How do gamification mechanics drive solvers’ Knowledge contribution? A study of collaborative knowledge crowdsourcing
Bibliographic Data
| ID | 21401705 |
|---|---|
| Authors | Yuanyue Feng (0000-0003-2040-5382, Shenzhen University), Zihui Yi (Shenzhen University), Congcong Yang (0000-0001-8609-9643, Dongguan University of Technology, corresponding author), Ruoyi Chen (0009-0004-2848-1608, Shenzhen University), Ye Feng (0000-0002-5528-6822), Feng Ye (0000-0002-1147-3271, Shenzhen University) |
| Year | 2022 |
| Volume | 177 |
| Pages | 121520 |
| Publication date | 2022-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Technological Forecasting and Social Change (JOURNAL) |
| Journal identifiers | ISSN: 0040-1625 • E-ISSN: 1873-5509 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.techfore.2022.121520 |
| OpenAlex | W4210741141 |
| Language | EN |
| Citations received | 15 |
| References cited | 75 |
Competence (human resources) · Crowdsourcing · Data science · Empirical research · Epistemology · Intrinsic motivation · Knowledge creation · Knowledge management · World Wide Web · Computer Science · Digital Marketing and Social Media · Educational Games and Gamification · Engineering · Psychology · Social Psychology · Technology Adoption and User Behaviour
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Let's Play and Learn
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From forceful compliance to motivated endorsement
A framework for gamification in the metaverse era
Exploring idea selection in open innovation communities
The influence of motivations to share knowledge in preventing knowledge sabotage occurrences
Gamification as a panacea to workplace cyberloafing
Disentangling e-commerce gamification affordances on recommendation acceptances from a perceived value perspective
How gamification motivates
Why Should I Share? Examining Social Capital and Knowledge Contribution in Electronic Networks of Practice1
Sense of Virtual Community
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Capturing autonomy, competence, and relatedness at work
Understanding knowledge sharing in virtual communities
Contribution Behavior in Virtual Communities
The rise of motivational information systems
Co‐creating unique value with customers
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
Interpretation of Formative Measurement in Information Systems Research1
Crowdsourcing New Product Ideas over Time
Common Method Bias in Marketing
Why do people use gamification services?
Toward Meaningful Engagement
Common method biases in behavioral research
My avatar and the affirmed self
Using gamification elements for competitive crowdsourcing
A recipe for success
Contemporary Approaches to Assessing Mediation in Communication Research
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
Sense of virtual community and knowledge contribution in a P3 virtual community
Why people share knowledge in virtual communities
The External Validity of Experiments
Contingencies of Self-Worth in College Students
| Unique citing works | 15 |
|---|---|
| Citations per year | 5 |
| Citation span | 2023 - 2026 (4) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 14 |