Let's Play and Learn
A State‐of‐the‐Art Review on Gamification‐Based Learning With a Bibliometric Analysis in the Higher Education Institutions
Bibliographic Data
| ID | 21499792 |
|---|---|
| Authors | Muhammad Ashraf Fauzi (0000-0003-2137-4602, Faculty of Industrial Management Universiti Malaysia Pahang Al‐Sultan Abdullah Kuantan Malaysia, corresponding author), Zuria Akmal Saad (0000-0002-5884-2820, Faculty of Industrial Management Universiti Malaysia Pahang Al‐Sultan Abdullah Kuantan Malaysia), Muhammad Ariff Aripin (Faculty of Industrial Management Universiti Malaysia Pahang Al‐Sultan Abdullah Kuantan Malaysia), Noraina Mazuin Sapuan (0000-0001-9146-4203, Faculty of Industrial Management Universiti Malaysia Pahang Al‐Sultan Abdullah Kuantan Malaysia) |
| Year | 2025 |
| Volume | 41 |
| Issue | 3 |
| Publication date | 2025-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Computer Assisted Learning (JOURNAL) |
| Journal identifiers | ISSN: 0266-4909 • E-ISSN: 1365-2729 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/jcal.70029 |
| OpenAlex | W4410135759 |
| Language | EN |
| References cited | 94 |
Educational technology · Electronic learning · Higher education · Mathematics education · Multimedia · Pedagogy · Political science · Sociology · Computer Science · Educational Games and Gamification · Online Learning and Analytics · Psychology · Technology-Enhanced Education Studies
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Effects of game‐based learning on students' mathematics achievement
Between Level Up and Game Over
The effect of gamification on motivation and engagement
Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement
Gamified learning in higher education
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How to conduct a bibliometric analysis
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Pedagogy of Emerging Technologies in Chemical Education during the Era of Digitalization and Artificial Intelligence
Gamification in Science Education. A Systematic Review of the Literature
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Is game-based pedagogy just a fad? A self-determination theory approach to gamification in higher education
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Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self
The impact of hierarchical privilege levels and non-hierarchical incentives on continued contribution in online Q&A communities
Gamification of query-driven knowledge sharing systems
A framework for gamification in the metaverse era
How do gamification mechanics drive solvers’ Knowledge contribution? A study of collaborative knowledge crowdsourcing
Gamification to avoid cognitive biases
Bibliometric maps and co-word analysis of the literature on international cooperation on migration
Meeting the needs of the Millennials and Generation Z
Twenty‐seven years of Sustainable Development Journal
The journal coverage of Web of Science and Scopus
The "What" and "Why" of Goal Pursuits
| Citation velocity | historical |
|---|---|
| Highly cited | No |