanguageEN
Citations received1
References cited40

The COVID-19 pandemic forced educational institutions around the globe to close or move to a remote format. This article focuses on the transition of an in-person undergraduate physical geography lab to online synchronous learning during the Fall 2020 semester. Findings suggest the importance of abundant learning materials as well as showing similar experiences across different groups of students. In addition, we captured the experiences of lab instructors over time. Ultimately, even as education transitions post-pandemic, these findings highlight the usefulness of extensive/intensive learning, and course flexibility in a synchronous, online, active-learning physical geography lab course

Coronavirus disease 2019 (COVID-19) · Flexibility (engineering) · Geography · Globe · Lesson plan · Management · Mathematics education · Pandemic · Pedagogy · Sociology · Tracking (education) · Educational Games and Gamification · Geography and Education Methods · Geography Education and Pedagogy · Medicine · Psychology

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Unique citing works1
Citations per year1
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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