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How do gamification mechanics drive solvers’ Knowledge contribution? A study of collaborative knowledge crowdsourcing

Bibliographic Data

ID21401705
AuthorsYuanyue Feng (0000-0003-2040-5382, Shenzhen University), Zihui Yi (Shenzhen University), Congcong Yang (0000-0001-8609-9643, Dongguan University of Technology, corresponding author), Ruoyi Chen (0009-0004-2848-1608, Shenzhen University), Ye Feng (0000-0002-5528-6822), Feng Ye (0000-0002-1147-3271, Shenzhen University)
Year2022
Volume177
Pages121520
Publication date2022-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueTechnological Forecasting and Social Change (JOURNAL)
Journal identifiersISSN: 0040-1625 • E-ISSN: 1873-5509
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.techfore.2022.121520
OpenAlexW4210741141
LanguageEN
Citations received15
References cited75

Competence (human resources) · Crowdsourcing · Data science · Empirical research · Epistemology · Intrinsic motivation · Knowledge creation · Knowledge management · World Wide Web · Computer Science · Digital Marketing and Social Media · Educational Games and Gamification · Engineering · Psychology · Social Psychology · Technology Adoption and User Behaviour

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  • Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation

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Unique citing works15
Citations per year5
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 14

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